Massive Multiplayer Online (MMO) Games Market Size to Grow by USD 21.25 billion | Rise of Professional Gaming to Boost Growth | Technavio

NEW YORK, June 8, 2022 /PRNewswire/ — Massive multiplayer online (MMO) games are multiplayer online games that can be played by several players worldwide. The global MMO games market report provides insights into different types of MMO gaming genres in the market, along with revenue models. It also provides insights into market-related information from different geographic regions along with competitors in the global market.

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Massive Multiplayer Online (Mmo) Games Market By Revenue, Genre, And Geography - Forecast And Analysis 2022-2026

The massive multiplayer online (MMO) games market size is expected to grow by USD 21.25 bn from 2021 to 2026. Moreover, the growth momentum of the market will accelerate at a CAGR of 9.45% during the forecast period, according to Technavio. 

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Massive Multiplayer Online (MMO) Games Market 2022-2026: Scope

The massive multiplayer online (MMO) games market report covers the following areas:

Massive Multiplayer Online (MMO) Games Market sizeMassive Multiplayer Online (MMO) Games Market trendsMassive Multiplayer Online (MMO) Games Market industry analysisMassive Multiplayer Online (MMO) Games Market 2022-2026 : Vendor Analysis

The massive multiplayer online (MMO) games market is fragmented, and the vendors are deploying growth strategies such as technological innovation and M&A to compete in the market.

Activision Blizzard Inc., Aeria Games GmbH, Ankama Games, CCP ehf., ChangYou.com Ltd., CipSoft GmbH, Cryptic Studios Inc., eGames LLC, Electronic Arts Inc., GungHo Online Entertainment Inc., Jagex Ltd., King.com Ltd., KONAMI HOLDINGS CORP., NCSoft Corp., Take Two Interactive Software Inc., Tencent Holdings Ltd., The Walt Disney Co., Valve Corp., WebZen Inc., and Wemade Co. Ltd. are some of the major market participants.

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Massive Multiplayer Online (MMO) Games Market 2022-2026: Driver

The rise of professional gaming is driving the global massive multiplayer online (MMO) games market growth. Game artists make use of communication technologies and animated characters to deeply immerse their audiences in the gaming environment. Audio programmers add music, sound, effects, and voice to gaming characters. The use of artificial intelligence helps game programmers make interacting with non-playable characters realistic in the gaming environment. Such factors are expected to positively impact the market growth in the forecast period.

Massive Multiplayer Online (MMO) Games Market 2022-2026: SegmentationGeographyAPAC: APAC will account for 48% of the market’s growth during the forecast period. The rise in the popularity of online video games in Southeast Asia and the expansion of broadband connectivity will drive the massive multiplayer online (MMO) games market growth in APAC during the forecast period.North AmericaEuropeSouth AmericaMiddle East And AfricaRevenueFree to play (F2P) and pay to play (P2P): The free-to-play (F2P) segment will have significant market share growth during the forecast period. The growth is attributed to the growing demand for free-to-play (F2P) games.Genre (MMO role-play games (MMORPG)MMO first person shooter (MMOFPS)MMO real-time strategy (MMORTS)Others

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Massive Multiplayer Online (MMO) Games Market 2022-2026: Key HighlightsCAGR of the market during the forecast period 2022-2026Detailed information on factors that will assist massive multiplayer online (MMO) games market growth during the next five yearsEstimation of the massive multiplayer online (MMO) games market size and its contribution to the parent marketPredictions on upcoming trends and changes in consumer behaviorThe growth of the massive multiplayer online (MMO) games marketAnalysis of the market’s competitive landscape and detailed information on vendorsComprehensive details of factors that will challenge the growth of massive multiplayer online (MMO) games market vendorsRelated Reports:

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Gaming Market by Type, Device, Platform, and Geography – Forecast and Analysis 2022-2026

Massive Multiplayer Online (MMO) Games Market Scope

Report Coverage

Details

Page number

120

Base year

2021

Forecast period

2022-2026

Growth momentum & CAGR

Accelerate at a CAGR of 9.45%

Market growth 2022-2026

USD 21.25 billion

Market structure

Fragmented

YoY growth (%)

9.01

Regional analysis

APAC, North America, Europe, South America, and Middle East and Africa

Performing market contribution

APAC at 48%

Key consumer countries

US, China, India, Germany, and UK

Competitive landscape

Leading companies, competitive strategies, consumer engagement scope

Companies profiled

Activision Blizzard Inc., Aeria Games GmbH, Ankama Games, CCP ehf., ChangYou.com Ltd., CipSoft GmbH, Cryptic Studios Inc., eGames LLC, Electronic Arts Inc., GungHo Online Entertainment Inc., Jagex Ltd., King.com Ltd., KONAMI HOLDINGS CORP., NCSoft Corp., Take Two Interactive Software Inc., Tencent Holdings Ltd., The Walt Disney Co., Valve Corp., WebZen Inc., and Wemade Co. Ltd.

Market Dynamics

Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID 19 impact and future consumer dynamics, market condition analysis for the forecast period,

Customization purview

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Table Of Contents :

1 Executive Summary

1.1 Market overviewExhibit 01: Executive Summary – Chart on Market OverviewExhibit 02: Executive Summary – Data Table on Market OverviewExhibit 03: Executive Summary – Chart on Global Market CharacteristicsExhibit 04: Executive Summary – Chart on Market by GeographyExhibit 05: Executive Summary – Chart on Market Segmentation by RevenueExhibit 06: Executive Summary – Chart on Market Segmentation by GenreExhibit 07: Executive Summary – Chart on Incremental GrowthExhibit 08: Executive Summary – Data Table on Incremental GrowthExhibit 09: Executive Summary – Chart on Vendor Market Positioning

2 Market Landscape

2.1 Market ecosystemExhibit 10: Parent marketExhibit 11: Market Characteristics

3 Market Sizing

3.1 Market definitionExhibit 12: Offerings of vendors included in the market definition3.2 Market segment analysisExhibit 13: Market segments3.3 Market size 20213.4 Market outlook: Forecast for 2021-2026Exhibit 14: Chart on Global – Market size and forecast 2021-2026 ($ million)Exhibit 15: Data Table on Global – Market size and forecast 2021-2026 ($ million)Exhibit 16: Chart on Global Market: Year-over-year growth 2021-2026 (%)Exhibit 17: Data Table on Global Market: Year-over-year growth 2021-2026 (%)

4 Five Forces Analysis

4.1 Five forces summaryExhibit 18: Five forces analysis – Comparison between 2021 and 20264.2 Bargaining power of buyersExhibit 19: Bargaining power of buyers – Impact of key factors in 2021 and 20264.3 Bargaining power of suppliersExhibit 20: Bargaining power of suppliers – Impact of key factors in 2021 and 20264.4 Threat of new entrantsExhibit 21: Threat of new entrants – Impact of key factors in 2021 and 20264.5 Threat of substitutesExhibit 22: Threat of substitutes – Impact of key factors in 2021 and 20264.6 Threat of rivalryExhibit 23: Threat of rivalry – Impact of key factors in 2021 and 20264.7 Market conditionExhibit 24: Chart on Market condition – Five forces 2021 and 2026

5 Market Segmentation by Revenue

5.1 Market segmentsExhibit 25: Chart on Revenue – Market share 2021-2026 (%)Exhibit 26: Data Table on Revenue – Market share 2021-2026 (%)5.2 Comparison by RevenueExhibit 27: Chart on Comparison by RevenueExhibit 28: Data Table on Comparison by Revenue5.3 Free to Play (F2P) – Market size and forecast 2021-2026Exhibit 29: Chart on Free to Play (F2P) – Market size and forecast 2021-2026 ($ million)Exhibit 30: Data Table on Free to Play (F2P) – Market size and forecast 2021-2026 ($ million)Exhibit 31: Chart on Free to Play (F2P) – Year-over-year growth 2021-2026 (%)Exhibit 32: Data Table on Free to Play (F2P) – Year-over-year growth 2021-2026 (%)5.4 Pay to Play (P2P) – Market size and forecast 2021-2026Exhibit 33: Chart on Pay to Play (P2P) – Market size and forecast 2021-2026 ($ million)Exhibit 34: Data Table on Pay to Play (P2P) – Market size and forecast 2021-2026 ($ million)Exhibit 35: Chart on Pay to Play (P2P) – Year-over-year growth 2021-2026 (%)Exhibit 36: Data Table on Pay to Play (P2P) – Year-over-year growth 2021-2026 (%)5.5 Market opportunity by RevenueExhibit 37: Market opportunity by Revenue ($ million)

6 Market Segmentation by Genre

6.1 Market segmentsExhibit 38: Chart on Genre – Market share 2021-2026 (%)Exhibit 39: Data Table on Genre – Market share 2021-2026 (%)6.2 Comparison by GenreExhibit 40: Chart on Comparison by GenreExhibit 41: Data Table on Comparison by Genre6.3 MMO Role Play Games (MMORPG) – Market size and forecast 2021-2026Exhibit 42: Chart on MMO Role Play Games (MMORPG) – Market size and forecast 2021-2026 ($ million)Exhibit 43: Data Table on MMO Role Play Games (MMORPG) – Market size and forecast 2021-2026 ($ million)Exhibit 44: Chart on MMO Role Play Games (MMORPG) – Year-over-year growth 2021-2026 (%)Exhibit 45: Data Table on MMO Role Play Games (MMORPG) – Year-over-year growth 2021-2026 (%)6.4 MMO First Person Shooter (MMOFPS) – Market size and forecast 2021-2026Exhibit 46: Chart on MMO First Person Shooter (MMOFPS) – Market size and forecast 2021-2026 ($ million)Exhibit 47: Data Table on MMO First Person Shooter (MMOFPS) – Market size and forecast 2021-2026 ($ million)Exhibit 48: Chart on MMO First Person Shooter (MMOFPS) – Year-over-year growth 2021-2026 (%)Exhibit 49: Data Table on MMO First Person Shooter (MMOFPS) – Year-over-year growth 2021-2026 (%)6.5 MMO Real Time Strategy (MMORTS) – Market size and forecast 2021-2026Exhibit 50: Chart on MMO Real Time Strategy (MMORTS) – Market size and forecast 2021-2026 ($ million)Exhibit 51: Data Table on MMO Real Time Strategy (MMORTS) – Market size and forecast 2021-2026 ($ million)Exhibit 52: Chart on MMO Real Time Strategy (MMORTS) – Year-over-year growth 2021-2026 (%)Exhibit 53: Data Table on MMO Real Time Strategy (MMORTS) – Year-over-year growth 2021-2026 (%)6.6 Others – Market size and forecast 2021-2026Exhibit 54: Chart on Others – Market size and forecast 2021-2026 ($ million)Exhibit 55: Data Table on Others – Market size and forecast 2021-2026 ($ million)Exhibit 56: Chart on Others – Year-over-year growth 2021-2026 (%)Exhibit 57: Data Table on Others – Year-over-year growth 2021-2026 (%)6.7 Market opportunity by GenreExhibit 58: Market opportunity by Genre ($ million)

7 Customer Landscape

7.1 Customer landscape overviewExhibit 59: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

8 Geographic Landscape

8.1 Geographic segmentationExhibit 60: Chart on Market share by geography 2021-2026 (%)Exhibit 61: Data Table on Market share by geography 2021-2026 (%)8.2 Geographic comparisonExhibit 62: Chart on Geographic comparisonExhibit 63: Data Table on Geographic comparison8.3 APAC – Market size and forecast 2021-2026Exhibit 64: Chart on APAC – Market size and forecast 2021-2026 ($ million)Exhibit 65: Data Table on APAC – Market size and forecast 2021-2026 ($ million)Exhibit 66: Chart on APAC – Year-over-year growth 2021-2026 (%)Exhibit 67: Data Table on APAC – Year-over-year growth 2021-2026 (%)8.4 North America – Market size and forecast 2021-2026Exhibit 68: Chart on North America – Market size and forecast 2021-2026 ($ million)Exhibit 69: Data Table on North America – Market size and forecast 2021-2026 ($ million)Exhibit 70: Chart on North America – Year-over-year growth 2021-2026 (%)Exhibit 71: Data Table on North America – Year-over-year growth 2021-2026 (%)8.5 Europe – Market size and forecast 2021-2026Exhibit 72: Chart on Europe – Market size and forecast 2021-2026 ($ million)Exhibit 73: Data Table on Europe – Market size and forecast 2021-2026 ($ million)Exhibit 74: Chart on Europe – Year-over-year growth 2021-2026 (%)Exhibit 75: Data Table on Europe – Year-over-year growth 2021-2026 (%)8.6 South America – Market size and forecast 2021-2026Exhibit 76: Chart on South America – Market size and forecast 2021-2026 ($ million)Exhibit 77: Data Table on South America – Market size and forecast 2021-2026 ($ million)Exhibit 78: Chart on South America – Year-over-year growth 2021-2026 (%)Exhibit 79: Data Table on South America – Year-over-year growth 2021-2026 (%)8.7 Middle East and Africa – Market size and forecast 2021-2026Exhibit 80: Chart on Middle East and Africa – Market size and forecast 2021-2026 ($ million)Exhibit 81: Data Table on Middle East and Africa – Market size and forecast 2021-2026 ($ million)Exhibit 82: Chart on Middle East and Africa – Year-over-year growth 2021-2026 (%)Exhibit 83: Data Table on Middle East and Africa – Year-over-year growth 2021-2026 (%)8.8 China – Market size and forecast 2021-2026Exhibit 84: Chart on China – Market size and forecast 2021-2026 ($ million)Exhibit 85: Data Table on China – Market size and forecast 2021-2026 ($ million)Exhibit 86: Chart on China – Year-over-year growth 2021-2026 (%)Exhibit 87: Data Table on China – Year-over-year growth 2021-2026 (%)8.9 US – Market size and forecast 2021-2026Exhibit 88: Chart on US – Market size and forecast 2021-2026 ($ million)Exhibit 89: Data Table on US – Market size and forecast 2021-2026 ($ million)Exhibit 90: Chart on US – Year-over-year growth 2021-2026 (%)Exhibit 91: Data Table on US – Year-over-year growth 2021-2026 (%)8.10 Germany – Market size and forecast 2021-2026Exhibit 92: Chart on Germany – Market size and forecast 2021-2026 ($ million)Exhibit 93: Data Table on Germany – Market size and forecast 2021-2026 ($ million)Exhibit 94: Chart on Germany – Year-over-year growth 2021-2026 (%)Exhibit 95: Data Table on Germany – Year-over-year growth 2021-2026 (%)8.11 UK – Market size and forecast 2021-2026Exhibit 96: Chart on UK – Market size and forecast 2021-2026 ($ million)Exhibit 97: Data Table on UK – Market size and forecast 2021-2026 ($ million)Exhibit 98: Chart on UK – Year-over-year growth 2021-2026 (%)Exhibit 99: Data Table on UK – Year-over-year growth 2021-2026 (%)8.12 India – Market size and forecast 2021-2026Exhibit 100: Chart on India – Market size and forecast 2021-2026 ($ million)Exhibit 101: Data Table on India – Market size and forecast 2021-2026 ($ million)Exhibit 102: Chart on India – Year-over-year growth 2021-2026 (%)Exhibit 103: Data Table on India – Year-over-year growth 2021-2026 (%)8.13 Market opportunity by geographyExhibit 104: Market opportunity by geography ($ million)

9 Drivers, Challenges, and Trends

9.1 Market drivers9.2 Market challenges9.3 Impact of drivers and challengesExhibit 105: Impact of drivers and challenges in 2021 and 20269.4 Market trends

10 Vendor Landscape

10.1 Overview10.2 Vendor landscapeExhibit 106: Overview on Criticality of inputs and Factors of differentiation10.3 Landscape disruptionExhibit 107: Overview on factors of disruption10.4 Industry risksExhibit 108: Impact of key risks on business

11 Vendor Analysis

11.1 Vendors coveredExhibit 109: Vendors covered11.2 Market positioning of vendorsExhibit 110: Matrix on vendor position and classification11.3 Activision Blizzard Inc.Exhibit 111: Activision Blizzard Inc. – OverviewExhibit 112: Activision Blizzard Inc. – Business segmentsExhibit 113: Activision Blizzard Inc. – Key offeringsExhibit 114: Activision Blizzard Inc. – Segment focus11.4 Aeria Games GmbHExhibit 115: Aeria Games GmbH – OverviewExhibit 116: Aeria Games GmbH – Product / ServiceExhibit 117: Aeria Games GmbH – Key offerings11.5 Ankama GamesExhibit 118: Ankama Games – OverviewExhibit 119: Ankama Games – Product / ServiceExhibit 120: Ankama Games – Key offerings11.6 CCP ehf.Exhibit 121: CCP ehf. – OverviewExhibit 122: CCP ehf. – Product / ServiceExhibit 123: CCP ehf. – Key offerings11.7 ChangYou.com Ltd.Exhibit 124: ChangYou.com Ltd. – OverviewExhibit 125: ChangYou.com Ltd. – Product / ServiceExhibit 126: ChangYou.com Ltd. – Key offerings11.8 CipSoft GmbHExhibit 127: CipSoft GmbH – OverviewExhibit 128: CipSoft GmbH – Product / ServiceExhibit 129: CipSoft GmbH – Key offerings11.9 Electronic Arts Inc.Exhibit 130: Electronic Arts Inc. – OverviewExhibit 131: Electronic Arts Inc. – Product / ServiceExhibit 132: Electronic Arts Inc. – Key offerings11.10 Take Two Interactive Software Inc.Exhibit 133: Take Two Interactive Software Inc. – OverviewExhibit 134: Take Two Interactive Software Inc. – Business segmentsExhibit 135: Take Two Interactive Software Inc. – Key offeringsExhibit 136: Take Two Interactive Software Inc. – Segment focus11.11 Tencent Holdings Ltd.Exhibit 137: Tencent Holdings Ltd. – OverviewExhibit 138: Tencent Holdings Ltd. – Business segmentsExhibit 139: Tencent Holdings Ltd. – Key offeringsExhibit 140: Tencent Holdings Ltd. – Segment focus11.12 Valve Corp.Exhibit 141: Valve Corp. – OverviewExhibit 142: Valve Corp. – Product / ServiceExhibit 143: Valve Corp. – Key offerings

12 Appendix

12.1 Scope of the report12.2 Inclusions and exclusions checklistExhibit 144: Inclusions checklistExhibit 145: Exclusions checklist12.3 Currency conversion rates for US$Exhibit 146: Currency conversion rates for US$12.4 Research methodologyExhibit 147: Research methodologyExhibit 148: Validation techniques employed for market sizingExhibit 149: Information sources12.5 List of abbreviationsExhibit 150: List of abbreviationsAbout Us

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