Mafia II (PS3) Review

A Fun Life of Crime

mafia ii ps3 review 23040504
Mafia II (PS3) Review 7

Mafia 2

Organized crime is nothing new to gaming. From Grand Theft Auto to the Godfather franchise itself, there’s a longstanding fascination amongst the gaming public to put on the shoes of a Wiseguy and threaten, blackmail or otherwise whack anyone who gets in the way during the long climb up the Mafioso ladder. Mafia II is the sequel to the 2002 Mafia: The City of Lost Heaven, and comes from a pedigree with a lot of critical praise. While it tries to follow in its predecessor’s footsteps, it gets mixed results, surpassing the original in some respects while abjectly failing in other

The Mob Needs A Few Goodfellas

Mafia 2 (Ps3) Review 4

Mafia II, like the original, wears its cinematic roots proudly on its sleeve, evoking shades of The Godfather, Goodfellas and other mob fiction over the course of its tale. You play Vito Scalleta, a child of Sicilian immigrants who, like many in the 1920s, come to Empire City (a stand in for New York) and grow up in an immigrant district, living in squalor and idolizing the mobsters that show the only tangible promise of bettering his station in life. When the action starts, Vito is now an adult, a war veteran and ready to re-join his childhood friend Joe, who already has promising ties with one of the Families in the area. As is the case in most crime stories, things go anything but straightforward from there. It’s not an original story, but it’s told very well.

Visually, 2K Czech has done a great job with the graphics in certain areas; the lighting is well done, as seems to be typical of most European games, and the character models in particular stand up extremely well to the punishing demands of nuanced facial performance in the game’s close-up cutscenes. The environments in Mafia II itself also largely nail the feel of the ’40s and ’50s era in which the game is set, with a progression of seasons from winter to summer and some striking details on the buildings and automobiles that really drive home a sense of time and place.

Mafia 2 (Ps3) Review 9

The overall package can be a little sparse at times, and the cities lack the grime and grit of Red Dead Redemption’s crumbling cities, so in some ways it looks like a kind of idealized, super-clean, Norman Rockwell interpretation of the 50s. Technically, there are still some flaws, with the PS3 version lacking blood and blades of grass, while both versions suffer from the usual pop-up and draw-in problems of games of this size. Screen tearing is also a regular occurrence.

Mafia II is a tightly focused, 3rd person action game…”

The sound of Mafia II is flawless, with uniformly strong performances from all the voice actors really selling this rags-to-riches story, and the sound effects of the cars and guns are both authentic and immersive. The icing on the audio cake, however, is the music. A well-scored original orchestral track accompanies the game’s dramatic moments, while the in-game radio stations offer an amazing mix of jazz, big band, pop and rock music from the 30s, 40s and 50s. If you were too young to sing along to Dean Martin on the radio while driving down the highway, now is your virtual chance to try it.

Unbalanced In Empire City

One thing players need to get out of their heads when they sit down to play Mafia II is that it is an open world game. It’s not. If that’s what you’re looking for, Mafia II is not for you. Rather, Mafia II is a tightly focused 3rd person action game that happens to take place in an environment the size of an open world game. This is an incredibly streamlined game compared to its predecessor, with its racing and emphasis on obeying traffic laws and intricate car damage. Mafia II has been simplified for a console audience, and the result is a game that surpasses the storytelling standards set by its predecessor, while falling short in gameplay due to balancing issues with content and pacing.

Mafia 2 (Ps3) Review 7

The biggest culprit is the driving. There is a lot of it, and not in the exciting “car chase” sense, although that does occur occasionally. Much of the game is spent simply getting from point A to point B because there’s no fast travel option. Sometimes, with a passenger, there can be some enlightening dialogue, but often it’s just Vito, alone, making his way to the next destination, which is either a cutscene or some real action. To say that driving makes up the bulk of the gameplay is no understatement, but while the original Mafia was almost a simulation with its painstakingly rendered 30’s cars, realistic damage models, and strict police, driving in Mafia II has been given a more arcade-like feel with better handling, faster cars, and cops who can still make a fuss but are easy to lose with a quick change of clothes or license plate.

“Mafia II is for players looking to ‘play’ a good crime film.

When on foot, the action is competently done in the cover-based, regenerative health style expected in modern games. Weapons are varied, and it’s impossible to win by being a hero, as a few rounds from a shotgun can and will drop you in short order. It’s not an inherently broken combat system, it just fails to add anything new or interesting to the genre. There’s also an option for fisticuffs, though this is largely only useful in scripted game events, as you’ll probably still want to rely on a gun in most combat situations. It’s a simplistic combat system that lacks the depth or visceral impact of something like Yakuza, which made melee combat a focus.

All of this adds up to Mafia II being a game of mixed virtues: It has a story to tell, and for players who enjoy a good story, the story here is worth seeing. On the other hand, there are long stretches of inactivity where you just drive from one point to the next in a large game world with almost no side missions, except for some collectibles like Playboy Magazine centrefolds, Wanted Posters, and activities like robbing stores or stealing cars for extra cash. Still, money is plentiful and almost unnecessary in the game anyway.

Mafia II is for players who want to “play” a good crime movie. All the elements are there, and they’re just scattered around a game that has pacing problems due to an overly large world with little content in it. People looking for a long-term “killer game” won’t find it here. Instead, there is an intriguing but flawed game with a great story and a world that needs polishing. At 10-12 hours without multiplayer, this can be finished in a dedicated weekend, so gamers are advised to rent it or wait for a sale.

Final Thoughts

REVIEW SCORE
Wayne Santos
Wayne Santos

This post may contain affiliate links. If you use these links to buy something, CGMagazine may earn a commission. However, please know this does not impact our reviews or opinions in any way. See our ethics statement.

<div data-conversation-spotlight></div>