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HighScore 3: An interview with Rusel Demaria

HighScore 3: An interview with Rusel Demaria

In the most recent phase of Kickstarter’s endevour of funding all the projects we want the most – long time industry writer Rusel Demaria has started his own to fund his book documenting video game history, HighScore.  Comics and Gaming Magazine was able to catch up with him and discuss what the book means to

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The Mass Effect Effect

The Mass Effect Effect

Mass Effect 3 from Bioware is the finale of the ME series. As the end of a trilogy one would expect an epic ending which answers many questions, gives players something to think about, shows the results of all your choices through the games and gives players a sense of closure. Unfortunately, ME3’s ending did

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Return to the Wasteland

Return to the Wasteland

Wasteland. Often called the godfather of post-apocalyptic role-playing games (RPG), the game was created by Brian Fargo and his team back in 1988. It was an epic “classic” style RPG, and the inspiration for the famed Fallout games. Now many years after the great success and reception the original had received, Brian Fargo has begun

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Day One Purchases in a Buggy Market

Day One Purchases in a Buggy Market

Over the course of this console generation, I’ve been noticing an unfortunate trend with high profile titles. For me in particular, the biggest offender is The Elder Scrolls V: Skyrim, although there have been plenty of other games in just the last few months alone that have fallen victim to the same problem. They get

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Journey

Journey

Note: Please don’t read this week’s column if you haven’t played Journey and plan to do so in the future. A lot of the game’s impact comes from discovering how it works for yourself.

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Someone Kickstart a Space Fighter Sim, Please…

Someone Kickstart a Space Fighter Sim, Please…

It gives my old, black heart a warm, fuzzy feeling when I see guys like Tim Schafer and Brian Fargo have their own It’s a Wonderful Life moment and realize that lots of people out there do think they matter, that the work they have produced has touched people. The big publishers may not think

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Gotham City Misdirection

Gotham City Misdirection

Hello and welcome once again to Patch Notes, C&G Magazine’s bi-weekly column focusing on DLC and patches. In today’s column I’ll be talking about Gotham City Impostors and why I think Monolith needs to give players more credit. So sit back, and read on as your games update.

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Left to Right with Rayman

Left to Right with Rayman

There’s something to be said about going back to the roots of a videogame genre and trying to explore its conventions. While doing so can easily fall into an exercise in nostalgic stagnation, clever developers who are able to implement modern advances in game design can embrace the past in ways that provide an experience

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Does Mass Effect Belong to BioWare or the Fans?

Does Mass Effect Belong to BioWare or the Fans?

It finally happened. With the release of Mass Effect 3, one of the great trilogies of this console generation has finally come to a close. Unfortunately, while the game has been—as expected—selling pretty well, there’s internet controversy surrounding many aspects of its release. On the BioWare forum itself, there’s a petition from fans to actually

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When Are Retcons Necessary

When Are Retcons Necessary

When it comes to the “Big Two” comic book companies, DC and Marvel Comics, there’s one thing that both publishers seem to love using in their books,and that’s retcons. In fact, I would argue that comic books are the medium with the most established, not to mention accepted, use of retcons in modern media. For

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Interview: Autodesk Speaks on SketchBook Pro

Interview: Autodesk Speaks on SketchBook Pro

The Toronto office of Autodesk opened its doors to allow press to get some more insight into company’s popular SketchBook app. The 3D design and illustrating giant was showing off the widely used mobile version of the app (SketchBook Mobile) as the centerpiece of the event, and had developers and illustrators on hand to demonstrate

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