“It Wasn’t In Our Vocabulary to Compromise.” – An Interview with Cuphead Artist and Producer Maja Moldenhauer

"It Wasn't In Our Vocabulary to Compromise." - An Interview with Cuphead Artist and Producer Maja Moldenhauer

Ever since it was first announced during the Xbox Press Conference at E3 2015Cuphead has ranked high on everyone’s “games to watch” list. Who could blame them—a small studio that promised to create a game by hand-drawing every frame using techniques similar to that of cartoons from the 1930s?

Read more“It Wasn’t In Our Vocabulary to Compromise.” – An Interview with Cuphead Artist and Producer Maja Moldenhauer