Obsidian Entertainment announced today its isometric, party-based RPG Pillars of Eternity II: Deadfire, a sequel to the critically acclaimed Pillars of Eternity.
The game is currently in development for Windows PC, Mac, and Linux. Pillar of Eternity II: Deadfire fan-funding campaign launches today on Fig. The campaign is offering both equity and rewards opportunities. The overall is $1.1 million (USD) and $2.25 million being open for equity.
CEO of Obsidian Entertainment Feargus Urquhart says the company is so thankful to their fans who believed in them and made the original Pillars a huge crowdfunding success.
“For the sequel, we have turned to Fig for our fan funding needs because we not only wanted our fans to help shape Pillars of Eternity II: Deadfire, but to financially share in its potential as well,” said Urquhart.
“Pillars of Eternity set the standard for quality among fan funded games by not only delivering an amazing game, but also making good on everything we promised to our backers. Our goal for Pillars of Eternity II: Deadfire is to improve on what fans loved about the orginal while adding features our fans want to see.”
According to Obsidian Entertainment, the game improves upon the rich narrative, beautiful environments, and intricate, tactical, combat that made the original a fan and critical sensation. The sequel takes players on another journey to the world of Eora, but this time to the vast, uncharted, Deadfire Archipelago. Players will have to fight for their souls as they hunt down a god.
Obsidian Entertainment also released a six-minute campaign launch trailer. The video begins with an opening cinematic of a huge god-like figure snatching souls from frightened villagers and destroying a home. The rest of the video shows gameplay from Pillars of Eternity II: Deadfire and several people from Obsidian discussing the development of the game and giving details of what fans can expect.