Ubisoft’s Snowdrop-Powered Splinter Cell Remake Reunites With Its Original Director

Ubisoft’s Snowdrop-Powered Splinter Cell Remake Reunites With Its Original Director

First Out, First Back In

Splinter Cell Remake Has Brought In A New Director, The Same Director That Left In 2022

The Splinter Cell Remake cooking at Ubisoft remains under wraps, but it has been announced that David Grivel (the former director for the same project) will return as director.

After leaving Ubisoft in 2022, the original director of Ubisoft’s Splinter Cell Remake, David Grivel, has returned to the director role for the game. Grivel broke the news himself over on his official LinkedIn page (found by GamesRadar), where he says, “Today, I am very, VERY happy to announce that I’m rejoining Ubisoft Toronto as Game Director on the Splinter Cell Remake! A very special team and project to me.” Grivel had previously been employed by Ubisoft from 2011 up until his initial exit in 2022. He served as a designer on projects like Far Cry Primal, Assassin’s Creed: Unity, and Splinter Cell: Blacklist before his brief stint as Game Director on the Splinter Cell Remake.

Splinter Cell Remake Has Brought In A New Director, The Same Director That Left In 2022
Splinter Cell: Blacklist

Ubisoft confirmed the plans for a Splinter Cell Remake back in 2021. At the time, the project was said to be in development by Ubisoft Toronto using the same engine as Star Wars: Outlaws, Ubisoft’s Snowdrop engine. Shortly after the announcement, Grivel left Ubisoft to join Ridgeline Games (at Electronic Arts) to work on the campaign mode for Battlefield 6, until EA closed the studio down in early 2024. He then joined Worlds Untold, just for that studio to also close due to major cuts at NetEase. Now, he’s back to finish what he started on the Splinter Cell Remake.

Splinter Cell Remake Has Brought In A New Director, The Same Director That Left In 2022

The Splinter Cell Remake has remained in the shadows since its announcement in 2021, with Ubisoft keeping everything under wraps for now. The only things fans know are what Technical Producer Peter Handrinos said back in 2021, that “We’ve got a new engine and a new console lifecycle to take advantage of, so the tech is one area that we don’t want stuck in the past,” and it will be made more “authentic and believable” for the current gaming landscape.

Philip Watson
Philip Watson

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