WWE SuperCard – Season 4 Now Available for iOS and Android Devices

2K’s definitive WWE collectible card-battling game unleashes three
new card tiers, new Elimination Chamber mode, player vs. player leagues
and unified leaderboards, significant King of the Ring improvements,
open challenges, updated arenas and more

NEW YORK–2K today announced that WWE®
SuperCard – Season 4
, the latest addition to the Company’s
action-packed collectible card-battling game, is now available as a free
downloadable update on the App Store for iOS devices, including iPhone®,
iPad® and iPod touch®, as well as the Google Play Store and Amazon
Appstore for Android™ devices*. Featuring 250 new cards and three new
card tiers, player vs. player (PVP) leagues and leaderboard unification,
a new Elimination Chamber mode, King of the Ring improvements and much
more, the WWE SuperCard series delivers the best in
competitive and engaging WWE action for iOS and Android devices while
encouraging players to assemble and train their card decks, enter the
virtual ring and compete for big rewards – as well as bragging rights.

WWE SuperCard – Season 4 delivers a wide range of
accessible, engaging and diverse gameplay that is an ideal offering for
both series newcomers and established SuperCard
enthusiasts,” said Harley Howe, Co-Studio Head at Cat Daddy Games. “The
release of 250 new cards, three new card tiers, new and updated game
modes, PVP leagues and other features combine to make Season 4
our most extensive and gratifying release to date.”

WWE SuperCard – Season 4 includes the following features:

  • THREE NEW CARD TIERS: WWE SuperCard – Season 4
    introduces 250 new cards that feature a variety of WWE and NXT®
    Superstars, WWE Legends and WWE Hall of Famers, including John Cena,
    Roman Reigns and Stone Cold Steve Austin. In addition, three new card
    tiers – Beast, Monster and Titan – showcase more powerful cards,
    unique card frames and new WWE Superstar images. WWE SuperCard
    Season 4
    also marks the debut of NXT Superstars Eric Young, Adam
    Cole and more;
    Season 4
    delivers a new unified leaderboard and league system
    for PVP game modes. Players earn competitive points (CP) for every
    match won and receive additional points based on rankings in weekly
    league competition. The CP can be used in the CP Store to purchase
    cards, cardbacks and packs. In addition, a new Momentum system enables
    players to get a head start on their competitors by earning Momentum
    during play to unlock powerful boosts for the next league in rotation;
    SuperCard – Season 4
    , Elimination Chamber joins War
    (previously known as Ranked) and Royal Rumble in the PVP rotation and
    is the first mode in WWE SuperCard history to feature an
    all-female WWE Superstar deck. Players will compete in head-to-head
    deck elimination gameplay;
  • KING OF THE RING 2.0: The popular mode sees a sleek overhaul
    for WWE SuperCard – Season 4, including a new bracket
    structure and more rewards. In addition, players will now battle in
    groups of eight during the 32-player tournament and earn rewards at
    each stage of advancement;
  • OPEN CHALLENGES: Players can earn tickets by completing new
    daily and event-based challenges, with opportunities to redeem the
    tickets for powerful rewards;
  • NEW CARD ART & ANIMATIONS: WWE SuperCard – Season 4 features
    a new look and streamlined user interface, new animations for Money in
    the Bank mode and Support cards, as well as captivating environments
    reflective of WWE flagship programs, including Monday Night Raw®,
    SmackDown® Live and NXT.

WWE SuperCard has more than 15 million global downloads
since its August 2014 debut and holds an average rating of 4.8/5 stars
on the App Store, as well as a 4.3/5 rating on Google Play**. Offering
thousands of collectible cards in active play, WWE SuperCard
encourages players to build teams of WWE and NXT Superstars, WWE Legends
and WWE Hall of Famers, train them to full potential, battle in various
match types and test their luck across a variety of match types and
competitive modes. In addition, players can enhance their free-to-play
experiences through purchase of individual cards, card packs and more.

Developed by Cat Daddy Games in conjunction with Visual Concepts, both
2K studios, WWE SuperCard is available now for download
free of charge on the App Store for iOS devices, including the iPhone,
iPad and iPod touch, as well as the Google Play Store and Amazon
Appstore for Android devices. For more information on the WWE
 series and 2K, visit wwe.2k.com/supercard,
become a fan on Facebook
or follow the game on Twitter.

* WWE SuperCard requires iOS 9.0 or later for iOS devices,
including iPhone, iPad and iPod touch, as well as requires Android 4.2.1
and up for Android devices.

** Product ratings as of November 14, 2017.

2K is a wholly owned publishing label of Take-Two Interactive Software,

All trademarks and copyrights contained herein are the property of their
respective holders.

About WWE

WWE, a publicly traded company (NYSE: WWE), is an integrated media
organization and recognized leader in global entertainment. The Company
consists of a portfolio of businesses that create and deliver original
content 52 weeks a year to a global audience. WWE is committed to family
friendly entertainment on its television programming, pay-per-view,
digital media and publishing platforms. WWE programming reaches more
than 650 million homes worldwide in 20 languages. WWE Network,
the first-ever 24/7 over-the-top premium network that includes all live
pay-per-views, scheduled programming and a massive video-on-demand
library, is now available in almost all international markets other than
the People’s Republic of China and embargoed countries. The Company is
headquartered in Stamford, Conn., with offices in New York, Los
Angeles, London, Mexico City, Mumbai, Shanghai, Singapore, Dubai, Munich
and Tokyo.

Additional information on WWE (NYSE: WWE) can be found at wwe.com and
corporate.wwe.com. For information on our global activities, go to http://www.wwe.com/worldwide/.

Trademarks: All WWE programming, talent names, images, likenesses,
slogans, wrestling moves, trademarks, logos and copyrights are the
exclusive property of WWE and its subsidiaries. All other trademarks,
logos and copyrights are the property of their respective owners.

Forward-Looking Statements: This press release contains forward-looking
statements pursuant to the safe harbor provisions of the Securities
Litigation Reform Act of 1995, which are subject to various risks and
uncertainties. These risks and uncertainties include, without
limitation, risks relating to: WWE Network (including
the risk that we are unable to attract, retain and renew subscribers);
major distribution agreements; our need to continue to develop creative
and entertaining programs and events; the possibility of a decline in
the popularity of our brand of sports entertainment; the continued
importance of key performers and the services of Vincent K. McMahon;
possible adverse changes in the regulatory atmosphere and related
private sector initiatives; the highly competitive, rapidly changing and
increasingly fragmented nature of the markets in which we operate and
greater financial resources or marketplace presence of many of our
competitors; uncertainties associated with international markets; our
difficulty or inability to promote and conduct our live events and/or
other businesses if we do not comply with applicable regulations; our
dependence on our intellectual property rights, our need to protect
those rights, and the risks of our infringement of others’ intellectual
property rights; the complexity of our rights agreements across
distribution mechanisms and geographical areas; potential substantial
liability in the event of accidents or injuries occurring during our
physically demanding events including, without limitation, claims
relating to CTE; large public events as well as travel to and from such
events; our feature film business; our expansion into new or
complementary businesses and/or strategic investments; our computer
systems and online operations; privacy norms and regulations; a possible
decline in general economic conditions and disruption in financial
markets; our accounts receivable; our indebtedness; litigation; our
potential failure to meet market expectations for our financial
performance, which could adversely affect our stock; Vincent K. McMahon
exercises control over our affairs, and his interests may conflict with
the holders of our Class A common stock; a substantial number of shares
are eligible for sale by the McMahons and the sale, or the perception of
possible sales, of those shares could lower our stock price; and the
relatively small public “float” of our Class A common stock. In
addition, our dividend is dependent on a number of factors, including,
among other things, our liquidity and historical and projected cash
flow, strategic plan (including alternative uses of capital), our
financial results and condition, contractual and legal restrictions on
the payment of dividends (including under our revolving credit
facility), general economic and competitive conditions and such other
factors as our Board of Directors may consider relevant. Forward-looking
statements made by the Company speak only as of the date made and are
subject to change without any obligation on the part of the Company to
update or revise them. Undue reliance should not be placed on these
statements. For more information about risks and uncertainties
associated with the Company’s business, please refer to the
“Management’s Discussion and Analysis of Financial Condition and Results
of Operations” and “Risk Factors” sections of the Company’s SEC filings,
including, but not limited to, our annual report on Form 10-K and
quarterly reports on Form 10-Q.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a
leading developer, publisher and marketer of interactive entertainment
for consumers around the globe. The Company develops and publishes
products principally through its two wholly-owned labels Rockstar Games
and 2K. Our products are designed for console systems and personal
computers, including smartphones and tablets, and are delivered through
physical retail, digital download, online platforms and cloud streaming
services. The Company’s common stock is publicly traded on NASDAQ under
the symbol TTWO. For more corporate and product information please visit
our website at http://www.take2games.com.

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment
globally for console systems, handheld gaming systems and personal
computers, including smartphones and tablets, which are delivered
through physical retail, digital download, online platforms and cloud
streaming services. 2K publishes titles in today’s most popular gaming
genres, including shooters, action, role-playing, strategy, sports,
casual, and family entertainment. The 2K label has some of the most
talented development studios in the world today, including Firaxis
Games, Visual Concepts, Hangar 13, Cat Daddy Games and 2K China. 2K’s
stable of high quality titles includes the critically acclaimed
BioShock®, Borderlands™, Mafia, and XCOM® franchises, the beloved Sid
Meier’s Civilization series, Evolve™, Battleborn®, the popular WWE 2K
franchise and NBA 2K, highest rated* annual sports title of this console
generation. 2K is headquartered in Novato, California and is a wholly
owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For
more information, please visit www.2k.com.

*According to 2008 – 2017 Metacritic.com

All trademarks and copyrights contained herein are the property of their
respective holders.

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not historical facts are
considered forward-looking statements under federal securities laws and
may be identified by words such as “anticipates,” “believes,”
“estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,”
“projects,” “seeks,” “should,” “will,” or words of similar meaning and
include, but are not limited to, statements regarding the outlook for
the Company’s future business and financial performance. Such
forward-looking statements are based on the current beliefs of our
management as well as assumptions made by and information currently
available to them, which are subject to inherent uncertainties, risks
and changes in circumstances that are difficult to predict. Actual
outcomes and results may vary materially from these forward-looking
statements based on a variety of risks and uncertainties including: our
dependence on key management and product development personnel, our
dependence on our Grand Theft Auto products and our ability to
develop other hit titles, the timely release and significant market
acceptance of our games, the ability to maintain acceptable pricing
levels on our games, and risks associated with international operations.
Other important factors and information are contained in the Company’s
most recent Annual Report on Form 10-K, including the risks summarized
in the section entitled “Risk Factors,” the Company’s most recent
Quarterly Report on Form 10-Q, and the Company’s other periodic filings
with the SEC, which can be accessed at www.take2games.com.
All forward-looking statements are qualified by these cautionary
statements and apply only as of the date they are made. The Company
undertakes no obligation to update any forward-looking statement,
whether as a result of new information, future events or otherwise.

CGM Newswire is a subsidiary of CGMagazine. For more information, visit our page here.

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