Developer Fatshark has announced that Warhammer: Vermintide 2 is coming to PC on March 8th of this year.
A sequel to successful Warhammer: The End Times – Vermintide is coming.
I had big plans for this article. I wanted to come to Total War: Warhammer II as a relative RTS newbie who cut his teeth on Firaxis’ suite of user-friendly strategy games, bridging the gap between my fellow Civilization enthusiasts and the sort of people who understand what “4X” means. Thanks to a comical series of travel mishaps (I spent literally 21 hours travelling that day), I arrived in San Francisco for my preview appointment, with only 40 minutes left in my gameplay session before the event closed shop. I say all this not to complain, but to inform my readership so they have context for the rest of this article.
Let me be frank: with few exceptions, 40 minutes is not enough time to preview a strategy game, especially if this is your first time with the series in question. As a result, here’s my biggest takeaway from Total War: Warhammer II: I need more time with it before I can say anything substantive. I’m not being hyperbolic, this isn’t one of those times where I have a deep itch to play more of a game I’ve just previewed, I simply believe that I cannot make informed criticism until I play more of the game.
But damnit, I’m going to try anyway.
Previewing strategy games is challenging because the sum of the complete experience is so often the only thing that matters, arguably more so than any other genre. In strategy, gameplay on the micro exists in service of the macro; everything you’re doing moment-to-moment is done with a much larger goal in mind. Those goals stack on top of each other, to the point where all decisions made during single, otherwise innocuous, turn is in service of which itself is in service of . So when you’ve got such little time to preview a strategy game’s campaign, all you can speak to is the tutorials—you’re only allowed to see the trees, with the forest just out of view.
My short time with Total War: Warhammer II’s campaign was spent with the Skaven, a violent tribe of ratmen looking to corrupt the game’s world and gain control of the Vortex, a torrent of magical energy that acts as the game’s MacGuffin. No matter which race you choose, there is a definite objective in Warhammer II, along with some cutscenes that add flavour to the game’s story.
In order to control the Vortex, the Skaven have to conduct rituals by lining up three settlements and using them as a sort of magical conduit. Theoretically, that’s a great way to make settlements integral to the campaign. They aren’t just resource generators for your army, they’re also necessary to move the story forward. So you have an incentive to protect your own settlements while also trying to pillage your opponents’—, which is great design. In a game called “Total War,” every aspect of your empire should be working towards your victory. The map game is turn-based, while the combat is real-time and requires constant attention lest your army fall before the might of your enemies, so the game delineates tone for the player rather than forcing the player to adjust their playstyle depending on what part of the map they’re looking at.
Although who knows, maybe all this falls apart in the final product. Maybe it’s super frustrating to protect your settlements, maybe city management is too involved and pulls the player’s attention away from the army metagame etc.
Again, 40 minutes.
Knowing my time was limited, I made a point of trying out Total War: Warhammer II’s one-off combat encounters. I was only able to play one in full (a Dark Elves vs High Elves brouhaha), but I really enjoyed myself! It was a solid look at mid/late-game combat, with plenty of high-concept units and flashy particle effects. I’ll always prefer the back-and-forth of turn-based combat, but watching my army fight in real-time, zooming in to watch their individual deaths happen before my very eyes then zooming back out to watch them swarm like ants, was tremendously satisfying. I only wish I could control the camera with the mouse, using WASD to swing the camera around never felt intuitive.
At first, I hadn’t quite decided which race I would play when the full game drops, but we were shown early footage from the High Elf campaign that sounded very promising. High Elves have a currency called “influence” they can use to, well, influence other factions in the diplomacy metagame (another part of the game I did not see for myself). I’d love to utilize all the tools the game has to offer, so I think I’ll run High Elf when Warhammer II launches this September. Unless everything past minute 41 sucks, in which case I’ll be running away from this game at top speed.
If you liked Total War: Warhammer, I feel somewhat comfortable saying you’ll like Warhammer II. The game’s not even out yet and I’ve only seen a fraction of it, but this full-on sequel is coming out less than a year after the first one—I would bet cash that Warhammer II plays almost identically. For the rest of us, Total War’s real-time combat is undeniably solid, but even a non-truncated preview would only scratch the surface of what the campaign has to offer. Wait for reviews if you can.
Players will soon be able to join the fray in the world of Games Workshop’s Warhammer 40K universe with the release of Dawn of War III.
Fans itching to jump back into the 40,000 Universe won’t have to wait much longer as developer Relic Entertainment in conjunction with publisher Sega, announced Warhammer 40,000: Dawn of War III releases April 27, 2017.
I’m a huge fan of the Warhammer 40K lore, despite never actually having played the tabletop.
It’s often difficult to keep track of who did what to whom in the Warhammer 40,000 universe.
Vermintide, one of the PC’s most surprising and extremely fun hits of 2015, will be bringing the battle to consoles this fall.
Fatshark, the developers of Vermintide, made the video announcement today that the game will be releasing on the Xbox One and PS4 sometime this autumn, with no definitive date currently set.
Vermintide was first released on Steam back in October 2015. It’s cliche, but the easiest thing to compare the game style to is Left 4 Dead. Vermintide is a first-person melee co-op game where you go from point A to B fighting off hordes of rat soldiers. There are a variety of rat soldiers including basic Clanrats, stealthy Gutter Runners and terrifying Rat Ogres. The game was a near instant hit with the Warhammer fanbase and new fans alike thanks to the intense combat and replayability that rarely felt dull.
In Vermintide, players can choose from five different heroes to destroy the rat hordes with and collect gear to make them stronger in battle. The Skaven, the rat horde, have overrun the city of Ubersreik, and it’s up to players to take back the city by battling with either friends or bots. The enemies are smart and will cause players trouble, especially on higher difficulties, so if you’re up for a challenge this games for you.
All of the current DLC for Vermintide will be available on the console version once it releases.
If 2016 turns out to be the year of everything Warhammer, consider me one happy soldier of the Empire.
Sega has teamed up with Humble Bundle to release several of the company’s titles at incomparable prices to support over 35,000 charities.
As a fan of Warhammer, I was eager to see what Total War brings to the table with their preview of Total War: Warhammer at PAX East this year.
The Dawn of War III news may have stolen the Warhammer spotlight yesterday, but Warhammer 40,000: Inquisitor –Martyr is also getting some love. Some of the most destructive love I’ve ever seen, actually.