CGMagazine ISSUE. 29 Preview

CGMagazine ISSUE. 29 Preview

This release includes veteran authors Wayne Santos and Reid McCarter who discuss different issues regarding the gaming industry. Things like working as a border patrol, or staying relevant with a franchise that has lost its

Splintercell

focus from the company. Comic enthusiasts, Bobby discusses comics can be for kids and Nicole reviews the craziness of participating at SDCC.

Also, find out how Iceland’s CCP has kept EVE Online interesting and fresh despite its age.

INCLUDING:

AN INTERVIEW WITH ALEX PARIZEAU, PRODUCER OF SPLINTER CELL: BLACKLIST:

– Wayne talks with Parizeau about what Splinter Cell has become and how it competes with other big franchises like Assassin’s Creed.

THE COMPLEX THEMES OF PAPERS, PLEASE:

-Reid sits down and discusses the morally ambiguous gameplay in the title Papers, Please and how they should be used for the future of gaming.

HOW SAINTS ROW TURNED FROM GTA CLONE TO A GAME ALL ITS OWN:

-Wayne looks at what started out as cashing in on a hot franchises popularity turned into a fully realized unique series.

FIVE REASON WHY: MARK MILLAR:

-Phil discusses how and why Mark Millar deserves acclaim

TWENTY YEARS OF HELL(BOY):

-Nicole talks with comic legend Mike Mignola

REVIEWS:

-Tom Clancy’s Splinter Cell: Blacklist

-Grand Theft Auto V

-Saints Row IV

-Gone Home

-The Bureau: XCOM Declassified

-Killer is Dead

-Diablo III on console

-Total War: Rome II

-Amnesia: A Machine for Pigs

-Disney Infinity

Scott Dixon
Scott Dixon

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