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Stripping Away the Mystery

Stripping Away the Mystery

I’m an unabashed fan of Naughty Dog’s Uncharted series. The historical framework, the character banter and the kinetic set-pieces all hit just the right note for me. Even as someone who isn’t much for competitive multiplayer, I’ve sunk a ludicrous number of hours into Uncharted 2 and 3’s online mode. I’ve also played through each

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Portable Games

Portable Games

There are a lot of people out there who question the basic concept of portable videogames. Why play a game on the subway or bus when the experience will always be a dumbed-down version of what you can experience at home on your console or computer?

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The end of Terraria

The end of Terraria

Terraria is an indie title that took off like a rocket. Hot on the heels of Minecraft’s success, Terraria became the next great building and exploration game.

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Risen 2: Dark Waters

Risen 2: Dark Waters

The original Risen gave us a solid RPG with great gameplay, a lot of choice and consequence and some great writing. So far, it looks like Risen 2 is delivering more of the same.

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Beyond The FPS

Beyond The FPS

While to some it may be unthinkable, to anyone that’s been a gamer for more than 10 years, it’s pretty much an accepted, inevitability that at some point, the first person shooter will not be the dominant genre any more. Younger gamers will find this impossible to process, since the FPS has had a stranglehold

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Studio Loyalty

Studio Loyalty

How do you decide to buy a product? When a band you love puts out a new album you’re likely to go out and pick it up. When an author you love writes a new book you may head to the store the day it’s released for a copy.

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Battlefield 3: Back to Karkand

Battlefield 3: Back to Karkand

Hello and welcome once again to Patch Notes, C&G’s bi-weekly column focusing on that easily forgettable element of games, DLC. In this edition, I’ll be talking about the Back to Karkand expansion for EA/DICE’s Battlefield 3.

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Immersive Games

Immersive Games

After playing Supergiant Game’s Bastion late last year I was left with a lot of admiration for its ability to trick players into believing that the game was actually reacting to their input. The immersion that the simple concept of a “dynamic” narrator was able to create is an incredible feat. But as good as

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Donating to Double Fine

Donating to Double Fine

In the span of 48 hours, Tim Schafer and his oddball crew at Double Fine have raised over $1.4 million from community donators to release a new point-and-click adventure game.

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