As Magic: The Gathering players gear up for Reality Fracture, I read between the lines and lifted five must-consider options for the 99 in Commander decks that will break a game in your favour.
Like Secrets of Strixhaven, class is back in session again, but this time, in Hexhaven! With the arrival of the Echoverse and Hexhaven (Strixhaven, but with Echoverse distorted colours), Magic: The Gathering received fresh redesigns of some of its most popular characters, showing bizarre what-if versions of how they might have turned out if their fortunes had been different. This makes for a compelling story, and it’s also a good excuse for more compelling gameplay, and Hexhaven brought the goods.
Like every other set release, I could go straight to Reality Fracture‘s new charm cycle (named after the schools of HexHaven), list them, and be done with it, considering how strong each one is and how easily each card can fit into a myriad of decks. But that’s not how we run things here, and normally we don’t include Legendary creatures either, but it turns out (at least according to a new post from Rachel Weeks, a prolific MTG creator) there have been more Legendary creatures printed in 2026 than non-legendary creatures, so it appears they’re becoming more hidden.



With that in mind, I scoured the list of Reality Fracture cards for the true hidden gems, the ones that can probably be purchased for under a dollar upon release, added to Commander decks and make an immediate impact on your pod. Of course, cards like Denzilore Fatehold, Samut, Tyrant of Naktamun and the Eldrazi mama herself, Emrakul, The Exigent Doom, will rule tabletops and become auto-includes in plenty of decks. However, these cards will also be highly sought after, valuable and firmly on players’ radars.
This list is for players who want to read between the lines and break their pod with low-key cards that scream value. Unlike previous lists, and because of the influx of legendary creatures, this one includes two legendary creatures that could make a massive impact when played. What’s listed below are the true diamonds in the rough, cards that may be overlooked while sorting bulk or cracking boosters for a Prerelease event. The versatility offered by the following five Reality Fracture cards, combined with their currently projected low prices on marketplaces, makes them well worth a look when constructing your next deck.
Wrath of the Bloodmane

This card is a monster for value, and for Commander, it’s almost guaranteed to cost you only two mana due to your chosen leader almost certainly (unless it’s a vehicle or station) having the Legendary Creature status. Reality Fracture has placed even more emphasis on the Planeswalker card type, and this one bypasses blockers and goes for the throat; not only that, but it can also remove an opposing commander with ease.
Reality Fracture introduced 35 cards in the main set that include Empower Jace X, and out of those 35, most of them are below four, so this card can stop a Jace token from giving your opponent too much card advantage with its Planeswalker ability by erasing the token immediately with this Instant. Aside from removing Jace and other planeswalkers, Wrath of the Bloodmane also puts many of the top commanders back into the command zone.
Creatures that terrorize the board the moment they drop in include Atraxa, Praetor’s Voice, Y’shtola, Night’s Blessed, and even Thanos, Mad Titan, can get immediately destroyed by Wrath of the Bloodmane, without being able to start teeing off on your life total. As a form of spot removal in Commander, and without many cheap viable options for Planeswalkers, Wrath of the Bloodmane is a safe bet in most scenarios. Vraska’s Final Mercy is also a viable option for Black spell wielders, but that spell can only be cast at sorcery speed, so Wrath of the Bloodmane is much better.
Murmuring Volume

Since the Universe’s Beyond launches of Fallout and Final Fantasy, Magic: The Gathering has been upping its ‘mana rock’ game (as in, including new abilities aside from hit this for mana), and Murmuring Volume is another fantastic example in Reality Fracture. Aside from being able to give the user mana of any colour, this colourless book can be played in any deck which makes strategizing with it so much easier.
In decks that abuse Conniving, Madness and Mayhem (looking at you, Doctor Doom, King of Latveria), this tome allows you to get one card over your opponent, and then potentially cast it from the graveyard for its madness or mayhem cost. Murmuring Volume really takes it up a notch when you drop it into decks that auto-reanimate when cards are dumped into the graveyard.
Teval, The Balanced Scale (a popular Sultai commander from Tarkir Dragonstorm) loves this book, as players can dump their land cards into the graveyard and get them out again with Teval’s ability. Disa the Restless is also an avid reader of Murmuring Volume, as you can dump a chosen Llurgoyf into the graveyard while Disa is in play and immediately escort the creature to the board due to her effect. Even Kess, Dissident Mage can benefit from Murmuring Volume, as players can dump instants and sorceries into the graveyard to bolster Glamdring and Runechanter’s Pike effects, and, she can then use those spells from the graveyard to maim opponents’ board states. In most decks, Murmuring Volume is a must-read.
Geist of Saint Thalia


Cards that reduce mana costs as a static ability are almost always highly sought, and Geist of Saint Thalia might be one of the best. Introduced in Reality Fracture as an “echoed pair” to Thalia, this spirit will reduce the cost of every noncreature spell you cast, not just the ones in your hand. So players who use Web-slinging, Sneak, and abilities that cast cards from exile will have a good time.
The same goes for cards in the graveyard. Decklists that run off graveyard antics like Muldrotha, the Gravetide, will have all of the cards they cast from anywhere (including the graveyard) reduced by one mana. The same goes for Adventure, Omen, and Warp costs, Thalia reduces all of their costs. In the rare instances where cards speak for themselves, Geist of Saint Thalia does, and she speaks loudly.
Multiply by Zero

In the Commander format, creature removal is paramount, and Multiply by Zero is one of the best and cheapest options. Black mana cards that typically remove for a cheap cost normally also ask for an additional sacrifice (Eaten Alive, Snuff Out, Vendetta and Bitter Triumph all come to mind), so, surprisingly, Multiply by Zero asks for only a black mana pip and a generic to erase any creature from the board. Some black removal cards also have the restriction of “any non-black creature,” and Multiply by Zero can even hit its own colour as a bonus.
Where Multiply by Zero really shines is when it bypasses inflicting damage to escort a creature off the board. Creatures with built-in indestructible quiver at the sight of this card, as it immediately kills Avacyn, Angel of Hope, and tears down any of the instantly threatening Phyrexian Dominus (like Tekuthal and Mondrak) without allowing an opponent to use its ability to make it indestructible. While other colours have been receiving better and better removal without consequence, in Reality Fracture, it’s the swamp’s turn in the rotation.
Pia, Aether Ascetic

Some of the most powerful (and most expensive) cards in Magic: The Gathering are tutor cards. These are cards that allow you to search your library for a specific card and either play it, put it into your hand, or put it on top of your deck. These cards increase consistency, and consistency is the direct key to victory at the Commander table.
That’s why, in the right hands, Pia, Aether Ascetic can completely change a game in just three mana. While Enlightened Tutor, Academy Rector, and Idyllic Tutor exist, search for enchantments and they’re incredibly powerful, they all cost more than $10 for a single card in the single-card market and could end up becoming costly.
Other options like Enduring Ideal have heavy-handed restrictions (and search for different types of enchantments), whereas Pia, Aether Ascetic only asks for a single discard and can search for any enchantment printed in Magic: The Gathering. In the right deck (as outlined in Murmuring Volume), the discard cost can even be a bonus, and Pia, Aether Ascetic can search for something as small as All That Glitters, and you can win the game with it.
That wraps up the Top 5 Hidden Gems from the Reality Fracture set! Of course (like always), this is not the entire list of viable cards from Reality Fracture, just the ones I’m getting into my decks day one on the release of Reality Fracture. Reality Fracture events are happening all week, so fans can head to the official WoTC website to check for any events near them.




