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Columns
Reid McCarter
| 02/13/2012
Immersive Game Design: Crafting Digital Worlds
Wayne Santos
| 02/01/2012
Horror Is Getting Harder
Reid McCarter
| 01/26/2012
Innovation Through Stagnation
Reid McCarter
| 01/11/2012
Looking Ahead
Wayne Santos
| 12/03/2011
Bugs and Resignation
Reid McCarter
| 11/14/2011
Getting Immersed in Bastion
Matthew O'Mara
| 02/10/2011
What Does It Mean To Be A Gamer?