Roughly a year ago Michael Todd, David Goodsell, and Cassie Chui completed the development of a high energy platformer called Electronic Super Joy, and then
Electronic Super Joy
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On this week’s CGM podcast, Resolution-Gate hits the PS4/Xbox One War, Phil tells us why Ender’s Game doesn’t suck, and Wayne explains why Assassin’s Creed
Super-hard platformers are a weird brand of nostalgia-laced games. These are some of the hardest games to review; they’re deliberately designed to infuriate players. Talking
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