On Monday of this week, Bethesda announced a free trial of Dishonored 2 was set to come later this week.
For gaming, 2016 was truly a year of growth. The AAA space started to evolve in major ways, the indie scene produced some truly interesting gemss, and long-gestating passion projects finally saw the light of day. While there’s still much for developers and publishers to learn in practically every area of design and storytelling, this past year truly felt like a further maturation of this medium we love to get lost in, to lavish praise on, and to sometimes tear apart.
Here sre some of the games that grabbed us in 2016. The ones that pushed us to question what videogames were really capable of, that gave us pause and made us reconsider our standards for what truly great gaming is.
To discover even more of the best multi-platform titles of 2016, pick up the Best of 2016 issue.
(Reviewed by Jed Whitaker)
Overwatch is a very easy to pick up and play. The characters are diverse and just as colourful as the levels where battles take place. Overwatch is an extremely colourful breath of fresh air, in stark contrast to most first person shooters that come out these days. I especially love the character designs as there is truly something for everyone. Want to play as a cowboy? You can do that. A gorilla scientist? Yup. A robot with a bird buddy? Surprisingly yes.
Dark Souls 3
(Reviewed by Brendan Quinn)
With Dark Souls 3 we bid adieu to Lordran (for now anyway) and while it’s not exactly the epic send-off some were hoping for, it’s a fitting end to a series restricted to its own original innovations. Dark Souls 3 goes back to its roots in both story and gameplay, and will certainly help fans wash the bad taste of Dark Souls II out of their mouths.
Watch Dogs 2
(Reviewed by Mike Cosimano)
The code powering Watch Dogs 2 could use some work, but the game itself is excellent and maybe the best open-world game available on current-gen consoles—yes, I’m saying I think Watch Dogs 2 is better than Grand Theft Auto V, if only because it’s a rare example of a big-budget game looking to make a statement. Even more rare, it succeeds by starting with a central thesis and communicating ideas through player action. That it also manages to be a rip-roaring good time is almost irrelevant. You can patch a framerate, but you can’t patch a story or gameplay, and on those fronts Watch Dogs 2 is nigh unimpeachable.
(Reviewed by Cole Watson)
The key ingredient that made me fall in love with the original Dishonored was the land of Dunwall, and the new setting of Karnaca feels even better. Brimming with colourful detail, architecture and even richer lore than the first. Dishonored 2’s world and gameplay feel just as tight and diverse as the original and will still be loved by fans of the original who have been craving for more since the game’s reveal at E3.
(Reviewed by Jordan Biordi)
Doom is a big, goofy action game, it knows what it is, and it does that best. It reminded me that games used to just be fun. It’s a polished and incredibly enjoyable game that blends old-school sensibilities with new-school quality. Doom captures the feeling of nostalgic fun without being cynical. Brutal, intense and incredibly fun.
Phil, Melanie and Brendan sit down to discuss the potential for the Nintendo Switch. Phil saw Rogue One, Melanie can’t believe its full title is A Star Wars Story. Brendan finished Dishonored 2 and Mel rocks out in Rock Band Rivals.
Today Bethesda announced on their blog that they will not be sending out early review copies of their games, Skyrim and Dishonored 2, to the press. While this has set Twitter and other social media ablaze, the popular opinion seems to really miss the larger picture by looking at it through such a narrow lens. There are two sides to every story, and while, as someone who often has to write a review on a tight deadline I find this annoying, it is well within Bethesda’s right to initiate this change. Much as it is your right as a consumer to withhold your money until there is a clear picture of the quality and content of a game.
Ahead of its November release Bethesda have been releasing trailers for the first-person stealth action-adventure title, and the newest one focuses on one of the playable characters: Corvo Attano.
The master assassin, who was the protagonist in the first Dishonored after he was framed for the murder of the empress and the abduction of her daughter, Emily Kaldwin, is now Emily’s must trusted guide after he restored her to her rightful crown.
Dishonored 2 is set fifteen years after the original, and during that time Dunwall City had be on the up, now though, after Emily’s crown has been usurped her and Corvo are on the run once again.
You can watch the game play trailer, which shows of Corvo’s abilities, below.
The trailer begins with a reminiscent tone as Corvo pulls on his iconic mask for “just one more time.” We then see some stunning images of Dishonored 2′s new world, the sunny but decaying coasts of Karnaca.
Then the music begins to get menacing as creepy voice overs begin discussing such things as “killers” and that no one is innocent. All the while we get a show case of Corvo’s brutal ability to kill, including literally making one poor guy vaporize into a cloud of blood.
Also showed off in the trailer is the otherworldly aspect of Dishonored 2, as weird creatures and possessed humans alike look as if they could cause Corvo a real problem other the course of the game.
Dishonored 2‘s main villain seems to be a woman nailed Delilah, originally met as Delilah Copperspoon in Dishonored‘s DLC packs The Knife of Dunwall and The Brigmore Witches. Now, however, she is going under the name Delilah Kaldwin.
It all looks very interesting indeed, and Dishonored 2 will be released on PlayStation 4, Xbox One and PC on November 11th, 2016.
Set fifteen years after the first game, Dishonored 2 is confirmed to include Emily Kaldwin as the second playable character.
Arkane Studios’ sequel will give players the choice of playing as the previous game’s protagonist, Corvo, or Emily. From the beginning of the game, both protagonists are forced to flee their home of Dunwall and travel to the region of Karnaca.
Gameplay of the upcoming sequel was shown off, demonstrating some of Emily’s unique abilities. These include supernatural abilities found in the last game, as well as a new grappling hook. The dynamic, varied gameplay of the first game will be making a return, giving players a chance to either take a more stealthy route, or storm into situations with blades a’swinging.
Also shown off was a setting in which time doesn’t progress in a linear fashion. The mansion depicted changes time period from room-to-room, suggesting that time travel and alternate timelines will play a major part in solving puzzles or dispatching targets.
There will also be a collector’s edition, and those who preorder the game will get a free copy of Dishonored Definitive Edition.
Dishonored 2 will release on PlayStation 4, Xbox One, and PC on November 11.
Bethesda has officially announced that the next chapter Arkane Studios’ stealth-action series, Dishonored 2, will be coming worldwide to PlayStation 4, Xbox One and PC on November 11.
forward. It was an exciting year. More publishers were trying new things and showed how gaming could be more than just men with guns.