Mario Kart is a series that has dominated the kart racing genre for years. Many have tried to break that stranglehold to varied success.
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Days Gone has been on my radar since they first showed it off at E3 2016. You would think that taking the freedom of the open world genre, mixing in the excitement of zombies, with a pinch of biker culture for good measure sounds like a winning combination. Combine that with a swarm AI that makes that
The Call of Duty franchise is one that has eclipsed many other franchises in gaming. Its massive yearly releases stand out in the fall, forcing many other titles to move out from their release window.
The word ‘Dreams’ paints a concept of pure possibility, of being able to achieve anything if you can only set your mind to it. For a game to take on the mantle, it needs to ensure it can live up to that concept, to be able to make ‘Dreams’ a reality.
Deathgarden is the latest game from Dead by Daylight developers, Behaviour Interactive. I was lucky enough to play the closed alpha and I’m happy to report that Deathgarden is shaping up to be a fun addition to the ever-expanding asymmetrical multiplayer shooter genre.
The term walking simulator gets a bad rap, essentially referring to exploration focused games like Dear Esther, Everybody’s gone to the Rapture and The Vanishing of Ethan Carter to name a few, as simple slogs through a predetermined or linear path.
Tomb Raider is one of gaming’s most prolific franchises. Launching in 1996, it introduced the world to Lara Croft, the globe-trotting heroin who managed to delve into many mysteries of antiquity, constantly besieged by nameless goons that she is forced to take down. In 2013 she had a reimagining, taking her from the confident, yet
Wattam is friendship. Wattam is the warm feeling you get when you meet someone for the first time and know within seconds that you’ll be best pals. It’s the comfort you feel when someone smiles and waves at you, even if you’ve never met them. It’s also the shared joy in breaking stuff, poop jokes,
Throughout my gaming career, I have never been able to get into arena shooters. So, you can imagine, I was a little sceptical starting a game that is still in its pre-alpha phase. It wasn’t until I started shooting invisible robots that I realized that the game had one of the most unique concepts I
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