Night School Studio’s Afterparty Launches On October 29th

Party Down In There

Night School Studio’s Afterparty Launches On October 29th 3

Just in time for the Halloween season, Night School Studio announced that their next original game, Afterparty, will launch on October 29th.

In Afterparty, players will take on the roles of Lola (voiced by Janina Gavankar) and Milo (voiced by Khoi Dao), recently deceased best friends who suddenly find themselves staring down an eternity in Hell. But there’s a loophole: outdrink the devil and he’ll grant re-entry to Earth. You’ll be able to explore a variety of islands and interact with a huge cast of the underworld’s denizens, as well as drink a surprisingly large number of… drinks, that can change your temperament and dialogue options.

“We’re finally just weeks away from launching our boozy buddy adventure, Afterparty, and we cannot wait for players to explore the afterlife,” said Sean Krankel, Co-Founder and Creative Director at Night School Studio. “We’ve spent the last few years building a world, story and mechanics to allow players to star in their own dark comedy. We hope fans of our games and binge-worthy adult animation alike will join Lola and Milo on October 29th in their quest to escape Hell.”

Founded in 2014 by cousins Sean Krankel and Adam Hines, Night School is an independent studio focused on the intersection of story and interactivity. The team of Telltale and Disney veterans are applying their extensive entertainment experience to create games filled with wonder, danger, and humour. The studio’s first game, Oxenfree, garnered huge critical acclaim and won the Independent Games Festival Award for Excellence in Visual Art.

Afterparty will launch on October 29th for Xbox One PlayStation 4, PC, and Mac via the Epic Games Store. The game will be priced at $19.99 for all platforms and will also be part of Xbox Game Pass’s monthly subscription priced at $9.99. If this sounds like your jam, dive on in. Just remember what Cuphead taught you: don’t trust the devil.

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