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About a month ago, the indie game developer Phil Fish—creator of Fez—took a question from a Japanese game developer after the screening of Indie Game: The Movie. During the Q&A, the Japanese developer asked Fish what he thought of the Japanese game industry. In no uncertain terms, Fish replied, “Your games suck.” What surprised almost
Roguelikes are definitely a niche genre. There’s those who grew up on them and have been playing them for years, and those who have never heard of the term. But recently there has been a growing number of Roguelikes that have been made with the idea of introducing modern gamers to the genre.
They say that you can’t please all of the people all of the time, and they’re right. Everyone has her or his own taste, finding some things really great and other things really awful. That’s just human nature. Why then do so many videogames attempt to be everything for everybody?
Last week the interwebs went a little bit nutty over the news that Nintendo registered the domain for Super Mario 4. Generally speaking, domain registration falls slightly below school lunch menus in terms of news recognition, but this one was a little bit different. After all, Nintendo has been cranking out classic Mario games for
Dust 514 is CCP’s latest addition to the EVE universe. It is a first person, team based shooter for the PlayStation 3 that is set in the same universe as Eve Online. But it’s not just a game using the same setting; the game itself will be directly tied in real time to Eve Online.
When you look at the budgets—and subsequent profits—that game publishers are now dealing with in the current market, one thing starts to become very clear; the traditional model is no longer sustainable. Every time I look at another big hit, and on a more regular basis, another failure, it points towards an industry that is
Hello everyone and welcome once again to Patch Notes, CG Magazine bi-weekly column covering updates, patches, and DLC. This week I’ll be talking about on of my favorite iOS titles Jetpack Joyride by Halfbrick Studios who also make the insanely popular Fruit Ninja series.
Munchkin isn’t your typical card game. It’s a wonderfully wacky spin the whole role-playing game world. Three or more players sit around and try to out battle, outwit and out cheat each other to be the first to hit level ten. Along the way there will be battles, bribery, backstabbing and possibly a little brawling
I’m interested in the upcoming Square-Enix title Sleeping Dogs (formerly known as True Crime: Hong Kong) but it’s not necessarily for the reasons that most people might have. Sure, I like my open world games as much as the next guy, and I’ve enjoyed running over pedestrians in Grand Theft Auto games, but what really
A good story has to weigh each of its elements equally: for all the power a strong opening or climax may have, their impact may be drastically reduced without an equally powerful conclusion. Most forms of entertainment understand this and shape their narrative appropriately, but videogames, while occasionally having very good storylines, often seem to
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