Square Enix Unveils New Dissidia Opening Cinematic and Cutscene

Square Enix Unveils New Dissidia Opening Cinematic and Cutscene

Square Enix has released two new videos for their upcoming Final Fantasy fighting game, Dissidia Final Fantasy NT. The new videos include the game’s opening cinematic and the introduction cutscene to Noctis from Final Fantasy XV.

The opening cinematic features iconic Final Fantasy heroes and villains fighting against each other. Heroes such as Lightning, Squall, Tidus, and Noctis are showing fighting against villains such as Garland, Sephiroth, and Ultimecia.

The video that details the opening of Noctis’ story within the world of Dissidia was also unveiled. Noctis is pulled into the conflict as a hero of light fighting for Materia, the Goddess of Protection. The other heroes all remember their previous fights in the other Dissidia games, but this is the first time Noctis has been pulled into the conflict. The video for Noctis features Lightning and the Warrior of Light both finding the prince and escorting him to an audience with Materia.

You can see both of the new videos in our First Fifteen, below.

Dissidia Final Fantasy NT is a re-release of the arcade version of Dissidia Final Fantasy that was playable in Japan. This new version of the game includes all the characters from the previous installments and is the first time that this version of the game will be playable in the West and Europe.

Dissidia Final Fantasy NT is releasing exclusively for the Sony PlayStation 4 on Jan. 30 of 2018.

Liked this article and want to read more like it? Check out Jesse Cabral’s review of Divinity Original Sin 2 and his review of the MSI Stealth Pro!

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First Fifteen: Dissidia Final Fantasy NT – “A Princely Welcome” + Opening Cinematic

First Fifteen: Dissidia Final Fantasy NT - "A Princely Welcome" + Opening Cinematic 1

Square Enix gives us a sneak peek into the world of Dissidia Final Fantasy NT, with new footage of the opening cinematic and cutscene.

The cutscene, titled A Princely Welcome, features a rather disoriented Noctus, of Final Fantasy XV fame, as he is suddenly dropped into the world of Dissidia from his own. He is greeted by Lightning (Final Fantasy XIII) and later, the Warrior of Light (Final Fantasy).

The opening cinematic features characters from across the Final Fantasy franchise, including newly added characters to this console installation of Dissidia Final Fantasy, from Final Fantasy XV, and Final Fantasy XIV.


Dissidia Final Fantasy NT makes it’s North American debut January 30, 2018 for PlayStation 4. Find out more about Dissidia Final Fantasy NT here.

Want to see more videos? Subscribe to our YouTube channel and check out the First 15: Star Wars Battlefront II, Sonic Forces + Episode Shadow, and  Super Mario Odyssey!

Don’t forget to tune in every Friday the Pixels & Ink Podcast to hear the latest news, previews, and in-depth game discussions!

Never miss when new CGM articles go out by following us on Twitter and Facebook!

CGMagazine is Canada’s premiere comics and gaming magazine. Subscribe today to get the best of CGM delivered right to your door! Never miss when a new issue goes live by subscribing to our newsletter! Signing up gives you exclusive entry into our contest pool. Sign up once, you’ll have a chance to win! Sign up today!

Nioh May Lead to More Ninja Gaiden


Team Ninja’s upcoming action RPG Nioh has already drawn numerous comparisons to the Souls franchise (Both Dark and Demon), and this demon slaying adventure hasn’t even release yet. You’d be forgiven if you had forgotten that Team Ninja dominated the insanely difficult niche market before anyone had kindled a bonfire when it revived the classic Ninja Gaiden franchise. Now, as Nioh goes gold and approaches its February release, it seems that Ryu Hayabusa is not quite as dead as we thought he was.

Team Ninja revived the classic Nintendo game back in 2004 with the stellar Ninja Gaiden on the Xbox, following it up with two enjoyable enhanced editions. Following releases showed a substantial drop in quality until finally reaching a series low point in 2014 with Yaiba: Ninja Gaiden Z. It was believed that a string of sub par sequels finally did what what ninjas, demons, and frustratingly placed birds could not, finally kill this decades old franchise, but Team Ninja’s Creative Director Tom Lee seems to be hopeful.

“Maybe I can say can say that Nioh is a gateway into the next chapter for Ninja Gaiden,” said Lee in an interview with US Gamer. “[Ninja Gaiden] is a very important, if not the most important franchise, for us, but at this point I think this franchise needs to be in the shadows for a while until we bring it back. There will be a time, and when the time is right, we will bring it back.”

While the uncertain time frame can be disheartening, the passion Lee showed for the franchise should be a relief for fans of the series. While Nioh takes its cues from the Souls series and Dynasty Warriors, its setting of a demon infested Japan at the beginning of the Edo period certainly brings to mind Ryu’s sword swinging, shuriken tossing antics.

Nioh Preview: Shaping Up to be Brutally Difficult

Nioh Preview: Shaping Up to be Brutally Difficult

Nioh is an upcoming ARPG from the crew over at Team Ninja. The temporary beta has been running this week on the PS4. Essentially, there is one major question that, depending on the answer, will decide whether or not Nioh is for you.

Have you ever wanted a game that took threw Dark Souls, Ninja Gaiden, and feudal Japan into a blender? If so, Nioh will be right up your alley.

The story revolves around a sailor named William Adams. He ends up in Japan, then slices and dices his way into becoming a samurai. It’s a tale we’ve heard a million times before, so that’s the last I’ll say on it. Besides, considering this is only a demo, who knows where the narrative will wind up going?

What’s has been shown most all so far is the gameplay, which Team Ninja have cribbed heavily from Souls games. So much so, in fact, that there’s a point where major features and mechanics feel instantly familiar—familiar, but not exactly the same, which is both cool in a few ways and sort of irritating in others.

To start with the cool, Nioh is a third-person ARPG that features a lock-on, dodge, block and parry system for melee combat. Various weapons are available, with more on the way, and players can take a variety of approaches to the combat. The weapons all fall into four categories: the Katana, the Duel-Katana, the Spear, and the Axe. There are also two separate categories for Ninja and Onmyo Magic for those of you who prefer a ranged or caster build. Like Dark Souls, each weapon scales differently with one of eight different statistics.

These statistics are levelled up at shrines (bonfires) using Amrita (souls). However, a neat twist on the system is the various skills and combos that can be unlocked. Each weapon category that opens up different combos and attacks as you level them. Rather than just dumping points in stats to improve your attack rating, players are able to add a deeper level of customization to their preferred approach to combat.

Nioh Preview: Shaping Up to be Brutally Difficult 6Another twist on a classic mechanic is the Ki system. Underneath your health bar at the top is a very familiar looking stamina bar, but rather than stamina it is now an energy that is used for different kinds of attacks. This meter can be replenished by hitting a button at the correct time following an attack. It also has the added benefit of allowing skilled users to chain together even longer combos provided they can continue refilling the Ki bar.

As for another one of the Souls series’ more infamous features that Nioh is evolving on is the difficulty. This game is tough, and even veterans of From’s games will find themselves challenged here. Enemy attacks often do massive damage, and rolling through or blocking/parrying attacks will take some getting used to.
Nioh Preview: Shaping Up to be Brutally Difficult 7
Visually speaking the game looks decent enough, but nothing to write home about. Character models and textures are pretty sub-par, but for games like this only one technical quality is important: the framerate. So far, Nioh plays extremely smoothly and clips along at what appears to be at least around the 60fps mark. There were mentions earlier this year of an option to switch between 1080p/30fps and 720p/60fps but that option is not available in the demo. Either way, fans of action games know that speed>detail, and a game that has fast and buttery combat is preferred over one that has great graphics but moves at a sluggish pace.

Nioh is shaping up to be a game that will surely whet the appetite of gamers looking for a new twist on the Souls formula. Looking past the many, many similarities between the games, it looks like it will be a blast for anyone who enjoys fast, fun and difficult third-person combat. The game still doesn’t have an official release date, but hopefully once the demo ends Team Ninja and Koei-Tecmo can nail one down for those who enjoyed what they played and want more.

Ninja Gaiden deserves next-gen tune up

Ninja Gaiden deserves next-gen tune up

No matter how hard Team Ninja boss Yosuke Hayashi pushes Yaiba: Ninja Gaiden Z for the PlayStation 3 and Xbox 360 after revealing a next-gen title is in the works, a new, and true-to-the-series Ninja Gaiden game is something fans of the series deserve.

“Please look forward to this ridiculous ‘zombie x ninja’ game,” Hayashi said in an interview with Dengeki Online. Is it going to be that bad? Probably not. There’s an admirable chance the game is going to be decent at least. Gameplay footage has so far indicated the intense, fast-paced action the hack n’ slash series is known for is there. The added “please,” however from Hayashi is a clear sign that fans who played Ninja Gaiden games of the past are in for something quite different. This is old news however, and the promise of a next-gen title coming from Team Ninja is exciting.

Ninja Gaiden on the original Xbox was arguably the best, certainly one of the best, games on that console. A long story mode, which offered some minimal exploration, was complemented with a steady frame rate and gorgeous, gore-tastic visuals. It pushed the system to new levels of technical superiority, and established an audience who reveled in the game’s hardcore difficulty.

The transition to the Xbox 360 and PS3 was admirable, but not exactly a meaningful leap forward. Ninja Gaiden Sigma, which came out on the PS3, was an excellent remake of the original Xbox counterpart. Ninja Gaiden 2, which initially released on the Xbox 360, was insanely fun, but once again, didn’t take that leap forward from the original Xbox, simply offering us shinier visuals, and more weapons to choose from. Without a doubt, it was a game worth purchasing, and it was a solid exclusive action game for the Xbox 360 at the time. (The PS3 got an expanded version of the game a few months later). There was also Ninja Gaiden 3, which received an emphatic ‘meh’ from most consumers.

A true, next-gen Ninja Gaiden experience on the PlayStation 4 is a must. Aside from a graphical upgrade – something the series really needs – a game with multiple objectives, a bigger world, and a vast array of weapons are aspects of Ninja Gaiden that could be greatly expanded on the PS4. Team Ninja should look at what made Ninja Gaiden on the original Xbox great, like the intertwined game world, which cleverly weaved the Vigoor empire together, and combine that with the ridiculous action Ninja Gaiden 2 offered. Throw in a story that at least makes partial sense and allows Ryu, or some badass ninja who doesn’t talk too much, take on a bunch of tough-as-nails bosses.

Irritating antagonist not what Ninja Gaiden series needs

Irritating antagonist not what Ninja Gaiden series needs 4

I’m all for change.

It’s necessary when a game series is looking to move forward and trying to escape the shadows of its predecessors. At times this involves the introduction of a new character, a change in setting, or a combination of the two. However, when it comes to Ninja Gaiden, there are certain things you’d like to see intact, and others you would like to see expanded. New main character for the series? That makes sense, Ryu had a nice run, and it seems appropriate that a new ninja should take the lead. Cel-shading? Okay. Well not quite what I was expecting, but it does sets it apart visually from previous Ninja Gaiden games, which lately haven’t done much to enhance the visual style. Zombies and an annoying blabbermouth who spouts horrendous one-liners? No thank you. I have a copy of Deadpool already. His one-liners for the most part are actually funny though.


The newly released trailer for Ninja Gaiden Z, a collaboration project between Team Ninja and former Capcom producer Keiji Inafune, would be much more impressive if you turned off the volume, or replaced the sound with trailer music. As soon as the game’s antagonist Yaiba opened his mouth, I completely forgot I was watching a game that has ties to the Ninja Gaiden series. The inclusion of Ninja Gaiden in the title just feels like a last-minute slap on the product in order to bring fans of the series in alongside a new target audience that consists of, I don’t know, people who enjoy hearing  lines like, “I’ve always known exactly where to stick my sword sugar tits.”


Let’s take a moment here and recap some positives. The combat will likely be smooth and graceful, pleasing newcomers and hardcore fans alike. The trailer showed off Yaiba slicing and dicing his opponents with ease – a lot like how Ryu did before him. As mentioned previously, the cel-shading is a refreshing change in visual style, and complements the bloody gameplay. I thought facing off against Ryu at the beginning and getting your keister handed to you was an excellent way to mark the start of a rebooted series. It establishes Ryu’s status as a master ninja, motivating you to improve and build upon your character in order to reach that same level of mastery in skill and wisdom.


Ninja Gaiden’s legacy stretches back to the days of the NES. Obvious changes have been made over the years to the gameplay and Ryu himself. However whenever a Ninja Gaiden game came out, it always felt familiar in many ways. Changes made within the game that either simplified mechanics or simply sucked in a fresh audience didn’t take away from the game’s overall legacy, and for the most part you always knew what you were getting into. A solid hack and slash adventure game with ninjas. With Ninja Gaiden Z, I really don’t know what awaits.

The problem is I already don’t care about Yaiba. At all. Especially if Yaiba is willing to cut someone off in mid-conversation to say, “Just give me something to kill.” I can see a brash, younger, less responsible character taking over the antagonist role in Ninja Gaiden Z, but these character traits don’t need to be shoved down our throats like it is here. They can be showcased in more subtler ways, like Yaiba jumping into a boss battle his guide Miss Monday strongly advices against, or an occasional smart quip here and there.

What I loved about Ryu is he always kept his cool, and when he spoke you listened. He often didn’t say anything substantial, but his calm demeanour always made me feel confident heading into battle. Yes that confidence was matched only by anger after dying a bunch of times, but it still pushed me to beat the level or boss because there was nothing more satisfying than completing stages in Ninja Gaiden.

Enemies were always threatening, and offered a great challenge on a consistent basis. Zombies have been done a lot in games recently, and I’m not saying we shouldn’t include them in a game ever again, but was Ninja Gaiden Z really the place for them? After fighting demons, werewolves, ghost fish, feline ninjas, dinosaurs, zombies feel like a bit of a step down. Demons and dinosaurs aren’t entirely original either, however that should have provided developers a greater incentive to create enemies that stray away from the generic sword magnets we’ve seen so far. Making zombies a little funny and calling them a “Special brand” of zombies isn ‘t very impressive.


Ninja Gaiden is a hack-and-slash game, plain and simple. I recognize that. The first Ninja Gaiden game on the original Xbox (I sure would like to be able to just call it the Xbox One) was one of the best games of 2004. It’s intense, violent action was combined with a relatively intriguing story, which wasn’t a masterpiece by all means, but did set up some tension and made us care a little bit about why Ryu was so pissed throughout the game. Having your village burned down will do that. The next two entries in the series – Ninja Gaiden 2 and 3 – took some steps backwards when it came to the story, but it was there, and the cooperation between Ryu and the police in Ninja Gaiden 3 was strange but at times pretty intriguing. With Ninja Gaiden Z, it seems like a large focus was put on making the main character different from Ryu in order to attract a new audience. However, it’s hard to warm up to a character that calls his guide “Sugar tits,” and fans of the series will have a hard time adjusting to the new concepts that have strayed away so far from the original source material that it’s become almost unrecognizable.