Mass Effect 2 (XBOX 360) Review

Mass Effect 2 (XBOX 360) Review

Sequel Shatters Expectations

Mass Effect 2 (XBOX 360) Review
Mass Effect 2 (XBOX 360) Review 2

Mass Effect 2

Brutalist Review Style (Version 2)

With Mass Effect 2, BioWare doesn’t just deliver a better sequel—they redefine what players should expect from a modern RPG.

After three years, the team at BioWare brings us back to the world of Mass Effect with the second game in their remarkable trilogy. Released in 2008, the first title was a solid mix of choice-driven dialogue from RPGs like Oblivion with the action of third-person shooters like Gears of War. Ultimately, it was a game of unfulfilled promise, due to technical issues and controller difficulties. Mass Effect 2 not only addresses these shortcomings, but exceeds expectations, delivering a tighter, more streamlined package. It’s not only what the first game should have been — it’s an early contender for the best game of 2010.

The fundamentals of Mass Effect gameplay — cover-based shooting and question-driven narrative — remain intact. But the overall structure is significantly improved, thanks to better player controls and a more fluid shooting mechanic. The interface has also been overhauled. Not only has the action been streamlined, but the structure now allows for a faster pace of play. Combat actions are mapped to specific buttons, making it easier to shift between aggressive shooting and strategic power deployment. Powers and weapons can be toggled with ease, even in the thick of combat. Meanwhile, Mass Effect 2 removes many of the tedious tasks that previously bogged down the story, including the infamous vehicle segments. These have been replaced with a more enjoyable planet-scanning mini-game.

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Mass Effect 2

The main draw of the Mass Effect franchise has always been its story. Many would argue that narrative is the key to its success, elevating the game beyond the flaws of its earlier design. The plot is essentially a space opera, chronicling humanity’s entrance into the galactic stage — only to find their presence unwelcome and their species deemed unworthy.

Mass Effect 2 builds on this foundation. This time, the story is seen through the eyes of Commander Shepard, who, after brief appearances in the first game, is now tasked with saving humanity itself. BioWare has crafted an ambitious and complex backstory, far more elaborate than most games would dare attempt. The depth of the characters is especially noteworthy. Every crew member is uniquely flawed but ultimately redeemable, lending Mass Effect 2 a strong sense of reality. These characters evolve over time, and that evolution feels tangible. Players begin to care deeply about the characters they interact with — and when tough decisions arise, those emotions translate into gameplay. You empathize with the people you control, and every difficult choice carries weight.

The level of choice in Mass Effect 2 is astounding. Nearly every conversation offers branching paths, allowing players to act as a paragon (one who follows the rules) or as a renegade (one who doesn’t). Every run-through feels distinct, with outcomes determined by nuanced decision-making. Even the smallest choices can lead to lasting consequences, affecting progress and performance. This strong cause-and-effect design helps shape Commander Shepard’s personality and appearance — and it influences how others interact with him. The only drawback is for players seeking a neutral path: many options are only unlocked by earning high paragon or renegade points through consistent behaviour.

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Mass Effect 2

In addition to creating a new character, Mass Effect 2 allows players to import their Mass Effect save file. Past decisions carry over, and choices from the first game directly impact the sequel. Whether you killed someone, built relationships or made questionable calls, Mass Effect 2 remembers — even if you don’t. The feature works impressively well, tracking even the smallest decisions and reflecting them in your new story.

The visuals in Mass Effect 2 have also received a major upgrade. Facial expressions and body animations now approach uncanny realism. Characters show genuine emotion — often closer to feature film performances than traditional game animation. Gone are the texture pop-ins and awkward transitions from the first game. Scenes now load smoothly, with crisp animation and more dynamic cinematography, giving conversations and battles cinematic flair.

The voice work is equally impressive. Big-name talent like Martin Sheen, Seth Green and Adam Baldwin bring gravitas to the cast. Backed by a sweeping musical score, Mass Effect 2’s audio elevates every battle, emotional beat and dramatic interlude, delivering a cohesive and engrossing experience.

Mass Effect 2 (Xbox 360) Review
Mass Effect 2

The original Mass Effect was weighed down by its reputation as a game of unrealized potential. Mass Effect 2, by contrast, fulfills — and even surpasses — that promise. BioWare has improved its flagship franchise in nearly every conceivable way. It’s a towering example of what interactive storytelling can be, and in some form or another, all future RPGs will be a response to this landmark achievement.

Final Thoughts

REVIEW SCORE
Brendan Frye
Brendan Frye

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