Crisol: Theatre of Idols (PS5) Review

Crisol: Theatre of Idols (PS5) Review

Tension Built on Self-Sacrifice

Crisol: Theatre of Idols (PS5) Review
Crisol: Theatre of Idols (PS5) Review

Crisol: Theatre of Idols

Crisol: Theatre of Idols is the kind of game that doesn’t present its best self the second you get into the world for the first time. Not because it reinvents survival horror, and not because it’s telling some deeply layered narrative that’s going to stick with you for years, but because it understands that tension works best when it costs you something. In Crisol: Theatre of Idols, every bullet costs you blood. And blood is your health. It’s such a simple idea on paper, but in practice, it changes the entire rhythm of how you approach combat.

You play as Gabriel, a soldier sent to the cursed island of Tormentosa in a twisted version of Spain that leans heavily into religious visuals and grotesque folklore. The world is filled with these horrible towering statues, warped building architecture, and enemies that look like they were carved from marble and then made come to life. It has such a strong visual idea, and honestly, it’s one of the game’s biggest strengths. Even when the story wanes and the pacing stumbles, the world remained compelling enough to keep pushing me forward.

Crisol: Theatre Of Idols (Ps5) Review

That blood ammo cost is easily the key mechanic of the game. Reloading and missing come at a cost, making every shot really matter that most games don’t capture. Every shot you fire is literally draining your health. That means combat becomes a constant calculation. Do you stand your ground and take the fight, knowing that missing shots will punish you more severely, or do you conserve blood, disengage, and try to slip past whatever statuetic horror is shambling toward you? Not to mention that each ammo type takes a different amount of blood, and learning which gun is best used in each scenario becomes a new level of tactics I didn’t expect to have to manage.

It makes your aiming skill matter in a way that a lot of modern shooters don’t tend to do. You can’t just panic-shoot your way through any of the monsters. If you miss half your ammo, you’re not just wasting ammo; you’re actively making your chance for survival that much lower, and these monsters already don’t go down easily. When I would fumble and miss shots because I didn’t take the time to aim properly, I didn’t feel like it was all my fault, mostly because of the technical issues, but I certainly could tell when my nastiness was costing me my life.

“In Crisol: Theatre of Idols, every bullet costs you blood. And blood is your health. It’s such a simple idea on paper, but in practice, it changes the entire rhythm of how you approach combat.”

The gunplay itself is surprisingly solid. Weapons have a really good weight to them, enemies react and move in vaguely human ways that add a level of creepiness to them, and there’s a tactile feel to landing shots that feels good when landing headshots. Crisol: Theatre of Idols isn’t reinventing first-person combat, but it doesn’t need to. It just needed to make it feel good enough to support its central mechanic, and for the most part, it succeeds.

Crisol: Theatre Of Idols (Ps5) Review

Where Crisol: Theatre of Idols struggles more noticeably is in its story and pacing. The narrative is… fine. It’s not bad, but it’s not especially memorable either. There are interesting ideas buried in the religious themes and the idol worship at the centre of the island’s mythology, but they never quite come together in a way that feels cohesive.

Pacing follows a similar pattern. There are these stretches where the game loop hits just right when it is layering in exploration, combat, and some more light puzzle-solving in a way that feels balanced. Then there are sections that drag, where you’re wandering through beautifully crafted environments waiting for the next thing to happen, or when you get stuck in these hide-and-seek segments where you can’t really do anything but wait in the shadows. It never collapses under its own weight, but it definitely feels uneven.

The save system doesn’t do it any favours either. Save points are often unclear outside of some shops. There were multiple times after seeing the autosave gear in the bottom corner or I would save at a poorly lit crystal ball, only to realize I was sent back much farther than I expected. In a genre that is built around careful resource management, this never felt great. Not to mention, early on, my save would just crash when trying to load. Thankfully, this was early on and only happened once, losing roughly an hour. Survival horror thrives on tension, but it shouldn’t come from guessing where the game last decided to actually save.

Crisol: Theatre Of Idols (Ps5) Review

And then there are the performance issues. On a technical level, Crisol: Theatre of Idols can be a little brutal. The framerate took a hit whenever I was blowing up barrels, or when there were a handful of archers and ground enemies shambling towards me. Every time the autosave gear showed up, things hitched, but it all adds up. None of it completely breaks the experience, but it’s frequent enough to notice. In a game where precision aiming directly ties into your health, these technical issues feel especially frustrating. When you miss because you panicked, that’s fair. When you miss because the frame rate dipped mid-encounter, that’s a different story.

By the time the credits rolled, I found myself landing in a very specific headspace from when I started Crisol: Theatre of Idols. The game isn’t flawless, and while the story is middling, the pacing can feel uneven.  The core idea of tying ammunition directly to your health is strong enough to carry the experience with some cool enemy designs and some great visual storytelling.

Crisol: Theatre of Idols feels like a game that understands survival horror on a systemic level, even if it doesn’t always stick the landing narratively or technically.”

It makes every encounter sharper. It makes aiming matter. It makes hesitation dangerous. And it turns standard combat scenarios into meaningful decisions.

Crisol: Theatre Of Idols (Ps5) Review

Not every element around that mechanic lives up to its potential, but there’s enough here that works and enough strong world-building, enough satisfying gunplay, enough genuinely tense moments,  that it carries you through to the end. Crisol: Theatre of Idols feels like a game that understands survival horror on a systemic level, even if it doesn’t always stick the landing narratively or technically.

When it works, it really works. And when it stumbles, it’s usually around the edges rather than at its core. That foundation is strong; it just needs a bit more polish to be something more compelling. As it stands, Crisol: Theatre of Idols is a good, but flawed, and often tense horror experience that’s absolutely worth stepping into.

Final Thoughts

REVIEW SCORE
Marcus Kenneth
Marcus Kenneth

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