With the release of Stray on PC and PlayStation consoles, the debate about how a game’s story should be told has started once again. Many people love to be completely immersed in the experience, with others wanting to ensure the option to be handheld as they work through the experience does not go away. In the latest episode of the Pixels and Ink Podcast, Eduard, Dayna, Chris and Brendan dive into the topic and see what really makes sense going forward.
Beyond this, the news of the full TIFF 2022 lineup is finally here, so the crew takes some time to delve into the list, how the festival is different this year, and what we all hope to see as in-person events are slowly coming back.
About the Castors:
- Brendan Frye: Editor-in-Chief of CGMagazine, Brendan is as snarky as he is seasoned in the gaming industry. With over a decade working as a journalist and EIC, he has covered festivals and conferences, interviewed the industry’s biggest names, and is always excited to see how the medium changes with new technology and fresh voices.
- Khari Taylor: With gaming roots that pre-date the Nintendo Game & Watch, Khari remains a young soul in an industry where he’s often the oldest in the room. Japan his second home, he makes the pilgrimage to gaming’s mecca, Akihabara, whenever possible.
- Chris De Hoog: A writer and podcaster from Ontario, Chris discovered roleplaying games with Final Fantasy on the NES and has been overthinking them ever since. When he’s not obsessing over Star Wars, you can find him steaming at twitch.tv/guildtwotaps
- Dayna Eileen: A long-time serial gamer, mom of two, aunt to many; she absolutely loves introducing the people she knows to her love for games and nerd culture. You can find her on Instagram and Twitter and Instagram as @thedaynaeileen