The raging fire that is the situation at Activision Blizzard keeps burning ever-brighter as it was allegedly revealed that former veteran employee Geoff Frazier was part of a Discord server where he was “leaking sensitive employee information, objectifying interns, outing transgender staff and more.”
Posted on Twitter December 27th, 2021 by Jessica Gonzalez—former Blizzard employee and one of the founders and organizers of the ABetterABK group—claims she was harassed by Frazier and reported him to Activision Blizzard’s Human Resource department, multiple times.
In her initial tweet, Gonzalez wrote, “This was the first thing I said to HR…the fact that he was allowed to do the shit he was doing for so long was unacceptable. I’m sure my report wasn’t the only one. I was just loudest about it. I made sure multiple people were aware of his targeted harassment towards me”
Gonzalez also shared alleged screenshots of his posts which seem to show Frazier—under the profile name: Nebu—objectifying female coworkers, disparaging the LGBTQ community, and engaging in all manner of toxic behaviour.
Gonalzez also shared posts where Frazier actively attacked her within the server, allegedly sharing screenshots of her Twitter posts, and going on racist tirades against her; falsely claiming she was black and using “non-prescription drugs.”
What’s the most troubling is the reply from “Lighthammer,” which seems to confirm the allegations from several Blizzard employees—and further validate allegations from Ubisoft employees—of the “frat boy culture,” wherein higher ranking people within the company could use their influence to move shield abusers within the company, and punish those who spoke against them.
The situation at Activison Blizzard continues to be deeply troubling, and speaks to a genuine problem that runs throughout the game industry. While CGM, stands firm in its support of the employees and victims of abuse—with excellent coverage of the continuing situation by CGM’s own Dayna Eileen, as well as coverage of the toxic culture of the game industry by Mary Gushie—only through continued coverage can change happen.
Let’s hope it’s for the better.