Spec Ops: The Line’s writers say they would rather eat broken glass than work on a sequel to the unique third-person shooter.
In a medium that presently fosters an influx of shooting games, especially those with a military setting, games like Spec Ops: The Line break away from conventions set by its contemporaries.
Unfortunately, the title will not be getting a sequel anytime soon and it’s not due to lacklustre sales. Lead writer for the game, Walt Williams responded to a fan that inquired on the future of the Spec Ops series, he stated:
“Because it was a brutal, painful development & everyone who worked on it would eat broken glass before making another. Also, it didn’t sell”.
https://twitter.com/waltdwilliams/status/915344356919439360?ref_src=twsrc%5Etfw&ref_url=https%3A%2F%2Fwww.videogamer.com%2Fnews%2Fspec-ops-the-lines-writer-says-everyone-on-it-would-rather-eat-broken-glass-than-make-a-sequel
The development team behind Spec Ops: The Line previously voiced their concerns over a rocky and less than stellar development in regards to the game. In a 2012 piece on Polygon, lead designer, Cory Davis described the multiplayer mode within Spec Ops as a “cancerous growth” and that “the game mechanics were raped to make it happen, and it was a waste of money”.




