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First Batch Of Legacy Xbox Titles Available Tomorrow On Xbox One

Microsoft will be releasing the first batch of original Xbox titles for download and legacy disc support for Xbox One, […]

Mad Catz(R) Ships the F.R.E.Q.TE(TM) 7.1 Surround Sound Gaming Headset

SAN DIEGO, Nov. 11, 2015 (GLOBE NEWSWIRE) -- Mad Catz Interactive, Inc. ("Mad Catz") (NYSE:MCZ) (TSX:MCZ) announced today the shipping of the F.R.E.Q.TE 7.1, a new tournament quality 7.1 Surround Sound Gaming Headset optimized for competitive multiplayer gamers with an unrivaled level of audio personalization and an advanced dual microphone system for precision communication with teammates. Compatible across PC, the latest gaming consoles and smart devices, the F.R.E.Q.TE 7.1 is the ideal tournament ally no matter what game you play to win.

Part of the Company's Tournament Edition range of high performance gaming products, the F.R.E.Q.TE 7.1 has been designed in conjunction with eSports athletes to withstand the stress of tournament play and deliver a competitive edge when gaming at home or at the professional level.

Connecting via standard USB, the F.R.E.Q.TE 7.1 delivers highly immersive 7.1 surround sound via state-of-the-art audio customization software, placing the gamer in the heart of the action and in full control over their audio landscape. High quality 50mm audio drivers present the audio with precision clarity, providing the gamer with a full 360 degrees of positional awareness. In addition, the removable boom microphone with dual-chat mic system work in unison to actively cancel out environmental background noise and boost the clarity of the gamer's voice to teammates.

Mad Catz proprietary surround sound software allows gamers to alter, improve and personalize their audio to their liking by creating customized EQ profiles for all of their favorite media. Through audio enhancement, the clarity and previously lost audio details common to compressed audio are restored, while Dynamic Bass mode boosts low frequency response, relaying every explosion and shot with powerful precision. Voice Enhancement mode isolates and improves the clarity of voice frequency in VOIP or media, and when in VOIP mode, the Voice Effects feature even allows gamers to alter the sound of their own voice.

Compatible across PC, the latest HD gaming consoles and smart devices, the F.R.E.Q.TE 7.1 includes a 3.5 mm cable for connection to virtually any audio source, allowing gamers to enjoy their favorite games, movies, music and more in crystal-clear surround sound. Simple on-ear controls put volume, mic and 'call/answer' functionality at the gamers' fingertips.

"As the next generation in our award winning F.R.E.Q. line of high performance gaming audio headsets, the F.R.E.Q.TE 7.1 exemplifies Mad Catz' commitment to delivering products tailored to needs of today's competitive gamers," said Darren Richardson, President and Chief Executive Officer of Mad Catz. "In-game audio is vital to the performance of the player, and we believe that our F.R.E.Q.TE 7.1 will offer the competitive edge eSports and competitive gamers require to stay ahead of the competition. We're confident that our strong line up of products spanning multiple gaming formats will see us build considerable momentum as we move towards the Holiday's and into 2016."

For additional information and to order your F.R.E.Q.TE 7.1 please visit:

http://store.madcatz.com/Mad-Catz-F-R-E-Q-TE-7-1-Stereo-Surround-Headset-for-PC

About Mad Catz

Mad Catz Interactive, Inc. ("Mad Catz") (NYSE:MCZ) (TSX:MCZ) is a global provider of innovative interactive entertainment products marketed under its Mad Catz® (gaming), Tritton® (audio), and Saitek® (simulation) brands. Mad Catz products cater to passionate gamers across multiple platforms including in-home gaming consoles, handheld gaming consoles, Windows® PC and Mac® computers, smart phones, tablets and other mobile devices. Mad Catz distributes its products through its online store as well as distribution via many leading retailers around the globe. Headquartered in San Diego, California, Mad Catz maintains offices in Europe and Asia. For additional information about Mad Catz and its products, please visit the Company's website at www.madcatz.com

Social Mediahttps://www.facebook.com/MadCatz.Global http://twitter.com/MadCatz http://www.youtube.com/MadCatzCompanyCautionary Note Regarding Forward-Looking Statements

Information in this press release that involves the Company's expectations business prospects, plans, intentions or strategies regarding its future are forward-looking statements that are not facts and that involve substantial risks and uncertainties. You can identify these statements by the use of words such as "anticipate," "estimate," "expect," "project," "intend," "should," "plan," "goal," "believe," and other words and terms of similar meaning in connection with any discussion of future operating or financial performance. Among the factors that could cause the Company's actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include the following: the ability to maintain or renew the Company's licenses; competitive developments affecting the Company's current products; first-party price reductions; availability of capital under our credit facility; commercial acceptance of new in-home gaming consoles; the ability to successfully market both new and existing products domestically and internationally; difficulties or delays in manufacturing; unanticipated product delays; or a downturn in the market or industry. A further list and description of these and other factors, risks, uncertainties and other matters can be found in the Company's most recent annual report, and any subsequent quarterly reports, filed with the U.S. Securities and Exchange Commission and the Canadian Securities Administrators. The forward-looking statements in this release are based upon information available to the Company as of the date of this release, and the Company assumes no obligation to update any such forward-looking statements as a result of new information or future events or developments. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of the Company and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

Mad Catz, the Mad Catz logo, F.R.E.Q., F.R.E.Q. TE and F.R.E.Q.TE 7.1 are trademarks or registered trademarks of Mad Catz Interactive, Inc., its affiliates and/or subsidiary companies. All other company and product names may be trademarks of their respective owners.
CONTACT: Mad Catz Communications:
Alex Verrey
Global PR and Communications Director
[email protected] or +44 (0) 1633 883 133
Karen McGinnis
Chief Financial Officer
[email protected] or (858) 790-5008

Investor Relations:
Joseph Jaffoni, Norberto Aja, Jim Leahy
JCIR
[email protected] or (212) 835-8500

Mad Catz® Reports Fiscal 2016 Third Quarter Financial Results and Announces Adoption of Restructuring Plan

SAN DIEGO, Feb. 09, 2016 (GLOBE NEWSWIRE) -- Mad Catz Interactive, Inc. (“Mad Catz” or the “Company”) (NYSE MKT:MCZ) (TSX:MCZ), today announced financial results for the fiscal 2016 third quarter ended December 31, 2015. Mad Catz also announced the adoption of a Company-wide restructuring plan that includes several executive level and Board of Directors changes as specified in the Company’s previous announcement dated February 8, 2016. Key Highlights of Fiscal 2016 Third Quarter and Subsequent: Fiscal 2016 third quarter net sales increased 114% to $65.0 million, the second highest quarterly net sales in the Company’s history;Net sales growth driven by a 391% increase in net sales to the Americas, partially offset by a 6% decrease in net sales to EMEA and a 56% decrease in net sales to APAC;Gross margin declined to 17.5% from 26.9% in the prior year quarter;Total operating expenses increased 44% from the prior year period to $8.6 million;Operating income increased 28% to $2.8 million; Diluted net income per share was $0.02 for the fiscal 2016 third quarter, consistent with the prior year; Net position of bank loans, less cash and restricted cash, of $17.7 million at December 31, 2015, compared to $12.7 million at September 30, 2015 and $10.7 million at December 31, 2014;Sold no shares under the “At-the-Market” (“ATM”) equity offering program;Shipped F.R.E.Q.TE™ 7.1 surround sound gaming headset for Windows PC; Announced the Tritton Katana HD 7.1 surround sound gaming headset, a 2016 CES Innovation Award Honoree and the First HDMI™-powered gaming headset for gaming consoles, Windows PC, smart devices and HDMI audio sources; Announced the R.A.T. 1 gaming mouse, a 2016 CES Innovation Award Honoree;Shipped the stand-alone Rock Band™ 4 Wireless Fender™ Stratocaster™ Guitar Controller and the stand-alone Rock Band™ 4 Triple Cymbals Expansion Kit;Announced new range of Street Fighter™ V licensed controllers, including fightsticks, Tournament Edition fightsticks and fightpad controllers; Announced the E.S. PRO1™ Gaming Earbuds specifically designed for eSports gamers; Announced that the Company will be the first to offer traditional video game controller hardware for the “Designed for Samsung” program; Announced executive level and Board of Directors changes including the departure of Chairman of the Board, Thomas Brown; President and CEO, Darren Richardson; SVP Business Affairs, General Counsel and Secretary, Whitney Peterson; and, the appointment of John Nyholt as Chairman of the Board; Karen McGinnis as President, CEO and member of the Board of Directors; David McKeon as CFO; Tyson Marshall as General Counsel and Secretary; and Andrew Young as Chief Technology Officer; and, The Board of Directors approved a restructuring plan focused on lowering operating costs, increasing efficiencies and better aligning the Company’s resources with its needs and goals. Summary of Financials(in thousands, except margins and per share data)Three MonthsNine MonthsEnded December 31,Ended December 31,20152014Change20152014ChangeNet sales$65,038$30,451114%$116,930$69,66568%Gross profit11,4058,17839%23,28919,97217%Total operating expenses8,5845,97144%23,37119,32021%Operating income (loss)2,8212,20728%(82)652 (113%)Net income (loss)1,2191,358 (10%)(4,357)(809)439%Net income (loss) per share, basic and diluted$0.02$0.020%$(0.06)$(0.01)500%Gross margin17.5%26.9%(940) bps19.9%28.7%(880) bpsAdjusted EBITDA (1)$2,950$2,7139%$1,276$2,156 (41%) Definitions, disclosures and reconciliations regarding non-GAAP financial information are included on page 8. Commenting on the Company’s fiscal 2016 third quarter results, Karen McGinnis, President and Chief Executive Officer of Mad Catz, said, “Our quarterly net sales were the second highest in the Company’s history reflecting strong Rock Band 4 sales, which were partially offset by continuing softness in sales of our audio and PC gaming products. However, Rock Band sell-through was lower than originally forecast resulting in higher inventory balances as well as lower margins due to increased promotional activity with retailers. Looking ahead, we are confident in our ability to further monetize our diverse range of products and are focused on updating and improving many of our product offerings to better leverage the opportunities we see ahead.” Summary of Key Sales MetricsThree MonthsNine MonthsEnded December 31,Ended December 31,(in thousands)2015 2014 Change 2015 2014 Change Net Sales by GeographyAmericas$47,002$9,573391%$79,003$22,281255%EMEA16,70217,825 (6%)32,000 37,104 (14%)APAC1,3343,053 (56%)5,92710,280 (42%)$65,038$30,451114%$116,930$69,66568%Sales by Platform as a % of Gross SalesNext gen consoles (a)79%21%71%19%PC and Mac14%43%19%44%Universal5%25%6%23%Smart devices2%5%3%8%Legacy consoles (b)-%6%1%6%100%100%100%100%Sales by Category as a % of Gross SalesSpecialty controllers72%22%67%23%Audio16%47%18%43%Mice and keyboards6%23%8%23%Accessories4%4%3%4%Games and other1%- %2%1%Controllers1%4%2%6%100%100%100%100%Sales by Brand as a % of Gross SalesMad Catz78%34%72%34%Tritton15%44%17%39%Saitek6%17%9%18%Other1%5%2%9%100%100%100%100%(a) Includes products developed for Xbox One, PlayStation 4 and Wii U.(b) Includes products developed for Xbox 360, PlayStation 3 and Wii. Restructuring Plan On February 5, 2016, the Company’s Board of Directors approved a restructuring plan focused on lowering operating costs, increasing efficiencies and better aligning its workforce with the needs of the business. The plan consists of a reduction in the number of positions across the organization equal to approximately 37% of the total workforce and includes changes at the executive level. As a result of these actions, the Company expects to record a pre-tax cash restructuring charge of approximately $3.0 million during the fourth quarter of fiscal 2016, comprised primarily of severance and benefits afforded to terminated employees and executive officers (inclusive of amounts due Messrs. Richardson and Peterson pursuant to their amended and restated employment agreements, dated as of April 22, 2014). The Company anticipates that the actions associated with these headcount reductions will be substantially completed by the end of the fourth quarter of fiscal 2016, and that these actions will result in annual savings in excess of $5.0 million starting in the first quarter of fiscal 2017. In addition and as announced yesterday on February 8, 2016, the Company’s Board of Directors approved several changes to its executive leadership team and Board of Directors composition, effective immediately. Those changes include: Departures Thomas Brown resigned from the Company’s Board, including from his roles as Chairman of the Board and member of the Audit Committee;Darren Richardson agreed to resign from his position as President and Chief Executive Officer of the Company and as a member of the Company’s Board of Directors; and,Whitney Peterson agreed to resign from his position as Senior Vice President of Business Affairs, General Counsel, and Corporate Secretary of the Company.Appointments Mr. John Nyholt as Chairman of the Board. Mr. Nyholt has been a director of the Company since October 2013;Karen McGinnis as President and Chief Executive Officer and member of the Company’s Board. Ms. McGinnis was previously Chief Financial Officer of the Company;David McKeon as Chief Financial Officer. Mr. McKeon was previously VP, Corporate Controller of the Company;Tyson Marshall as General Counsel and Corporate Secretary. Mr. Marshall was previously Associate General Counsel of the Company; and,Andrew Young as Chief Technology Officer. Mr. Young was previously Vice President, Product Development of the Company.Ms. McGinnis, added, “Today, we are announcing a restructuring plan that we strongly believe will enable Mad Catz to be more competitive and increase our focus on operational, technological and commercial actions that will help us achieve our long-term vision. These changes will allow us to operate more effectively and help create an organization that is more agile, able to pursue growth and regain share in our core markets by simplifying our processes and reducing our operating costs, thus increasing our competitiveness and profitability without compromising the quality of our product offering. This realignment of our resources will also enable us to better support strategic initiatives that will make our product slate more competitive, help us gain added consumer interest and create sustainable shareholder value. “In closing, I’d like to recognize the tremendous value that Thomas, Darren and Whitney have brought to Mad Catz during their tenure, thank them for their many contributions throughout the years and wish them the very best.” The Company will host a conference call and simultaneous webcast on February 9, 2016, at 5:00 p.m. ET, which can be accessed by dialing (212) 231-2927. Following its completion, a replay of the call can be accessed for 30 days at the Company's Web site (www.madcatz.com, select “About Us/Investor Relations”) or via telephone at (800) 633-8284 (reservation #21804861) or, for International callers, at (402) 977-9140. About Mad CatzMad Catz Interactive, Inc. (“Mad Catz”) (NYSE MKT:MCZ) (TSX:MCZ) is a global provider of innovative interactive entertainment products marketed under its Mad Catz® (gaming), Tritton® (audio), and Saitek® (simulation) brands. Mad Catz products cater to passionate gamers across multiple platforms including in-home gaming consoles, handheld gaming consoles, Windows® PC and Mac® computers, smart phones, tablets and other mobile devices. Mad Catz distributes its products through its online store as well as distribution via many leading retailers around the globe. Headquartered in San Diego, California, Mad Catz maintains offices in Europe and Asia. For additional information about Mad Catz and its products, please visit the Company’s website at www.madcatz.com. Social Media https://www.facebook.com/MadCatz.Global http://twitter.com/MadCatz http://www.youtube.com/MadCatzCompany Safe Harbor Information in this press release that involves the Company's expectations business prospects, plans, intentions or strategies regarding its future are forward-looking statements that are not facts and that involve substantial risks and uncertainties. You can identify these statements by the use of words such as "anticipate," "estimate," "expect," "project," "intend," "should," "plan," "goal," "believe," and other words and terms of similar meaning in connection with any discussion of future operating or financial performance. Among the factors that could cause the Company’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release are the following: continuing demand by consumers for videogames and accessories; continued financial viability of our largest customers; the ability to maintain or renew the Company's licenses; competitive developments affecting the Company's current products; first-party price reductions; availability of capital under our credit facilities; ability to timely execute the restructuring plan in a manner that will positively impact our financial condition and results of operations and not disrupt our business operations; the ability to successfully market both new and existing products domestically and internationally; difficulties or delays in manufacturing; unanticipated product delays; or a downturn in the market or industry. A further list and description of these and other factors, risks, uncertainties and other matters can be found in the Company's most recent annual report, and any subsequent quarterly reports, filed with the U.S. Securities and Exchange Commission and the Canadian Securities Administrators. The forward-looking statements in this release are based upon information available to the Company as of the date of this release, and the Company assumes no obligation to update any such forward-looking statements as a result of new information or future events or developments, except as may be require by applicable law. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of the Company and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations. Consolidated Statements of Operations(in thousands, except share and per share data)(Unaudited)Three MonthsNine MonthsEnded December 31,Ended December 31,2015201420152014Net sales$65,038$30,451$116,930$69,665Cost of sales53,63322,27393,64149,693Gross profit11,4058,17823,28919,972Operating expenses:Sales and marketing4,8652,67312,0388,562General and administrative2,6002,3378,1328,210Research and development1,0078522,8692,220Amortization of intangible assets112109332328Total operating expenses8,5845,97123,37119,320Operating income (loss)2,8212,207(82)652Other expense:Interest expense, net(657)(238)(1,278)(563)Foreign currency exchange loss, net(657)(83)(750)(500)Change in fair value of warrant liabilities1,200128356Other income18134092Total other expense(96)(307)(1,705)(915)Income (loss) before income taxes2,7251,900(1,787) (263)Income tax expense(1,506) (542) (2,570) (546) Net income (loss)$1,219$1,358$(4,357) $(809) Net income (loss) per share:Basic$0.02$0.02$(0.06)$(0.01)Diluted$0.02$0.02$(0.06)$(0.01)Shares used in per share computations:Basic73,469,57164,488,79873,469,57164,240,446Diluted73,902,90564,644,47073,469,57164,240,446 Consolidated Balance Sheets(in thousands)(Unaudited)December 31,March 31,20152015ASSETSCurrent assets:Cash$3,986$5,142Restricted cash5,780 -Accounts receivable, net26,9447,823Other receivables1,384560Inventories27,73815,479Deferred tax assets1692,245Income taxes receivable341967Prepaid expenses and other current assets2,7071,293 Total current assets69,04933,509Deferred tax assets7,5857,605Other assets606418Property and equipment, net3,6823,376Intangible assets, net2,3772,584 Total assets$83,299$47,492LIABILITIES AND SHAREHOLDERS' EQUITYCurrent liabilities:Bank loans$27,502$7,920Accounts payable28,35116,404Accrued liabilities12,7784,196Notes payable6371,015Income taxes payable536141 Total current liabilities69,80429,676Notes payable, less current portion15836Warrant liabilities9041,187Deferred tax liabilities4343Deferred rent691762 Total liabilities71,60031,704Shareholders' equity:Common stock63,48563,128Accumulated other comprehensive loss(5,212)(5,123)Accumulated deficit(46,574)(42,217) Total shareholders' equity11,69915,788 Total liabilities and shareholders' equity$83,299$47,492 Consolidated Statements of Cash Flows(in thousands)(Unaudited)Nine MonthsEnded December 31,20152014Cash flows from operating activities:Net loss$(4,357)$(809)Adjustments to reconcile net loss to net cash used in operating activities:Depreciation and amortization 1,711 1,549Accrued and unpaid interest expense on note payable - 10Amortization of deferred financing fees 262 57Loss on disposal of assets 4 8Stock-based compensation 357 376Change in fair value of warrant liabilities (283) (56)Provision for deferred income taxes 2,096 114Changes in operating assets and liabilities:Accounts receivable (19,150) (7,314)Other receivables (825) 511Inventories (12,277) (1,460)Prepaid expenses and other current assets (1,168) (49)Other assets 114 36Accounts payable 12,031 2,585Accrued liabilities 8,698 (292)Deferred rent (71) 553Income taxes receivable/payable 1,019 (50) Net cash used in operating activities(11,839)(4,231)Cash flows from investing activities:Purchases of intangible assets(125) -Purchases of property and equipment (1,600) (1,604) Net cash used in investing activities(1,725)(1,604)Cash flows from financing activities:Borrowings on bank loans 103,629 53,839Repayments on bank loans (84,047) (44,824)Payment of financing fees (818) (50)Changes in restricted cash (5,780) -Borrowings on notes payable 95 -Repayments on notes payable (501) (791)Proceeds from exercise of stock options - 236Payment of expenses related to issuance of common stock (164) - Net cash provided by financing activities12,4148,410Effects of foreign currency exchange rate changes on cash(6)(181) Net increase in cash(1,156)2,394Cash, beginning of period5,1421,496Cash, end of period$3,986$3,890 Supplementary DataAdjusted EBITDA (Loss) Reconciliation (non-GAAP)(in thousands)(Unaudited)Three MonthsNine MonthsEnded December 31,Ended December 31,2015201420152014Net income (loss)$1,219$1,358$(4,357)$(809)Adjustments:Depreciation and amortization 673 440 1,711 1,536Stock-based compensation 95 136 357 376Change in fair value of warrant liabilities (1,200) (1) (283) (56)Interest expense, net 657 238 1,278 563Income tax expense 1,506 542 2,570 546Adjusted EBITDA$2,950$2,713$1,276$2,156 Adjusted EBITDA, a non-GAAP (“Generally Accepted Accounting Principles”) financial measure, represents net income (loss) before interest, taxes, depreciation and amortization, stock-based compensation and change in the fair value of warrant liabilities. Adjusted EBITDA is not intended to represent cash flows for the period, nor is it being presented as an alternative to operating or net income (loss) as an indicator of operating performance and should not be considered in isolation or as a substitute for measures of performance prepared in accordance with GAAP. As defined, Adjusted EBITDA is not necessarily comparable to other similarly titled captions of other companies due to potential inconsistencies in the method of calculation. Our management believes, however, that in addition to the performance measures found in our financial statements, Adjusted EBITDA is a useful financial performance measurement for assessing our Company’s operating performance. Our management uses Adjusted EBITDA as a measurement of operating performance in comparing our performance on a consistent basis over prior periods, as it removes from operating results the impact of our capital structure, including the interest expense resulting from our outstanding debt, and our asset base, including depreciation and amortization of our capital and intangible assets. In addition, Adjusted EBITDA is an important measure for our lender. CONTACT: Contact:
David McKeon
Chief Financial Officer
Mad Catz Interactive, Inc.
[email protected] or (858) 790-5045

Joseph Jaffoni, Norberto Aja, Jim Leahy
JCIR
[email protected] or (212) 835-8500

Zynga Appoints Board Member Frank Gibeau to Chief Executive Officer and Announces Founder Mark Pincus Will Serve as Executive Chairman of the Board

SAN FRANCISCO, March 01, 2016 (GLOBE NEWSWIRE) -- Zynga Inc. (Nasdaq:ZNGA), a leading provider of social game services, today announced that it has appointed Frank Gibeau as Chief Executive Officer effective March 7, 2016, reporting to Zynga’s Board of Directors. Gibeau, who joined Zynga’s Board of Directors in August 2015, is a gaming industry veteran, with 25 years of experience in interactive entertainment. Mark Pincus, Zynga's founder and current CEO, will serve as Executive Chairman of the Board, and will also report to Zynga’s Board of Directors. A photo accompanying this announcement is available at http://www.globenewswire.com/NewsRoom/AttachmentNg/bb8a0508-85e0-4419-ad8a-a87400fec28e “I recruited Frank seven months ago to become an active board member to advise and coach our teams. Frank has mentored product teams, led roadmap meetings and delivered inspiring talks to our game making and PM communities. Frank has also been a big supporter of our move to smaller more nimble teams. Equally important, we have worked well together and share a common vision for Zynga around mobile and social gaming,” said Pincus. “Frank has a history of developing strong teams and shipping market leading games. He is a seasoned leader with the experience to quickly navigate the kinds of challenges we face on a weekly basis. He has a proven 25-year track record having helped architect the successful turnaround of Electronic Arts as the President of EA Labels and more recently navigating the company’s platform transition efforts as EVP of EA Mobile. In our industry he’s known for driving operational excellence and leading winning teams on both the publishing and studio side of the gaming business. In terms of our respective roles, as CEO, Frank will report to our Board, leading strategy and execution. I will focus on driving our vision and working with a small number of live and new product teams to help drive innovative new social experiences for our players,” Pincus continued. “I’m incredibly honored to join the Zynga team as CEO. Mark founded Zynga with the simple premise that it’s more fun to play games with other people and that social gaming was a path to the mass market. I felt the power of this idea as a competitor and was inspired by how Zynga reached unexpected new audiences and opened up brand-new gaming platforms,” said Gibeau. “Despite the success of mobile games, Mark and I believe that the full promise of Zynga and social gaming has yet to be fully realized. We believe that Zynga has an opportunity to create new social experiences to connect even more players together. We will continue to invest in our talent and build on our empowered, entrepreneurial culture. As important, we must commit to a new level of operational excellence with focused execution, engineered hits and strong cost discipline. I’m excited to get started and expect a seamless transition given the progress we’ve made together over the past seven months. I’m encouraged by our early momentum and look forward to partnering with our teams to build on the progress we’re seeing across the company.” Gibeau, 47, spent more than two decades at Electronic Arts Inc., where he held a number of influential business and product leadership roles. Most recently he served as the Executive Vice President of EA Mobile from October 2013 to May 2015, where he led strategy, product development and publishing for the company’s fast-growing mobile games business. In that role, Gibeau managed EA’s portfolio of mobile franchises including The Simpsons: Tapped Out, Plants vs. Zombies, Real Racing, Bejeweled, Star Wars, Minions, SimCity, EA SPORTS, and The Sims. Prior to that, Gibeau was President of EA Labels from 2011 to 2013, where he oversaw IP development, worldwide product management and marketing for major console and PC properties including Battlefield, FIFA, Madden NFL, Need for Speed, SimCity, Star Wars: The Old Republic, Mass Effect, Dragon Age and The Sims. He also spent four years as the President of the EA Games Label, where he was responsible for a business turnaround that resulted in increased product quality, on time game delivery and dramatically reduced costs. Before that, Gibeau was EA’s Executive Vice President and General Manager of The Americas, where he was directly responsible for a publishing operation that accounted for more than $1.5 billion of EA’s annual revenue. "We are excited to have Frank Gibeau expand his role at Zynga and become the Chief Executive Officer. Since Frank joined the Board, Mark and Frank’s strategic partnership and shared passion for social mobile gaming has positively inspired our teams and business. We're confident of a successful, seamless transition because of Frank's hands-on contributions in the last seven months. We look forward to them leading our great teams to deliver winning products for consumers,” said John Doerr, lead Independent Director of Zynga’s Board of Directors and General Partner at Kleiner Perkins Caufield & Byers. “Teaming Mark, the Founder and Executive Chairman, with Frank as Chief Executive Officer is the right leadership combination to take Zynga’s culture of innovation and entrepreneurship to the next level of strategic and executional excellence. I spend a lot of time working with CEOs and Frank is one of the most qualified, strategic leaders I’ve ever met. I believe he will motivate Zynga’s business and game teams with world-class leadership and a drive for operational excellence, while Mark focuses on his passion for bringing our social gaming vision to life,” said Louis J. Lavigne, Jr., member of Zynga’s Board of Directors and Audit Committee Chair, and former Genentech Inc. EVP and Chief Financial Officer. “Frank is a great leader with an impressive turnaround track record. He successfully navigated multiple business and platform transitions during his nearly 25 years at Electronic Arts. He created some of the biggest brands in our industry, built and scaled a leading mobile freemium business, and he has elicited outstanding work from game, finance and operations teams. Frank's publishing, team-building and franchise management skills, coupled with his chemistry with Mark and the leadership team are just the right ingredients for Zynga to connect the world with social games,” said Bing Gordon, member of Zynga’s Board of Directors and General Partner at Kleiner Perkins Caufield & Byers. Frank Gibeau Biographical Information Frank Gibeau is a mobile, PC and console gaming industry veteran, with 25 years of experience in interactive entertainment. He serves as Zynga’s Chief Executive Officer and a member of the Board of Directors at Zynga. Mr. Gibeau spent more than two decades at Electronic Arts Inc., where he held a number of influential business and product leadership roles. Most recently he served as the Executive Vice President of EA Mobile from October 2013 to May 2015, where he led strategy, product development and publishing for the company’s fast-growing mobile games business. In that role, Mr. Gibeau managed EA’s portfolio of popular mobile franchises including The Simpsons: Tapped Out, Plants vs. Zombies, Real Racing, Bejeweled, Star Wars, Minions, SimCity, EA SPORTS, and The Sims. He also spearheaded the creation of new mobile intellectual property and platform technology, as well as EA’s Chillingo publishing operation. Prior to that, Mr. Gibeau was President of EA Labels from 2011 to 2013, where he oversaw IP development, worldwide product management and marketing for major console and PC properties including Battlefield, FIFA, Madden NFL, Need for Speed, SimCity, Star Wars: The Old Republic, Mass Effect, Dragon Age and The Sims. He also spent four years as the President of the EA Games Label, where he was responsible for a business turnaround that resulted in increased product quality, on time game delivery and dramatically reduced costs. Before that, Mr. Gibeau acted as EA’s Executive Vice President and General Manager of The Americas, where he was directly responsible for a publishing operation that accounted for more than $1.5 billion of EA’s annual revenue. While at EA, Mr. Gibeau also served as Executive Producer of the major motion picture “Need For Speed,” which was released in 2014. Mr. Gibeau is currently a director of Graphiq, a data visualization company, and the Vice Chairman of the Corporate Advisory Board for the Marshall School of Business at the University of Southern California, and he previously served on the Board of Directors of Cooliris, an Internet technology company. Mr. Gibeau received a Bachelor of Science in Business Administration from the University of Southern California and a Masters of Business Administration from Santa Clara University. About Zynga Inc. Zynga Inc. is a leading developer of the world's most popular social games that are played by millions of monthly consumers. The company has created evergreen franchises such as FarmVille, Zynga Casino and Words With Friends. Zynga's NaturalMotion, an Oxford-based mobile game and technology developer, is the creator of hit mobile games in popular entertainment categories, including CSR Racing, CSR Classics and Clumsy Ninja. Zynga games have been played by more than 1 billion people around the world and are available on a number of global platforms including Apple iOS, Google Android, Facebook and Zynga.com. The company is headquartered in San Francisco, Calif. Learn more about Zynga at http://blog.zynga.com or follow us on Twitter and Facebook. The Zynga Inc. logo is available at http://www.globenewswire.com/newsroom/prs/?pkgid=11743 Forward-Looking Statements This press release contains forward looking statements relating to, among other things, the appointment of Frank Gibeau as our new Chief Executive Officer, the resignation of Mark Pincus from his position as Chief Executive Officer, the appointment of Mark Pincus as our new Executive Chairman, the success of our executives in their new roles, our potential and the potential of the mobile gaming industry, our future operational plans, strategies and prospects, the success of our cost discipline, our transition process and the success of our turnaround, the strength of our future games slate, our ability to take advantage of the growth opportunity across our industry, the consumer success of our games, our ability to create innovative new social experiences for our consumers, our ability to launch engineered hits, our ability to deliver winning products for consumers, and our ability to realize our social gaming vision and connect the world through games. Forward-looking statements often include words such as "outlook," "projected," "intends," "will," "anticipate," "believe," "target," "expect," and statements in the future tense are generally forward-looking. The achievement or success of the matters covered by such forward-looking statements involves significant risks, uncertainties, and assumptions. Our actual results could differ materially from those predicted or implied and reported results should not be considered as an indication of our future performance. More information about factors that could affect our operating results is included under the captions "Risk Factors" and "Management's Discussion and Analysis of Financial Condition and Results of Operations" in our Annual Report on Form 10-K for the year ended December 31, 2015, copies of which may be obtained by visiting our Investor Relations web site at http://investor.zynga.com or the SEC's web site at www.sec.gov. Undue reliance should not be placed on the forward-looking statements in this release, which are based on information available to us on the date hereof. There is no guarantee that the circumstances described in our forward-looking statements will occur. We assume no obligation to update such statements. Contact: PressStephanie [email protected] InvestorsMelissa [email protected]

Mad Catz Announces the New Tritton ARK Series Gaming Headsets

SAN DIEGO, June 07, 2016 (GLOBE NEWSWIRE) -- Mad Catz Interactive, Inc. (“Mad Catz”) (NYSE MKT:MCZ), a global provider of innovative entertainment products, today announced initial details of its new additions to the Tritton audio range: the ARK series. The new ARK series headsets represent the culmination of extensive research and development by the design team behind the award-winning Tritton gaming headset line. Headsets in the ARK series are designed to provide maximum comfort and exceptional audio quality, along with full customization for optimum performance. The ARK series is built on three key innovations: Audionomics – The ARK series features a unique, dynamic mono-curve design that unifies audio fidelity and ergonomics to achieve the ultimate experience in sound and comfort; R:Drive – In a world first for gaming headsets, ARK series headsets feature multiple frequency-specific speakers in each earcup (just like hi-fi speakers, where each driver handles specific frequency ranges), delivering a powerful, compromise-free immersive sound experience; and Kameleon – Motion-dynamic RGB backlighting, which allows users to customize the illumination of each ARK headset with ease. These innovations are the hallmark of the new ARK series range of headsets, starting with the ARK 100 Wired Stereo headset, which will be available in Xbox One and PlayStation 4 versions at launch. A PC version of the ARK 100 also will be available as a wired, 7.1 Surround Sound headset, reaffirming Tritton’s long-standing commitment to PC gaming audio. The range will also include the ARK 300 Wireless 7.1 Headset, available in Xbox One and PS4 versions. A wireless DTS Headphone:X surround sound headset utilizing full 7.1 uncompressed audio via an HDMI pass-through base station, the ARK 300 comes equipped with a patent-pending Audionomics dial that adjusts the clamping force and acoustic pressure of the headset, allowing for truly personalized comfort and overall audio fidelity. “Tritton has a long-standing reputation for quality, innovative gaming audio products,” said Andrew Young, Chief Technology Officer at Mad Catz. “Extensive anthropometric studies and intensive engineering collaboration allows us to bring innovative features and a new level of performance benefits to the gaming consumer. The Audionomics and R:Drive features provide gamers with superior audio performance and comfort, while Kameleon elevates the trend of customization and lighting in gaming peripherals in a way that is fun and engaging.” “In designing this new series of headsets, our team was challenged with developing a range of products that surpassed anything our competition have produced and even our own prior endeavors. With the ARK series, the team has shown it is up to the challenge and has demonstrated clearly that true consumer-focused design and true innovation are still alive in gaming audio.” Mad Catz expects that the new ARK series headsets will be shipping in time for the 2016 holiday season. For more information, please visit: www.trittonaudio.com/ark. About Mad CatzMad Catz Interactive, Inc. (“Mad Catz”) (NYSE MKT:MCZ) is a global provider of innovative interactive entertainment products marketed under its Mad Catz® (gaming), Tritton® (audio), and Saitek® (simulation) brands. Mad Catz products cater to gamers and simulation enthusiasts across multiple platforms including in-home gaming consoles, handheld gaming consoles, Windows PC and Mac® computers, smart phones, tablets and other smart devices. Mad Catz distributes its products through many leading retailers around the globe. Headquartered in San Diego, California, Mad Catz maintains offices in Europe and Asia. For additional information about Mad Catz and its products, please visit the Company’s website at www.madcatz.com Social Mediahttps://www.facebook.com/MadCatz.Global http://twitter.com/MadCatz http://www.youtube.com/MadCatzCompany Cautionary Note Regarding Forward-Looking StatementsInformation in this press release that involves the Company's expectations business prospects, plans, intentions or strategies regarding its future are forward-looking statements that are not facts and that involve substantial risks and uncertainties. You can identify these statements by the use of words such as “seek”, “anticipate,” “plan,” “estimate,” “expect” “believe” and “intend” and statements that an event or result “may,” “will,” “should,” “could” or “might” occur or be achieved and other similar expressions together with the negative of such expressions. These forward-looking statements reflect management’s current beliefs and expectations and are based on information currently available to management, as well as its analysis made in light of its experience, perception of trends, current conditions, expected developments and other factors and assumptions believed to be reasonable and relevant in the circumstances. These assumptions include, but are not limited to, continuing demand by consumers for video game systems and accessories, the ability to maintain or extend our existing licenses, the ability to continue producing and selling our products in accordance with various intellectual property that might apply to said products, the continuance of timely and adequate supply from third party manufacturers and suppliers, the continued satisfaction of our obligations under our existing loan agreements and any future loan agreements we may obtain. A further list and description of these and other factors, risks, uncertainties and other matters can be found in the Company's most recent annual report, and any subsequent quarterly reports, filed with the U.S. Securities and Exchange Commission and the Canadian Securities Administrators. Forward-looking statements are not guarantees of future performance or outcomes and actual results could differ materially from those expressed or implied by the forward-looking statements. We assume no obligation to update or alter such forward-looking statements whether as a result of new information, future events or otherwise except as required by law. Mad Catz, the Mad Catz logo, Tritton, and ARK are trademarks or registered trademarks of Mad Catz Interactive, Inc., its affiliates and/or subsidiary companies. All other marks are the property of their owners.CONTACT: Mad Catz Communications:
US PR:
Dalin Cienfuegos
Regional Marketing Manager
[email protected] or +1 (858) 790-5069

European PR
Sabrina Breuss
Senior Manager, Marketing and Partner Relations
[email protected] or +49 8954675734

Dave McKeon
Chief Financial Officer
[email protected] or +1 (858) 790-5045

Investor Relations:
Joseph Jaffoni, Norberto Aja, Jim Leahy
JCIR
[email protected] or +1 (212) 835-8500

Valuation of Global Multimedia Chipsets Market to reach US$40.99 bn by 2023 : Transparency Market Research

Albany, NY, Feb. 08, 2016 (GLOBE NEWSWIRE) -- Transparency Market Research has published a new market report, According to the report, the global multimedia chipsets market was valued at US$22.96 bn in 2014 and is projected to reach US$40.99 bn by 2023, at a CAGR of 6.6% from 2015 to 2023. Increasing demand for handheld and portable consumer electronic devices is one of the major factors fueling the demand for multimedia chipsets globally. In addition, rapid expansion of set top box and IPTV is also set to bring about a positive transition in the multimedia chipsets market. Browse Market Research Report with ToC & Free Analysis: http://www.transparencymarketresearch.com/multimedia-chipsets-market.html Asia Pacific held the largest market share globally in 2014. Asia Pacific multimedia chipsets market is primarily driven by factors such as increasing demand for smart devices especially smart phones and digital TV. China is the largest market for multimedia chipsets in Asia Pacific and is expected to remain the market leader throughout the forecast period. The growth of the multimedia chipsets market in China can be attributed to increasing demand for smart consumer electronics and growth of local smart phone manufacturers among others. Apart from increasing demand for smart phones, gaming consoles, tablets and wearable electronic devices, the multimedia chipsets market in China is also driven by high penetration of inexpensive smart phones. In addition, heightening demand for inexpensive smart electronic devices such as smart televisions and wireless telecommunication devices is also expected to have a positive impact on the multimedia chipset market in China. Asia Pacific multimedia chipsets market in terms of revenue is projected to grow at a CAGR of 6.8% during the forecast period from 2015 to 2023. In 2014, Middle East and Africa was the fastest growing market for multimedia chipsets in terms of revenue. Increase in demand for free to air satellite TV followed by increase in set top box and IPTV subscriptions in Middle East and Africa is boosting the demand of set top box and IPTV chipsets. The application of multimedia chipsets in handheld devices segment held the largest market share in 2014 and is expected to hold the position of market leader throughout the forecast period. Handheld devices segment is noticing a continuous surge in demand, thereby resulting in growing sales volume and production. This is attributed to the decrease in smart phone price, increase in consumption of smart phones with larger screen size (generally 5.5 inches and above) and increase in online activity through smart phones. In addition, increase in demand for tablets and growing demand of portable gaming consoles is also expected to boost the demand of handheld devices chipsets market. Get Sample Report Copy: http://www.transparencymarketresearch.com/sample/sample.php?flag=S&rep_id=1377 Major players operating in the multimedia chipsets market include Realtek Semiconductor Corp., Qualcomm Inc, Advanced Micro Devices Inc, Cirrus Logic Inc., Intel Corp. and NVIDIA Corporation. The Multimedia chipsets market has been segmented as follows: Global Multimedia Chipsets Market by Function Functions covered under this research study are: Audio chipsetsGraphics chipsets Global Multimedia Chipsets Market by Application Digital cable TVSet top box and IPTVHome media players(audio and video)Handheld devicesOthers Global Multimedia Chipsets Market by Geography North America U.SOthers Europe U.KItalyFranceOthers Asia Pacific ChinaIndiaJapanOthers Middle East and AfricaLatin America Other Reports Published By Transparency Market Research: IPTV Market Set-Top Boxes Market Wireless Audio Devices Market About Us Transparency Market Research (TMR) is a global market intelligence company providing business information reports and services. The company’s exclusive blend of quantitative forecasting and trend analysis provides forward-looking insight for thousands of decision makers. TMR’s experienced team of analysts, researchers, and consultants use proprietary data sources and various tools and techniques to gather and analyze information. CONTACT: Mr.Sudip.S
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Albany, NY 12207
Tel: +1-518-618-1030
USA Canada Toll Free: 866-552-3453
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Website: http://www.transparencymarketresearch.com/

Mad Catz(R) Announces E.S. PRO1(TM) Gaming Earbuds

SAN DIEGO, Dec. 10, 2015 (GLOBE NEWSWIRE) -- Mad Catz Interactive, Inc. ("Mad Catz") (NYSE MKT:MCZ) (TSX:MCZ) announced today the E.S.PRO 1, a new and unique way to enjoy tournament-grade audio quality without the bulk and weight of traditional over-ear headphones.

Specially designed for eSports gamers, the E.S.PRO 1 differs from traditional earbuds, using enlarged 13.5mm speakers to deliver a powerful audio experience with increased bass response and crystal clear highs, revealing every detail of the gaming environment.

Fully equipped for competitive play, the E.S.PRO 1 features a removable, omni-directional boom microphone, ideal when chat is of primary importance. When not gaming, users can also access the E.S.PRO 1 in-line microphone, complete with automatic noise and echo suppression. To make every second count, the E.S.PRO 1 boasts easy to reach audio controls, allowing gamers to adjust the volume, mute chat, and control track selection.

Addressing a further issue common with regular earbuds, the E.S.PRO 1 features innovative soft-rubber support arms, designed to gently fit inside the ear and prevent the earbuds from falling out during heated gaming sessions. In addition, to aid with comfort and acoustic isolation, the E.S.PRO 1 comes complete with optional earbud attachments designed to fit virtually any size ear.

"Complementing our new R.A.T. PRO Series™ of gaming mice, the E.S.PRO 1 provide eSports enthusiasts with an innovative earbud option - combining tournament-grade gaming audio quality, with features and comfort that rival traditional over-the-ear headsets," said Darren Richardson, President and Chief Executive Officer of Mad Catz. "The E.S.PRO 1 further illustrates Mad Catz' commitment to designing high-performance products that enhance the experience of competitive gamers, enabling us to expand our audio business throughout 2016."

Expected to ship in January 2016, the E.S.PRO 1 comes complete with a standard 3.5mm cable and PC audio adapter, allowing connection with virtually any audio source including PC, Mobile and current generation consoles.

For more information, please visit: http://madcatz.com/e-s-pro-1-earbuds/

About Mad Catz

Mad Catz Interactive, Inc. ("Mad Catz") (NYSE MKT:MCZ) (TSX:MCZ) is a global provider of innovative interactive entertainment products marketed under its Mad Catz® (gaming), Tritton® (audio), and Saitek® (simulation) brands. Mad Catz products cater to passionate gamers across multiple platforms including in-home gaming consoles, handheld gaming consoles, Windows PC and Mac® computers, smart phones, tablets and other mobile devices. Mad Catz distributes its products through its online store as well as distribution via many leading retailers around the globe. Headquartered in San Diego, California, Mad Catz maintains offices in Europe and Asia. For additional information about Mad Catz and its products, please visit the Company's website at www.madcatz.com

Social Media

https://www.facebook.com/MadCatz.Global

http://twitter.com/MadCatz

http://www.youtube.com/MadCatzCompany

Cautionary Note Regarding Forward-Looking Statements

Information in this press release that involves the Company's expectations business prospects, plans, intentions or strategies regarding its future are forward-looking statements that are not facts and that involve substantial risks and uncertainties. You can identify these statements by the use of words such as "anticipate," "estimate," "expect," "project," "intend," "should," "plan," "goal," "believe," and other words and terms of similar meaning in connection with any discussion of future operating or financial performance. Among the factors that could cause the Company's actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include the following: the ability to maintain or renew the Company's licenses; competitive developments affecting the Company's current products; first-party price reductions; availability of capital under our credit facility; commercial acceptance of new in-home gaming consoles; the ability to successfully market both new and existing products domestically and internationally; difficulties or delays in manufacturing; unanticipated product delays; or a downturn in the market or industry. A further list and description of these and other factors, risks, uncertainties and other matters can be found in the Company's most recent annual report, and any subsequent quarterly reports, filed with the U.S. Securities and Exchange Commission and the Canadian Securities Administrators. The forward-looking statements in this release are based upon information available to the Company as of the date of this release, and the Company assumes no obligation to update any such forward-looking statements as a result of new information or future events or developments. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of the Company and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

Mad Catz, the Mad Catz logo, R.A.T PRO Series and E.S.PRO are trademarks or registered trademarks of Mad Catz Interactive, Inc., its affiliates and/or subsidiary companies. All other company and product names may be trademarks of their respective owners.
CONTACT: Mad Catz Communications:
Alex Verrey
Global PR and Communications Director
[email protected] or +44 (0) 1633 883 133

Karen McGinnis
Chief Financial Officer
[email protected] or +1 (858) 790-5008

Investor Relations:
Joseph Jaffoni, Norberto Aja, Jim Leahy
J C I R
[email protected] or +1 (212) 835-8500

Xbox year over year revenue drops 29 per cent

Microsoft has joined the ranks of the many companies suffering tough times, as the quarterly revenue for the Xbox 360 […]

Mad Catz to Join the “Designed for Samsung” Program

SAN DIEGO, Jan. 04, 2016 (GLOBE NEWSWIRE) -- Mad Catz Interactive, Inc. (“Mad Catz”) (NYSE:MKT) (TSX:MCZ), a global provider of innovative interactive entertainment products, announced today that it has joined the Designed for Samsung (DFS) program. As the first company to offer traditional video game controller hardware for the Designed for Samsung program, Mad Catz will be introducing a range of mobile gaming products from its award-winning GameSmart™ portfolio, optimized for Samsung smartphones and tablets. With a wide variety of innovative controllers and gamepads, Mad Catz will provide Samsung Mobile consumers the opportunity to enhance their gaming and multi-media experiences with features and functionality that take full advantage of their Samsung smartphone or tablet, as well as other Bluetooth® enabled connected devices and PCs. Each certified product will also feature the ‘Designed for Samsung Mobile’ logo on packaging, communicating seamless compatibility with Samsung smartphones and tablets. “We’re excited to join the Designed for Samsung Program and provide Samsung Mobile customers with a range of high-quality mobile gaming products designed to enhance their mobile experience,” said Darren Richardson, President and Chief Executive Officer of Mad Catz. "Our GameSmart line of mobile gaming controllers and accessories continue to lead the industry in product innovation and through our participation in the DFS program, gamers can be assured of getting the ideal gaming product for their Samsung smartphone or tablet." All participating Mad Catz DFS program products will be available to purchase through the Mad Catz Online Store (store.madcatz.com) as well as from other leading retailers. For more information, please visit: http://madcatz.com/ About Mad Catz Mad Catz Interactive, Inc. (“Mad Catz”) (NYSE:MKT) (TSX:MCZ) is a global provider of innovative interactive entertainment products marketed under its Mad Catz® (gaming), Tritton® (audio), and Saitek® (simulation) brands. Mad Catz products cater to passionate gamers across multiple platforms including in-home gaming consoles, handheld gaming consoles, Windows PC and Mac® computers, smart phones, tablets and other mobile devices. Mad Catz distributes its products through its online store as well as distribution via many leading retailers around the globe. Headquartered in San Diego, California, Mad Catz maintains offices in Europe and Asia. For additional information about Mad Catz and its products, please visit the Company’s website at www.madcatz.com Social Media https://www.facebook.com/MadCatz.Global http://twitter.com/MadCatz http://www.youtube.com/MadCatzCompany Cautionary Note Regarding Forward-Looking Statements Information in this press release that involves the Company's expectations business prospects, plans, intentions or strategies regarding its future are forward-looking statements that are not facts and that involve substantial risks and uncertainties. You can identify these statements by the use of words such as "anticipate," "estimate," "expect," "project," "intend," "should," "plan," "goal," "believe," and other words and terms of similar meaning in connection with any discussion of future operating or financial performance. Among the factors that could cause the Company’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include the following: the ability to maintain or renew the Company's licenses; competitive developments affecting the Company's current products; first-party price reductions; availability of capital under our credit facility; commercial acceptance of new in-home gaming consoles; the ability to successfully market both new and existing products domestically and internationally; difficulties or delays in manufacturing; unanticipated product delays; or a downturn in the market or industry. A further list and description of these and other factors, risks, uncertainties and other matters can be found in the Company's most recent annual report, and any subsequent quarterly reports, filed with the U.S. Securities and Exchange Commission and the Canadian Securities Administrators. The forward-looking statements in this release are based upon information available to the Company as of the date of this release, and the Company assumes no obligation to update any such forward-looking statements as a result of new information or future events or developments. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of the Company and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations. Mad Catz, the Mad Catz logo, and GameSmart are trademarks or registered trademarks of Mad Catz Interactive, Inc., its affiliates and/or subsidiary companies. All other company and product names may be trademarks of their respective owners.CONTACT: Mad Catz Communications:
Alex Verrey
Global PR and Communications Director
[email protected] or +44 (0) 1633 883 133

Karen McGinnis
Chief Financial Officer
[email protected] or +1 (858) 790-5008

Investor Relations:
Joseph Jaffoni, Norberto Aja, Jim Leahy
JCIR
[email protected] or +1 (212) 835-8500