It’s rare that a game addresses the existence of random level arrangements. Sigtrap Games seized the opportunity the thematic context that a sci-fi setting provides
Latest Articles From Kris Goorhuis
Mom said it was unkillable. I mean, technically, I didn’t kill it. Crusty, crunchy sienna was spreading like coffee through a tablecloth and its base
Life can be tough for the indie developer. While many noteworthy, deserving studios go on to overwhelming success and accolades, player attention is not distributed
It seems we’re in store for a resurgence of classic Blizzard modifications. Dota Reborn’s updated Source 2 engine is towing a vastly improved capacity for
Feeling furtive? We’ve been blessed with some stellar stealth games in recent years, both on PC and console, but what if you’ve already logged weeks
There’s only so much a small team can produce. A team of a million plus, even if the majority aren’t involved, can produce a ton.
Grab some coffee and draw the curtains, armchair generals, because it’s time for some great strategy gaming on the cheap.
I bet it’s difficult to fall ill in space. Unless people are firing viruses at the ISS along with their humans, I don’t think there’s
Another weekend past, another round of sweet Screenshot Saturday goodness served up fresh. Bask in the early release of indie game information, check out some
Everything takes too long. All the time. I want stuff now! But, I guess they say good things come to those who wait… and I
I have borne witness to kitchen witchery. The haphazard melding of normally unrelated ingredients like carrots and chocolate powder, of minced garlic and cranberry chutney into a
Sweet Dreams are Made of Bits The previous two The Longest Journey titles are remembered by many with passionate fondness. I hear praise lavished upon
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