Fortnite’s Team Epic is planning to implement their sub-region matchmaking feature worldwide.
Sub-region matchmaking involves finding the data centres available in a player’s region and determining the one that gives the best connection. Afterwards, the player gets placed in a queue pinged to that location, giving them improved network performance.
Back in August, Fortnite shared that they’ve been working on this feature, as back then, matches had various pings due to being placed randomly on servers that ran in any of a player’s regional data centre.
This month on September 10, however, Fortnite launched a data centre in Singapore and implemented logic, making sub-region matchmaking possible.
It should be noted that a player will not always connect to their closest sub-region. This happens when the player population is not enough to give them a faster queue. If this happens, then the player would be put back into the primary data centre for the region.
Depending of the time of day a player wants to jump into a match, they may notice a difference in their ping. For example, a player might have a better ping to Singapore compared to Tokyo depending on the time, platform, and their chosen playlist.
“While Asia will be the first region to receive this, we plan on enabling this matchmaking process worldwide in the future,” Team Epic wrote in a blog post.
Currently, Team Epic is monitoring this feature closely, making adjustments, and trying to find the right balance between network performance and queue times. The team envisions an optimized experience for Fortnite players while expanding the future to other locations.




