Nicalis is best known for a number of indie gems, such as Cave Story and The Binding of Isaac. Much like those titles, Remilore feels like an instant classic right out of the gate. Developers Pixellore and Remimory were able to create a game reminiscent of early dungeon crawlers and similar top-down brawlers. Unfortunately, Remilore doesn’t do much to learn from those earlier titles, hampering what would otherwise be an amazing game.
Publisher Devolver Digital is no stranger to the Indie videogame scene. If you were to take a peek at their website, you’d be greeted with some quick info about the company, a blog, their merch store, and a nice little page titled Handcrafted Games- and really, there’s no other way to describe them.
Standard can be a funny word sometimes. Something can be the standard by which we hold other things up to and judge them by, or something can be standard, a run of the mill affair that we’ve seen before and won’t shatter any preconceived notions we bring to it. The former defines us and our experiences while the latter tends to be a tedious, unremarkable affair. Bannermen, Pathos Interactive’s most recent real-time strategy game wants to be one of those, but I have some unfortunate news for it.
It can be argued that video games have striven towards achieving a feeling of verisimilitude, especially when talking about AAA releases, however, due to hardware limitations of the era, often times early video games looked more like abstract works of art, rather than games as we see them today.
M. Night Shyamalan is a mysterious creative force. Bold statement, I know! But through his love of the mediums of film and comics, he’s created a trilogy spanning nearly 20 years that was essentially a complete surprise. The landing sticks, but a lot of the emotion of the third film, Glass, is lost in the process.
Considering how much time needs to be invested in a JRPG, it doesn’t hurt to be a bit selective about which ones you choose to play. As the genre continues to grow, however, it’s easy to overlook games that don’t immediately show off the features that make them unique. This is a mistake I’d nearly made with Compile Heart’s latest title, Death’s End re;Quest. It isn’t a masterpiece, but beneath Death’s End re;Quest’s shallow beginnings is an engaging JRPG with an interesting plot and charming characters.
When Anthem was revealed to the world during E3 2017, I was thrilled to see Bioware return with a brand new IP. No longer tethered to the Mass Effect franchise after Andromeda, I was ready and waiting to get my hands on powerful mech suits and fly around the exciting ecosystem they promised to deliver. While Bioware has definitely succeeded in creating some exciting features and mechanics within Anthem, much of its world and systems are still in the process of being developed in future updates, creating a half-baked experience for players at launch.
I underestimated the bees. My task was to acquire a pair of wings from a swarm of Chorister Bees, which I should note are the size of dogs and capable of traveling through space, for a researcher at a nearby port.
Alita: Battle Angel is a tough robotic nut to crack. With a source material in the mix (Battle Angel Alita, of all titles), heavy touches of CG and the rambunctious Robert Rodriguez at the helm, you know this film is going to elicit strong emotions one way or another.
If you’re looking to play something that looks and feels like the original Crackdown game, for better or for worse, then this is your game. You’re still basically a superhero cop that quickly gains the ability to jump the height of buildings via collecting loads of hidden orbs in what is basically a 3D platformer with a dash of open world car theft, only with less personality. It’s still fun, I guess, but it does absolutely nothing I’d call new or interesting, and looks embarrassing both visually and gameplay wise when compared to any other AAA open world game released this generation. And it’s map doesn’t feel like it’s larger than those found in battle royale games, let anywhere close the size of most open world games.
Far Cry New Dawn’s biggest problem is that it is a narrative sequel to Far Cry 5. It’s otherwise a better game in every way, thanks to a renewed focus on outpost conquest and less of everything that made the last game such a slog to play, but its predecessor’s canonical ending left the series with a nuclear apocalypse. Where do you go from there? Bargain bin Fallout, it seems. Post-apocalyptic Americana is certainly not the sole property of the Fallout games, but yikes is it hard to shake the feeling that you’ve been through these colorful, darkly comic ruins before, in another life. I don’t necessarily mean that as a pejorative, more as a point of reference. A knockoff Fallout is still more fun than a lot of shooters these days, especially when bolted to Far Cry’s rock-solid gameplay loop of capturing outposts and messing around with wild animals.
When Bandai Namco first announced Jump Force during last year’s Microsoft E3 press conference, I was skeptical to say the least. Though I’m a huge fan of most Shonen Jump series, I was never quite able to forget the sour taste left by the last major crossover title of the same nature, J-Stars Victory VS+. Still, I cautiously followed Jump Force during the course of its development, hoping that developer Spike Chunsoft would learn from their previous mistakes and deliver on what should be an epic title in the realm of anime-based fighters. Although my prayers certainly went unheard, Jump Force does crawl up a notch above its predecessor, however small that notch may be.