Month: February 2014

European Senran Kagura Commercial Is Hilarious

European Senran Kagura Commercial Is Hilarious

While North American gamers only had access to Senran Kagura Burst on the Nintendo E-Shop, European players are seeing a physical release. With this comes promotion; and in Senran Kagura’s situation, it’s pretty darn hilarious.

In an effort to make the series known to Europe, a commercial was made. The commercial sees a man walking into his local EB Games store, and slowly walking up to the cash register. He then tries to mumble that he wants Senran Kagura Burst, but the retailer pretends not to hear him till he yells it out. At this point, everyone in the room is shocked. In a word, it’s brilliant.

You can watch the trailer here. Be sure to check out our review of Senran Kagura Burst!

Dark Souls II Coming To PC in April

Dark Souls II Coming To PC in April

Bandai Namco announced today that the PC version of Dark Souls II is coming April 25th. The release will have 4 times higher graphic resolution than its console predecessors, and will run at 60 fps.

Also announced is a collector’s edition of the game, which includes a t-shirt, weapon DLC, a cloth game map and a collector’s art book.

Dark Souls II continues the legacy of the first game as a difficult action RPG that uses death as a means to learning. Each time a character dies, players learn more about the enemy they are facing; adding to both the joy and frustration of Dark Souls.

The title is also being released on PlayStation 3 and Xbox 360 on March 11th. Be sure to check back for the full CGM review!

Super Sonico Photography Game Coming To PlayStation 3

Super Sonico Photography Game Coming To PlayStation 3

It seems Nitroplus’s fictional female mascot is getting her fifteen minutes of fame. Super Sonico, a busty, adolescent girl, was originally created as a face for the company. Over the last few years, she has grown into a Japanese phenomenon; with her own manga series and action figures. The company’s latest effort, More! SoniComi has players photographing Sonico in different settings.

In almost an ode to Senran Kagura, there is a huge focus on Sonico’s body, showing that there is no shame in Japanese development. There are huge customizable settings with the camera, allowing you to change the angle, focus and many other aspects.

The game is set to release exclusively for the PlayStation 3 in Japan on March 20. You can check out some of the gameplay footage here.

65 new developers added to Xbox One's indie program

65 new developers added to Xbox One’s indie program

It’s growing increasingly difficult to label the PlayStation 4 as the ideal hub for indie gaming, as Microsoft’s Xbox One self-publishing indie program, [email protected], grew exponentially today.

Sixty-five new members were added to the group, including Tony Hawk developer Robomodo, Limbo developer Playdead, and Castle Crashers creator The Behemoth.

Chris Charla, [email protected]’s program director, wrote on the Xbox Wire that the impressive addition of developers today brings the total enrolment in the program to over 200. Alongside today’s additions, previously confirmed members include Naughty Bear creator Behaviour Interactive and Crysis developer Crytek. Charla commended the long list of studios.

“Honestly, when I look at this list, all I can say is ‘wow.’ It’s incredibly humbling to see so many fantastic studios there supporting Xbox One,” Charla said.

Though the [email protected] games haven’t been released for the Xbox One, users won’t have to wait much longer, as Charla said the first titles to launch through the program are going through the certification now. He even hinted at Microsoft’s plan to “improve the creation process” for the program’s members, with the addition of new processes and tools. Updates about both the exact release date for games and the new additions are to come.

Microsoft has said previously that their long-term goal is to enable users to create their own work, and turn every Xbox One console into a development kit. With Charla talking about the improvement of the creation process, it seems the company’s vision is not far from becoming a reality. Once it does, one won’t be able to undermine the Xbox One’s ability to remain competitive with its Sony counterpart, despite the constant revulsion against the Xbox One’s higher price tag and the tiresome games-only-running-in-720p-nonsense that’s been filling up comment boxes lately.

In the end, users can look forward to a variety of games that will effectively reach the full breadth of gamers, who aren’t necessarily interested in the mainstream titles.

Below is a list of the 65 developers joining the [email protected] program today.

  • 4gency
  • A Crowd of Monster
  • Alientrap Games
  • The Behemoth
  • BetaDwarf
  • Big Ant Studios
  • Bloober Team
  • Blowfish Studios
  • Brain in a Jar
  • Brushfire Games
  • Cherry Pop Games Ltd
  • Codeglue
  • Code-Monkeys
  • Compulsion Games
  • Crunching Koalas
  • Deco Digital
  • Empty Clip Studios
  • Escalation Studios
  • EXOR Studios
  • FarSight Studios
  • Fatshark
  • Flix Interactive
  • Four Door Lemon Ltd
  • Frambosa
  • Frima
  • Glass Bottom Games
  • HB Studios
  • Headup Games
  • Heart Machine
  • Holmade Games
  • Humble Hearts LLC
  • I Fight Bears
  • Implausible Industries
  • Iridium Studios
  • iSquared Games Ltd
  • Larian Studios
  • Mediatonic
  • MeinMein
  • Mighty Rabbit Studios
  • Mimimi Productions
  • nDreams Ltd
  • NeocoreGames
  • No Goblin
  • n-Space
  • Piwot
  • Pixel Balloon
  • Playdead
  • Rebellion
  • Relentless Software
  • RetroCoders
  • Ripstone
  • Robomodo
  • Ska Studios
  • Smudged Cat Games Ltd
  • Snowrunner
  • Spry Fox
  • Tiny Castle Studios
  • Toxic Games
  • Vector Unit
  • Vertigo Games BV
  • VooFoo Studios
  • Warhorse Studios
  • WaterMelon
  • Xona Games
  • Zoë Mode
Rocket Raccoon gets his own comic series in July

Rocket Raccoon gets his own comic series in July

Just in time for his big-screen debut, Rocket Raccoon, the Guardians of the Galaxy’s furriest member, will have his own comic series launching in July.

The project will be spearheaded by Skottie Young, who will be writing, and illustrating the series. It will be really interesting to see Rocket reentering the Marvel comic book scene full time, after his short stint in his own four-issue limited series in 1985, which included a bizarre story involving other sentient animals, carelessly written humanoid characters with mental illnesses, and toy-makers who created playthings for the mentally ill. Um, yeah.

This however, shouldn’t deter people from the up-coming Rocket series. In interview with MTV, Young outlined his plan for the title’s overall tone, which will thankfully take into consideration the fact that Rocket is a raccoon with huge guns, and therefore provide us with some hilarity.

“I think it’s going to have a connection to that nostalgic feeling for ‘Looney Tunes,’ that old animated flavor where everything wasn’t squeaky clean, you know? Daffy Duck would get his bill blasted off with double barrel shotguns,” he said. “If you have a character that carries a big gun, a ridiculously, cartoonishly big gun, you’ve got to be willing to shoot it.”

This is certainly good news, however Rocket’s character does extend beyond the trigger-happy personality trait many Marvel heroes and villains already have. He’s a brilliant tactician, even rivaling the leadership skills found in Iron Man and other members of the Avengers. He’s also not afraid to sit down and trudge through seemingly mundane pieces of text to solve a mystery either, as Rocket Raccoon #1 showcased when a so-called “Halfworld Bible,” appeared to hold the answers needed to save the day.

If the series can incorporate these subtle character elements, alongside a wild intergalactic adventure, Rocket Raccoon won’t be running out of steam anytime soon, and his popularity will undoubtedly soar even higher by the time Guardians of the Galaxy hits theatres in August.

Shin Megami Tensei 1 Coming to America 1

Shin Megami Tensei 1 Coming to America

Those looking for a new fix to get them through till Persona 5’s release need look no further. The first Shin Megami Tensei is coming to ios platforms.

Originally released for the Super Famicom way back in 1992, this marks the first time the game will make an appearance in North America.

SMT includes many notable features including demon conversation and demon fusion (staples of the series).

You can pick up Shin Megami Tensei on March 18th for your iPad and iPhone. Sorry android users, but it looks like you’ll have to wait. Hopefully an announcement is made soon about that. You can also check out the trailer here.

Dark Souls and the Nature of Compulsive Gaming 3

Dark Souls and the Nature of Compulsive Gaming

Ornstein and Smough. Those two names will be immediately familiar to anyone who has made their way through the majority of From Software’s Dark Souls. Their images—a giant golden golem wielding an enormous hammer and a fleet-footed spear master—are indelibly burned into the brains of players who have come to the end of the majestic city of Anor Londo, only to be stopped in their tracks by the cruelest of the game’s many boss fights. My first encounter with Ornstein and Smough (O&S for the savvy Souls player) went better than I expected. I managed to smack the final form of the boss down to a quarter of his health before getting defeated myself. “OK,” I told myself. “This is completely doable.” Two days later I was clenching the controller in a death grip and preparing to uninstall Dark Souls after dying to the bosses for the fortieth or fiftieth time.


O&S weren’t the first time that Dark Souls made me frustrated enough to uninstall the game, but it would be the last. After deciding that I was one hundred percent not having fun anymore, I deleted the game, hunted out my save file, and sent it to the Recycle Bin as well. I didn’t do this just because I was fed up with a really difficult game. I did it because I was playing Dark Souls so compulsively that it was making me worried.

This has never happened to me before. I make it a point to avoid videogames that are designed to keep players in their grip for as long as possible. I can see some of the appeal of a massively multiplayer online role-playing game (MMORPG) like World of Warcraft or Final Fantasy XIV, but their gameplay hooks aren’t strong enough for me to willingly give myself over to time-sink character progression and repetitive questing. I prefer games that have a definite end point—a credits roll or narrative conclusion that allows me to move on to other things while still feeling fulfilled by the experience. Funnily enough, Dark Souls fits that criteria. It has an ending. It comes to a definite conclusion that, once reached, allows the player to either jump into a new game or simply stop. But getting to that point is extremely difficult.


Ornstein and Smough had me scouring the internet for strategies, browsing Google results for information on what I could do to make my character more powerful. I was undeniably stuck in the game, but Dark Souls‘ open world and myriad secrets invited further exploration. Maybe I’d find a better weapon that would help me get through the boss fight if I only spent more time exploring. I was nagged by the knowledge that I’d almost gotten through it on a first attempt, but was completely unable to come close to that level of success again. Yet, regardless of how much I tried, I couldn’t do it. The problem became not so much that I was stalled in a game that I was otherwise enjoying, but that thinking up combat strategies and opportunities to level up whenever I wasn’t actually playing Dark Souls. The world was filling my head all the time. I thought about it when I was drifting off to sleep. I thought about it when I was showering in the morning. That doesn’t seem healthy.


Usually, I can play a game for as long as it remains interesting, turn it off, and occupy myself with other things. This wasn’t the case with Dark Souls, and that made me worried. I found myself booting the game compulsively, running through its world, and fighting its bosses even when I wasn’t getting any kind of satisfaction from it. I understood the person who becomes scared after realizing how much of their life they’ve given to an MMORPG. Luckily, I had only (only?) spent about thirty hours on Dark Souls before I pulled the plug in the most definite way possible—deleting a save file I had poured so much time into already. As soon as I did this I felt a sense of relief. Still, when I see news on the game’s upcoming sequel or notice a Steam notification pop up telling me that a friend is playing Dark Souls, I feel the itch to reinstall it and start again from scratch. I’m trying to resist this because, as much as I love videogames, I don’t want any single one of them to have such an influence on my thoughts. My free time is my own, and giving it over so completely to Dark Souls—allowing From Software’s world to seep so much into mine—doesn’t seem like the healthiest decision.

Trials Fusion Coming To PS4

Trials Fusion Coming To PS4

Trials Fusion, the sequel to Xbox 360’s Trials Evolution, will be blazing trails this April 16 on current and next-gen consoles.

The title is set to be on PS4, Xbox One, Xbox 360 and PC. Yes, you heard that right. After many years, Sony is finally landing themselves some Trials mayhem. Ubisoft announced the information this morning, also mentioning a new racing engine (with an FMX Tricks System).

Other reveals include the Editor Mode from past games, as well as an updated Track Central (which allows players to send their tracks around the world). The whole package will cost you $19.99 on digital stores, or $39.99 as a physical release (comes with Season Pass). You can check out the trailer here.

Funimation Responsible For Dangan Ronpa's Rising Popularity

Funimation Responsible For Dangan Ronpa’s Rising Popularity

Nippon Ichi  America have recently been pushing a new franchise in their repertoire. Titled Dangan Ronpa, the game meshes Ace Attorney and Professor Layton like-puzzles; but with a whole lot of crazy. Following the release of the first game a few weeks ago, NISA have also announced that the sequel: Danganronpa 2: Goodbye Despair, is hitting Western shores. When asked why this title has been all the rage for NISA lately, public relations manager David Alonzo said:

“We feel like this game’s slowly gained some exposure since its PSP inception through word of mouth, but recently it’s definitely come to a head, especially with Funimation doing the anime. More and more people are recognizing Monokuma and other characters, but most importantly we feel it’s definitely a really strong title that tells an amazing story in a unique way. Visual novels may not be at the forefront of Western gamers’ minds, but I feel like this title will definitely change that up!”

It comes as no surprise that Funimation has had a hand in anime-style video-games, making the push of Dangan Ronpa all the more understandable. Unfortunately, the game has only sold 11,000 copies in North America since its release on the Vita. Hopefully this rise in popularity will continue to bring the games over here.

As with the Zero Escape series, it seems visual novels are finding a more developed niche in the west. We here at CGM say, keep it coming!

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