Microsoft Lays Off 4,800 Employees Today, 1,600 Are From XBOX—As Noted In XBOX CEO

Microsoft Lays Off 4,800 Employees Today, 1,600 Are From XBOX—As Noted In XBOX CEO Asha Sharma Memo

With More Reductions Coming In FY27

xbox Microsoft Lays Off 4,800 Employees Today, 1,600 Are From XBOX—As Noted In XBOX CEO Asha Sharma Memo

An internal memo from XBOX CEO Asha Sharma revealed today that Microsoft will be laying off 4,800 employees today—with more expected cuts.

Microsoft and the green XBOX team, along with its game studios, announced some sad news today. The announcement came out today via a memo from XBOX CEO Asha Sharma, unfortunately stating that Microsoft is laying off 4,800 employees today—1,600 of which is from the XBOX staff. Apparently, 1,600 more staff cuts will also happen in the next year into 2027. The main reason for these massive job cuts was said to be part of the game company’s restructuring, and has even led to them letting four studios go.

Double Fine and Compulsion Games are returning to their founders, so Tim Schafer will take Double Fine back to independence along with Guillaume Provost making Compulsion Games an indie game studio again. Ninja Theory, the makers of Hellblade, and Undead Labs, the developers behind State of Decay, are also being sold, with agreements in place to ensure Senua and State of Decay 3 continue to ship. “In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options,” Sharma noted in the internal memo.

While these major games are deeply affected, the smallest sliver of hope is that these games are not dead or will not die. For now, XBOX and Sharma seem to be sending off these studios and games with some form of hope through a transition of management. How much this sets back development for each of these games is unclear though. Arkane Studio’s Blade is probably the most affected since it has not really seen the light of day yet, but this might massive layoff and management change might be the reason Arkane has not provided any major updates to this anticipated title during the recent Summer Game Fest.

Xbox Microsoft Lays Off 4,800 Employees Today, 1,600 Are From Xbox—As Noted In Xbox Ceo Asha Sharma Memo 2

“We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions.” Essentially, Sharma is changing their model from investing in indie projects on Game Pass Phil Spencer was pushing for games like South of Midnight, Kiln, and Keeper. And now, Microsoft and XBOX will be focusing their efforts in bolstering bigger franchises.

“We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision.” Sadly, money and profits/losses are all factors in gaming when big companies like Microsoft are involved.

We hope a lot of these employees laid off have been given some sort of good layoff package, or set up with some kind of job transition process. This is one of the biggest layoffs, if not, the biggest layoffs to date in the video game industry. An estimated 45,000 jobs were lost between 2022 to 2025, and the axe continues to drop—with most of these massive cuts happening at AAA game studios and companies.

Xbox Microsoft Lays Off 4,800 Employees Today, 1,600 Are From Xbox—As Noted In Xbox Ceo Asha Sharma Memo 3

Below is the full memo from Sharma:

Team,

We are beginning the most significant restructure in XBOX history. After careful consideration, I’ve made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale.

I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today’s decisions do not reflect their talent or dedication.

Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX.

First, we will reset our content portfolio.

Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision.

Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options.

We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions.

In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX.

Second, we will reset our platform.

We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify.

We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend.

Third, we are resetting how we operate.

As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done.

For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results.

Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX’s history. We wish him all the best.

These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we’ve seen before. This year, we’ll invest as much in XBOX as we ever have, but we’ll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates.

I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027.

History is full of companies that mistake longevity for inevitability. We will not be one of them.”

  • Ridge Harripersad
    Ridge Harripersad
    Ridge grew up surrounded by Star Wars, video games, anime, manga, TV shows, films, and sports like basketball, hockey, and volleyball. He primarily writes anime-focused content and streams on Twitch @wrainsparrow when trying new things.

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