It was a welcome surprise to see LEGO Voyagers during Summer Game Fest 2025. I’ve always been a big supporter of the LEGO games, ever since I first played LEGO Star Wars: The Video Game in 2005. It was a fun, goofy release that provided hours of entertainment. Since then, though, the LEGO video games have felt rigidly tied to film properties and other tie-ins, and my excitement for them has waned over time.
That’s why seeing LEGO games take a more creative approach in titles like LEGO Voyagers or LEGO Bricktales really excites me. These games recognize that art and expression lie at the heart of the LEGO experience. LEGO Voyagers is a sterling example of that creativity, offering a wholesome adventure that puts fun and co-operation at the forefront of gameplay.

The story of LEGO Voyagers is fairly simple. Two 1×1 LEGO pieces—one red and one blue—witness the mislaunch of a large rocket ship and set off on a grand journey to find it. That’s honestly all there is to it, but it feels so genuinely wholesome that it’s hard not to get invested.
“LEGO Voyagers is a sterling example of that creativity, offering a wholesome adventure that puts fun and co-operation at the forefront of gameplay.”
The whole time I was playing with my wife, I kept being brought back to an innocent time of my youth. I was one of those kids who had a garbage bag full of disparate LEGO bricks—only rarely getting the themed sets and characters—and for my siblings and I, playing with LEGO was no more complicated than building little hills or structures out of random coloured bricks and letting your imagination run wild.
While LEGO Voyagers is built from a lot of really incredible set pieces, the story it’s telling is less within the game itself, and more in the moments you share with your child, spouse or friend as you play it. It’s a game that’s more about the journey and less about the destination, and the game is full of little moments where you and your player-two can interact with elements in the world and capture that feeling of two kids playing make-believe with LEGOs.

Gameplay in LEGO Voyagers is equally as simple, but leaves the door open for a lot of creative problem-solving and playfulness. Players can move their chosen piece through each world, jump over obstacles and pitfalls, and snap to any exposed LEGO studs. Players can snap their character to loose LEGO pieces, which can be used to construct makeshift bridges or stairs, or for some light puzzle-solving elements.
There’s a genuine beauty in its simplicity and, much like with the story, it kept bringing me back to a childhood place that I think a lot of us can relate to. Unlike some of the other LEGO games that frame their characters as “Master Builders,” who can create complex structures in an instant, the idea of building here is very innocent and uncomplicated.
“Visually, LEGO Voyagers is absolutely gorgeous.”
It reminded me of the way you could make very simple shapes with LEGO bricks and know it was a person, or a dog, or whatever. The world itself is so beautifully crafted, with such depth and complexity, but the way you move through it is so child-like and straightforward that it genuinely captures that feeling of when you would just bang LEGO blocks together, and your imagination filled in the rest.

It was a point where LEGO Voyagers introduced “electric” pieces needed to power specific things. We needed two in order to open a gate, and the first one was placed pretty obviously. In a nearby area, there were four semi-circle pieces that were coloured similarly to the electric pieces, so my wife began to gather them up. Part of me knew it wasn’t right, but I went along with it because it seemed like the kind of creative solution that could actually be right.
As I played with my wife, I wondered why the game couldn’t simply offer a single-player experience. The puzzles aren’t especially complex, nor is the platforming particularly difficult, so it seemed one person could easily progress alone. But I soon realized LEGO Voyagers is stronger as a two-player experience.
It turned out the piece we needed was on a ledge that we hadn’t seen, which required additional teamwork and some physics-based puzzle solving, but it was how the game ignited that kind of ingenuity that really made me smile. It reminded me of how playing with LEGO wasn’t just about sharing in the process of building, but in the creativity of play—coming up with imaginative scenarios and ideas that fit even rudimentary builds.

Visually, LEGO Voyagers is absolutely gorgeous. The high-resolution graphics, coupled with a really nice polish and shine on everything, make the LEGO world look believably real. The game finds a lot of really fun and creative ways to use simple LEGO bricks to emulate things like birds and insects, and the bright primary colours of most LEGO pieces really make the environments stand out. Part of me wishes that instead of using realistic water, they would’ve used those little transparent blue bits that a lot of stop-motion LEGO animations use to approximate water, but that’s a nit-pick at worst.
The music that accompanies LEGO Voyagers might be the highlight of the experience. It’s a very mellow, joyful soundtrack that fills every moment with a sense of childlike whimsy. It flutters between gentle guitar strings and ephemeral synths to create a sense of atmosphere that feels playful and encouraging. Every time the music would start up, I would say to my wife, “This is really nice,” and I think that may be the perfect summation of it. It’s just really nice.
LEGO Voyagers is a simple game, with a big imagination, and at the end of the day, that’s what playing with LEGO is about. It’s a heartwarming, highly enjoyable experience that doesn’t ask a lot from the player, but doesn’t require a lot to have fun. I think parents will definitely enjoy playing with their kids the most, but there’s enough here for two friends to enjoy.