Skip to content
  • News
  • Articles
    • Features
    • Buyers Guides
    • Spotlight
    • Previews
    • The Vault
    • Interviews
  • Reviews
    • Game Reviews
    • Movie Reviews
    • Hardware Reviews
  • Columns
    • Parental No-Scope
  • Tech
  • Entertainment
  • Media
    • Podcasts
    • Video
  • More
    • Contests
    • Guides
    • Magazine
    • CNW News
    • Newswire

EVE: Valkyrie (PC) Review

  • Jed Whitaker Jed Whitaker
  • May 13, 2016
  • 2 Minute Read
EVE: Valkyrie (PC) Review 1
Share on facebook
Share on twitter
Share on linkedin
Share on reddit
Score: 8 / 10

Based in the same universe as the popular spaceship MMO EVE, Valkyrie has players dogfighting in space while reliving the battles of the past.

This Oculus Rift exclusive was included free for those that pre-ordered the virtual reality headset, and it is great to show off your pricey new piece of hardware, but it lacks depth and content.

EVE: Valkyrie (PC) Review

EVE: Valkyrie (PC) Review

The controls are tight and feel great and easy to pick up, especially in comparison to something more sim oriented like fellow space game Elite: Dangerous. By the end of the intro, I already knew how to do everything the game offered and without any step-by-step tutorial. Being able to physically look out of your cockpit while moving enhances the experience so much that I couldn’t imagine the game without it. I can’t stress enough; it just feels so good.

The single-player campaign only has six levels, two of which are simple virtual experiences versus true gameplay. The other four levels feature two different modes each, one where players casually fly around stages looking for audio recordings, and the other mode where you try to survive waves of enemies as long as possible. While the story is interesting, it is quite shallow and not worth the time it takes to track down the recordings in each level. The wave-based mode is more fun for those that aren’t into multiplayer—but multiplayer is the main draw here.

EVE: Valkyrie (PC) Review 2
EVE: Valkyrie (PC) Review 3
EVE: Valkyrie (PC) Review 4

Multiplayer is a blast; and that is when you can find the other players. As an Oculus Rift exclusive, the main issue here is a lack of headsets being widely available. Luckily, slots in each team will be filled up with bots until humans take their spots, however, killing bots just isn’t as satisfying as gunning down human players. The bot AI isn’t stellar, and you will often see bots from both teams chasing each other in small circles in the middle of the map, which can easily be gunned down.

When you finally get into a match with other human players is when Valkyrie shines. I haven’t found a more satisfying multiplayer experience yet in virtual reality. Chasing a player down while boosting around debris and physically turning your heard towards them to keep track of their location is exhilarating. Finally getting the kill after chasing someone for minutes is so satisfying, as is dodging rockets or escaping a pursuer.

EVE: Valkyrie (PC) Review 8

EVE: Valkyrie (PC) Review 8

Currently finding a full match of players is a rarity and that is a shame. Because of this, it is hard for me to recommend it at the time of writing, at no fault of the developers. Once more Rifts get into the hands of consumers and the servers start to fill, this will be one of the best multiplayer experiences you’ll have. Hands down.

Final Thoughts:

Currently the best multiplayer experience on the Oculus Rift, if only the servers were more populated due to the bungled launch of the Rift. Easily recommendable once more people have headsets if you've got a hankering for space dogfighting.
Jed Whitaker

Jed Whitaker

I'm Jed Whitaker, I've played games since I was three years old and have never stopped. I miss the Dreamcast, Bubble Bobble and Adventure Island. There is something about dinosaurs that excite me.
All Articles
EVE: Valkyrie (PC) Review 9

EVE: Valkyrie

Played On: PC

Must Read

Raya and the Last Dragon (2021) Review

Raya and the Last Dragon (2021) Review

How We Managed Remote Learning 2

How We Managed Remote Learning

Pixels & Ink Podcast: Episode 339 — State of Plain

Pixels & Ink Podcast: Episode 339 — State of Plain

MORE FROM Jed Whitaker

The Jackbox Party Pack 6 Review

The Jackbox Party Pack 6 Review

Yooka-Laylee and the Impossible Lair Review 7

Yooka-Laylee and the Impossible Lair Review

Contra: Rogue Corps Review 6

Contra: Rogue Corps Review

Gears of War 5 Review 1

Gears 5 Review

CGMagazine Logo

Advertise with us
Jobs @ CGMagazine
© 2020 CGMagazine Publishing Group

Facebook
Twitter
Youtube
Linkedin
Instagram
  • Advertise
  • Contact
  • About Us
  • Policies
  • Jobs
  • Contests
  • CNW News
Menu
  • Advertise
  • Contact
  • About Us
  • Policies
  • Jobs
  • Contests
  • CNW News