Gearbox has announced it has finalized its acquisition of Tiny Tina Wonderlands co-developer, Lost Boys Interactive, which was initially announced back in April for an undisclosed sum.
With the deal now closed, Gearbox officially announced the news and revealed it will add Lost Boys Interactive’s more than 220 employees to its team and will operate independently as a subsidiary of the Borderlands developer. The independent developer “will continue their work in providing services for a variety of developers across the video game industry”, as well as work “in tandem with Gearbox… on full development projects. “
Lost Boys Interactive’s acquisition comes at a time when the independent developer was going through an expansion of its team. The goal of the expansion is to add more than 50 percent to its workforce by 2024, a total of 350 employees, and under Embracer Group that goal may be easier to attain.
“The entire Lost Boys team is awesome. They have decades of experience in co-developing titles with leading industry players while also developing their own IP. I know that with their experience, ability to scale, and proven leadership team, they will continue delivering incredible work for partners throughout the industry and accelerating the Gearbox creative engine,” The Gearbox Entertainment Company founder, Randy Pitchford said in a press release.
Lost Boys Interactive was founded back in 2017 as a remote-first studio that has offices in Madison, Wisconsin and Austin, Texas. Under the leadership of industry veterans including Shaun Nivens, Mark Stefanowicz, Rod Runnheim, Chase Jones, and Tim Gerritsen, the studio went on to work on franchises on PC and consoles such as Tiny Tina’s Wonderlands, Call of Duty, and PlayerUnknown’s Battle Grounds (PUBG).
“Everyone at Lost Boys is excited about the opportunities this acquisition gives us. Being a part of Gearbox increases our ability to continue working on top-quality games for our clients and opens a whole new range of interesting options for developing some incredible ideas we have of our own,” Lost Boys Interactive CEO, Shaun Nivens said in a press release.