Diablo Immortal, initially released in June 2022, has seen its fair share of content updates over the past two years. From new classes such as the Tempest and Blood Knight to a steady stream of new content, the mobile title has worked hard to stay relevant. Despite early controversy over pay-to-win mechanics and ongoing concerns about cosmetic shop pricing, Diablo Immortal has continued to sharpen its identity as a triple-A mobile action RPG.
Its latest class, the Druid, has just been released, and I had the opportunity to spend time with a max-level version of this shape-shifting elemental summoner ahead of launch. While there’s still much to uncover about Blizzard’s newest addition to Diablo Immortal, I’ve gathered some early impressions worth sharing.

For those new to the franchise, a short history lesson might be in order. The Druid, a class first introduced in Diablo II’s Lord of Destruction expansion, has seen a total of three iterations, with its most recent being as the 9th class for Blizzard’s mobile darling. In all three iterations, the second being in Diablo IV, the Druid takes up the role of an adaptable, utility class with multiple areas of focus regarding combat.
“Diablo Immortal has continued to sharpen its identity as a triple-A mobile action RPG.”
In Diablo Immortal, the Druid offers an exciting blend of ranged, melee and summoner-style combat. Channelling the power of nature, the Druid can summon firestorms and call upon various animals while shape-shifting into a ferocious werebear or fierce werewolf. While these abilities have appeared in previous iterations of the class, Diablo Immortal offers a fresh and entertaining interpretation, and for the most part, it works.
Throughout my time with the Druid, I was impressed by the variety of options available, each dramatically affecting playstyle. Abilities like Thorn Armour and Werebear form the backbone of a solid tank-focused build, while Earthquake and Firestorm provide strong DPS alternatives. Shape-shifting also introduces flexibility, with the Werewolf form functioning as a quick and aggressive melee DPS option.




Perhaps the most unique aspect of the class’s combat design is how summoning is handled. While it shares some mechanical similarities with the Necromancer, the Druid’s summons feel more distinct and offer greater adaptability in combat. For example, the Raven Swarm ability not only transforms the player into a cloud of ravens that attack enemies, but also doubles as a movement skill, propelling you forward as you lunge into battle.
“While many classes in Diablo Immortal fill more defined roles, the Druid excels at offering a wide range of combat options.”
Many of the Druid’s abilities offer some form of positioning advantage, contributing to a fast-paced combat style with engaging visuals to match. While some mechanics feel familiar to past iterations of the Druid, Diablo Immortal succeeds in making the class feel both nostalgic and fresh.
Speaking of familiarity, the adaptable nature of the class is a fitting tribute to other Druid variants across the franchise. While many classes in Diablo Immortal fill more defined roles, the Druid excels at offering a wide range of combat options. It’s fun, easy to understand and still provides enough depth to encourage creativity in how players approach the class.

Beyond its skills and playstyle, Blizzard has also equipped the Druid with a unique questline, Legendary Essences and a range of class-specific cosmetics. Armour sets feature distinctly Druidic designs that blend naturally with the game’s world and the aesthetics of other classes. Overall, it’s a familiar but welcome addition to the mobile title.
The Druid class in Diablo Immortal offers a versatile and engaging experience for players to sink their claws into. With options to suit virtually any playstyle, the Druid brings something for everyone. While I’ve only had a few hours to explore its many mechanics, it has already become a personal favourite—and I’m eager to see how others build and adapt Blizzard’s latest class.