Global Massively Multiplayer Online (MMO) Gaming Market – Forecast to Reach $44.6 Billion by 2022 – Research and Markets

Massively Multiplayer Online (MMO) Gaming Market – By Business Model,
Subscription, Genre, Platform, Region – Market Size, Demand Forecasts,
Industry Trends and Updates (2016-2022)” report has been added
to Research and Markets’ offering.

The global MMO gaming market was USD 26.9 billion in 2016 and is
estimated to reach USD 44.6 billion by 2022 at a CAGR of 8.9% during the
forecasted period. F2P category generates more revenue than its
counterpart, P2P owing to its vast number of subscriptions and revenue
generation through other sources.

Massively Multiplayer Online games (MMO games) are the online games that
are capable of supporting a large number of players, typically at the
same instance across globe. These games are played by customers using
personal computer, video game console, smart phones and other mobile
devices. Action genre are the top priority for the consumer and thus are
highly regarded by the top companies. Major types of MMO games are role
playing, real time strategy, simulations, sports, racing, casuals, etc.
among others. New MMORPGs with fresher mechanics and features are taking
the internet by storm regardless of the business model.

Factors such as increase in development of hardware platforms, emergence
of gamification, increase in online content, growth of multiplayer
games, increasing usage of virtual currency are driving the MMO market.

Though there are vast improvements, hardware and connectivity issues are
constraints to the market. Added to these, longevity of the game is a
concern to the developer as these games are capital expensive.

Companies Mentioned

  • Activision Blizzard, Inc.
  • Aeria Games and Entertainment Inc.
  • Ankama
  • CCP hf
  • Changyou.com Ltd.
  • CipSoft GmbH
  • Cryptic Studios Inc.
  • OGPlanet
  • Perfect World Co. Ltd.
  • Riot Games
  • Shanda Interactive Entertainment Ltd.
  • Tencent Holdings Limited
  • Turbine Inc
  • Ubisoft Entertainment SA
  • Valve Corporation
  • Wargaming.net
  • Others

Key Topics Covered:

1. Research Methodology

2. Executive Summary

3. Market Overview

4. Market Dynamics

5. Global Massively Multiplayer Online (MMO) gaming market Segmentation,
Forecasts and Trends – By Revenue

6. By Business Model

7. By Subscription

8. By Genre

9. By Platform

10. By Region

11. Vendor Market Share Analysis

12. Company Profiles

13. Industry Structure

14. Global Massively Multiplayer Online (MMO) gaming market – Road Ahead

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