CGM at MIGS: Day 2

CGM at MIGS: Day 2

CGM at MIGS: Day 2

Tim Ashdown

Tim Ashdown joined the C&G Magazine crew in the Spring of 2011 and since then has definitely made his mark on the magazine and Toronto's gaming community.
CGM at MIGS: Day 2

Latest posts by Tim Ashdown (see all)

Welcome back to CGM’s coverage of the Montreal International Game Summit. We woke up to a bright and sunny day in Montreal and as we entered the summit there was electricity in the air. The main hall was quite busy as attendees found their seats for the summit`s second keynote address to be given by AAA studio head turned indie developer Peter Molyneux.

CGM at MIGS: Day 2

Unfortunately due to the troubled launch of Curiosity-what`s inside the cube, Molyneux was unable to deliver his address in person. Fortunately, we live in the future so Molyneux was able to give his speech from the comfort of his office at 22Cans in Guildford UK. The address was really quite inspiring for indie developers. Molyneux challenged developers to be creative, take chances and be brave. He also spoke to some of the lesson`s he`d learned from the recent launch of Curiosity with a hope for the best plan for the worst type of attitude.

 

After a quick Q&A the keynote was adjourned and we settled into the comfort of the media room for another day of interviews. Throughout the day i had had a great conversation with Vander Caballero the creative mind behind Papa & Yo and spoke to Yanick Roy the head of Bioware`s Montreal studio. Caballero spoke to us about his inspirations for Papa & Yo and what it`s like to be an indie developer in today`s industry. Roy who`s studio will be taking over the Mass Effect franchise told us how excited he is to be working with such a great series and the potential of the Frostbite engine. Look for the full interviews coming soon to C&G Magazine and CGMagazine.ca

With the interviews done it was time to wander around the MIGS Demo Space and get to know some of the local indie developers. We got a chance to try games from Tribute, RocketOwl, and GamesByMo and expect great things from them in the coming months. Keep your eyes on these studios they may be small in size but are definitely dreaming big.

Which brings us to the end of this year`s summit. I want to thank all the people who took the time to speak to us: Vander Caballero, Yanick Roy, and Roch Ripley and all the companies big and small that showed us their products and upcoming games. A final thank you to thank High Road Communications for helping us set up interviews during the summit.

Merci beaucoup Montréal pour une conférence merveilleuse. Rendez-vous l’année prochaine.

À bientôt.

Leave a Reply

*

Type to Search

See all results