Metal Gear Solid V: The Phantom Pain Update Lets You Play As Quiet The sniper is ready to infiltrate FOBs using her fast movement speed, cloaking ability, and dash move.

New Metal Gear Solid 5: The Phantom Pain Update Lets You Play As Quiet

The new Metal Gear Solid V: The Phantom Pain update got released today, and it lets you play as Quiet.

Read moreMetal Gear Solid V: The Phantom Pain Update Lets You Play As Quiet The sniper is ready to infiltrate FOBs using her fast movement speed, cloaking ability, and dash move.

Keeping Quiet in Metal Gear Solid V: The Phantom Pain

Keeping Quiet in Metal Gear Solid V: The Phantom Pain - 2015-09-18 09:16:41

This article contains plot spoilers for Metal Gear Solid V: The Phantom Pain

Metal Gear Solid V: The Phantom Pain is probably my least favourite entry to Kojima Productions’ venerable action series. There are many reasons for this, from its repetitive mission design to the fragmented, poorly paced story, but it’s the character of Quiet who stands out amongst the games’ many flaws. A crack sniper who joins up with Snake as a mission support member, Quiet is the latest in a long line of female Metal Gear characters whose visual design is meant, first and foremost, to titillate players.

Although her missions take her across the sun-scorched mountains of Afghanistan to the forests of Angola, Quiet wears a bikini top, leather thong, and ripped-up fishnet leggings. The plot attempts to rationalize this by explaining that she is only kept alive following horrible injuries by having parasites covering her skin. These parasites absorb life-giving nutrients from the water and the sun. Quiet can only continue to exist by wearing as little as possible.

Quite

If this sounds ridiculous, it’s because it’s some of the game’s poorest writing. Though Metal Gear games are full of unbelievable science and absurd characters, the excuse for Quiet’s lack of clothes is something else. It’s the sort of anguished, reaching plot explanation that must have been constructed after having already agreed to her visual design, not the other way around. And if it isn’t—if Kojima Productions truly believed that Quiet’s back story was clever—the effort is still undermined by the way every scene she stars in features a leering camera, less focused on her emotional expressions than her body.

What’s most disappointing isn’t The Phantom Pain’s shoddy writing or creepy visual framing—it’s knowing that a few simple changes could have made Quiet a far better character.

Previous Metal Gear games have featured characters with similarly sexualized design. From Metal Gear Solid’s Sniper Wolf to Snake Eater’s EVA and Guns of the Patriots’ rendition of Dr. Naomi Hunter, the series has long been known for keeping the women of its cast in various states of undress. All the same, these characters had a depth that compensated for their plunging necklines and the camera’s tendency to linger on their bodies far longer than their male counterparts. Eva may keep her jacket unzipped to her navel, but she’s meant to be seducing Snake throughout the story.  (This excuse does wear thin as it’s repeated in Guns of the Patriots, where Naomi is turned into an undercover femme fatale, too). More important than plot rationale, these characters also possessed agency. They had complex motivations and spent the game making constant decisions of their own accord, free of the player’s control. They held power on the same level as—and independent of—the game’s men.

Quiet, despite the complicated loyalties she displays at the end of her character arc, is different. She follows the tradition of Guns of the Patriots’ Beauty and the Beast Corps.: a group of antagonist pin-up models, only humanized through radio calls describing their back stories after they’d been defeated. Like them, Quiet is largely free of personality. She gains some autonomy during her final story moments, but she’s largely positioned as another of Snake’s tactical tools. Along with an obedient dog and horse (and a robotic combat vehicle), Quiet is deployed as a support member on missions. She is ordered to snipe targets on command. Her very character keeps her from making her own decisions and, when she does act on her own free will, she is punished with imprisonment, sexual assault, and, finally, a presumed death.

If Quiet was given more of a voice (excuse the pun) in her own story, this wouldn’t be an issue. The plot could allow her to wear her barely-there outfit because it’s her choice to wear it. She could refuse the occasional order issued to her by Snake in the field. Or, better yet, she could be positioned next to another man in the line-up of mission support members, to break the association with one of the game’s only women being regarded as an equal with only pets and a robot. A few small narrative changes would have allowed Kojima Productions to keep their character—and her design—without the regressive tone. As it is, Quiet is just another unfortunate misstep that adds up to make all of The Phantom Pain such a flawed end to the Metal Gear Solid series.

Triumph Unveils ‘Venom’ Custom Bike Based on MGS V: The Phantom Pain

Triumph Unveils ‘Venom’ Custom Bike Based on MGS V: The Phantom Pain - 2015-06-09 13:36:40

Do you love Metal Gear? Well how about Motorcycles? If you answered yes to both these questions, Triumph has the bike for you. Based on the bike seen in MGS V this special bike is based on the Triumph Bonneville T100 ridden by Snake in Metal Gear Solid V: The Phantom Pain. This special bike will be touring around for everyone to witness and wish they could afford.

Full Press details are as follows:

[quote_box_center]Triumph unveils bespoke ‘Venom’ custom bike based on Konami’s Metal Gear Solid V: The Phantom Pain

Konami Digital Entertainment has announced a special creative partnership with Triumph, which has seen the motorcycle specialists produce a stunning bespoke ‘Venom’ bike thematically linked to KONAMI’s forthcoming Metal Gear Solid V: The Phantom Pain title.

Metal Gear Solid V: The Phantom Pain is scheduled to be release on PlayStation 4, PlayStation 3, Xbox 360, and XboxOne on September 1st. To celebrate the game’s launch – and continuing a relationship that has seen Triumph bikes featured in Metal Gear Solid 3: Snake Eater, Metal Gear Solid 4: Guns of the Patriots and Metal Gear Solid: Peace Walker – Triumph’s bespoke VTB:1/Venom unit reflects the hard-edged and stripped-back edge of the broken but unbowed hero that returns for the new game.

The ‘Venom’ bike is inspired by the legendary Triumph Bonneville T100 ridden by Snake in Metal Gear Solid V: The Phantom Pain, and is a custom build, created by the Triumph team. Their brief was to bring to life Snake’s stripped back edge via unique styling and detailing, including game-inspired graphics and the renowned Diamond Dogs logo. The resulting ‘Venom’ is a mission-ready bike tailored to the wilds of Afghanistan and Africa.

Metal Gear Solid V: The Phantom Pain’s Diamond Dogs pack leader has little need for civil niceties, so mirrors, speedometer, and rev counter were quickly stripped off with function defining form. From there on in, this stock T100 Bonneville has evolved to become the ultimate hot rod.

Off-road duties are handled with ease thanks to custom rims fitted with dirt-focused rubber in the form of Continental TKC80 tyres. The stock saddle has been cut down and refinished in Sneaking Suit neoprene and carbon Kevlar leather inspired by Snake’s iconic combat wear. A heavy duty ammo rack loops around the back of the saddle, offering both protection and somewhere secure to bolt down an extra case or two of .50 cal.

A yellowed-out JVB Rumbler headlight and external heavy-duty fork springs give an aggressive dimension to the front end, while the profile is exaggerated by the lack of front mudguard. At the rear, the cut-down rear guard and an exclamation mark-shaped tail-light add to the individuality of the machine. Colour-matched callipers and cam cover are additional stand-out details, whilst the custom slash-cut exhausts deliver a soundtrack that lives up to the looks. Details such as Triumph Tiger off-road foot pegs, Renthal performance sprocket, machined throttle body caps and Triumph sport levers all contribute to making this bike as unique as it’s rider. Finally a hard-wearing stencilled matte black Diamond Dogs livery clearly links bike and owner – creating a Bonneville fit for Snake.

The VTB:1/Venom Triumph Bonneville was unveiled at the MCM London Comic Con, May 22-24, and then will tour a number of events throughout the year.[/quote_box_center]

Metal Gear Solid V: Ground Zeroes Patch Coming

Metal Gear Solid V: Ground Zeroes Patch Coming - 2014-04-25 10:43:59

Those that bought Metal Gear Solid V Ground Zeroes should keep an eye out for a new update from Konami for PlayStation 3, and 4, and Xbox 360 and One. Set to launch May 1, 2014, the update will give gamers access to content that was originally platform-exclusive.

For Sony gamers, this means they get access to the Jamais-Vu mission that was originally only available on Xbox 360 and Xbox One. Taking place in an alternate universe, Body Snatchers Snatchers (who seem really similar to the creatures by the same name in another Hideo Kojima game, Snatchers) have over run an American prison on the coast of Cuba. The mission was too much for Big Boss, so the CIA hired the time traveling cyborg Raiden as he is immune to body snatching.

While that sounds pretty cool, Xbox gamers won’t be left with nothing. They get access to the Déjà Vu mission. This is essentially a nod to the series’ first 3D instalment, referencing big events from Metal Gear Solid.  It also features a flashback mode where the graphic style reverts back to the reduced polygon look of the old PlayStation era.

Metal Gear Solid V Ground Zero launched March 18, 2014 world wide on current and next gen consoles. It’s considered more of a prelude to the full-fledged Metal Gear Solid V game that was announced in 2012, but has yet to get a release date.

If this doesn’t sound enticing, the patch is completely free. So at the very least, it adds a few more hours to the game.

CGM Lunch Breaks – MGSV Conspiracy

CGM Lunch Breaks - MGSV Conspiracy - 2015-02-01 15:16:30

Wayne debunks crackpot rumors surrounding the upcoming title MGSV: The Phantom Pain on this week’s very special episode of Lunch Breaks.

Join us as we examine the finer points of the MGSV storyline and Carter’s badly parted hair.

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Torture scene to be non-playable in Metal Gear Solid V

Torture scene to be non-playable in Metal Gear Solid V

A torture scene in the upcoming Metal Gear Solid V: The Phantom Pain has been confirmed by Hideo Kojima to be non-playable.

Speaking to Eurogamer at the Tokyo Game Show, Kojima said, “I didn’t want to go as far as having playable torture.”

The series has featured Snake being tortured in several situations as part of the plot. Notable examples include scenes from the original Metal Gear Solid and Metal Gear Solid 3: Snake Eater.

He also explained that one of the main topics of Metal Gear Solid V is revenge, and violence was only to be put in if it was able to, “Give new emotions that are important to the game.”

Source: Eurogamer.net