CGMagazine May 2016: Going Mobile

| May 27, 2016
CGMagazine May 2016: Going Mobile 1

CGMagazine heads into summer with an in-depth look at mobile gaming and its evolution in the gaming market. Jordan Biordi discusses Nintendo’s foray into the mobile scene with Miitomo, Lisa Mior discovers how AAA developers can legitimize mobile games with Super Senso, and Liana Kerzner raves about the power of Facebook games.

Phil Brown sits down with Daniel Clowes, creator of Ghost World, Lisa talks with Hironori Okayama, producer of Kingdom Hearts Unchained Chi, and Kevin Hamilton goes to a… fancy video game party?

It’s Time For A DC/Marvel Peace Accord
Dark Souls III Is A Great And Overly Familiar Game
Landmarks and Architecture: A Brief History Of Cities In Open World Games
Quantum Break: The Medium Might Not Be The Message
Beyond Ghost World: An Interview With Daniel Clowes
Temple Raiding At The Fancy Video Game Party
Heroes Of The Storm: Past, Present, And Future

Bringing Kingdom Hearts To Mobile
Generation Mii(tomo): Nintendo’s Venture into the Smartphone Market
Super Senso: Turbo Studios Pushes Mobile Gaming Forward
A Defense of Facebook Games

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Valkyria Chronicles Remastered
Uncharted 4: A Thief’s End
Dark Souls III

End Game
Nintendo 3DS

Cgmagazine May 2016: Going Mobile 1

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