Stellaris: Grand Archive Story Pack Review

Stellaris: Grand Archive Story Pack Review

Ranch Dressing as DLC

Stellaris: Grand Archive Story Pack Review
Stellaris: Grand Archive Story Pack Review

Stellaris: Grand Archive is the third and final content drop for the game’s eighth season of DLC. Compared to this year’s excellent The Machine Age update or the visually stunning but divisive Cosmic Storms expansion, Grand Archive is decidedly less ambitious. It’s also less focused, blending a pirate quest, treasure hunting, and monster ranching. While these additions sound promising, they feel too light on substance to feel fully realized.

But that’s not to say it’s bad; it’s just not for everyone. There are impressive changes to fleet dynamics and a customizable set of modifiers to fine-tune various aspects of the game. For Stellaris fans who are excited about the prospect of new ways to micromanage their empires, this DLC is definitely for them.

Stellaris: Grand Archive Story Pack Review

This new content update is a loose collection of ideas, all tied together through the titular Grand Archive. The Archive itself is a dual-function mega structure that houses two new classes of collectibles: Specimens and Space Fauna.

“Compared to this year’s excellent The Machine Age update or the visually stunning but divisive Cosmic Storms expansion, Grand Archive is decidedly less ambitious.”

Specimens serve as a lower tier of relic that accumulates throughout your campaign. They’re automatically acquired at the end of questlines, encounters, and archaeological digs, and can even be raided from enemy archives. Once obtained, these items can be displayed in the Grand Archive and activated to provide a variety of buffs and modifiers. This DLC introduces 151 new specimens to collect, and Paradox has added over 100 additional specimens to the back catalogue of DLC content, ensuring no detail is left unexplored.

Space Fauna can be captured by Science ships using the new gravity snare technology. Once caught, they’re sent to a vivarium, essentially a cosmic fishbowl. Fauna comes in different rarities, with rarer animals providing more food and science when they perish. As these captured creatures breed constantly, proactive culling is required to maintain a valuable population. If left unchecked, players may need to manually remove hundreds of low-value hatchlings one by one. While the concept of a cosmic “slaughterhouse” is intriguing, the vivarium unfortunately adds more tedium than excitement in its current form.

Stellaris: Grand Archive Story Pack Review

However, once an animal’s DNA is in the Archive, things start to get interesting. Archived creatures can be cloned through the new “Beastport,” a shipyard variant that creates fleets of weaponized fauna. These “meat ships” function almost identically to regular combat craft but are paid for with food, introducing a unique way to balance naval expenditures within the economy. Additionally, these animals can be customized with new weapons, armor, and organs, offering even more options to fine-tune and optimize fleet compositions.

“Stellaris is a game with solid foundations, but under the weight of eight seasons of DLC, you can feel the structure beginning to strain.”

Aside from amebas and space whales, two new species of fauna can be pressed into service. Voidworms can be lured from black holes and used to convert populations into more voidworms through an orbital bombardment of parasites. And then there’s Cutholoids, ambush predators that can disguise themselves as asteroids and capture enemy ships.

The new fleet compositions are undoubtedly the most exciting feature of this DLC. The ability to create navies that can abduct and infect brings a fresh dynamic, enabling some truly unique and potent empire builds. Complementing these new playstyles are two additional civics and tradition trees. The “Galactic Curator” civic and “Archavism” tradition enhance relic collection and increase the benefits from the Grand Archive. Alternatively, the “Beastmaster” civic and “Domestication” tradition enable players to clone and deploy creatures with greater efficiency, catering to those who want to maximize the new fauna mechanics.

Stellaris: Grand Archive Story Pack Review

Finally, there are two new origins: “Treasure Hunters” and “Primal Calling.” Primal Calling is the more substantial of the two, providing access to space ranches, wrangler jobs, research insights, and wildlife-focused policies. Treasure Hunters, on the other hand, is more of a one-off choice. It’s required to unlock the pirate adventure but lacks any meaningful advantages for building an empire around.

Stellaris is a game with solid foundations, but under the weight of eight seasons of DLC, you can feel the structure beginning to strain. Fully loaded with expansions, the once well-paced space sim has become an endless sea of prompts and alerts. Managing the noise and chaos now requires careful curation of active DLC packs. For new players and casual empire builders, Stellaris: Grand Archive doesn’t offer enough to be essential content. But for avid strategists and spreadsheet aficionados, remember to take deep breaths and stay hydrated.

Final Thoughts

REVIEW SCORE
Erik McDowell
Erik McDowell

This post may contain affiliate links. If you use these links to buy something, CGMagazine may earn a commission. However, please know this does not impact our reviews or opinions in any way. See our ethics statement.

<div data-conversation-spotlight></div>