There was a time when videogames weren’t quantified; a time when genres hadn’t settled into their rigid structures, and didn’t yet have a firm footing
Latest Articles From Steven Messner
Going into Bethesda’s E3 conference, I have to admit that I was feeling pretty cynical. E3 has always occupied a place of ambivalence for plenty
When I sat down to play The Witcher III: Wild Hunt, I fully expected to be drawn in by the series’ brutal world, morally ambiguous
It’s not hard to feel cynical about Destiny. The massive hype balloon surrounding the game didn’t exactly pop so much as whine to deflation.
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