I can’t quite remember what the first major strategy game I ever played was. Perhaps it was Command & Conquer, or the original Warcraft. Or maybe, if we’re counting some of the lesser known Sim games like SimAnt, that would apply. Either way, I was introduced to the genre at a young age, and even though I don’t always have the time to absorb every ounce of each individual game’s meta strategies, I still have a soft spot in my heart for them. Battle Worlds: Kronos seeks to appeal to exactly those kinds of gamers, but that spot will need to be very, very soft to look past its shortcomings.

Thankfully, I learned that the in-game presentation isn’t even as close to as sloppy as the rest. The 3D models are reminiscent of a retro classic, sure, but they’re not clunky at all and are actually fairly smooth. The framerate issues are also alleviated, which is just as well given that you’re going to be using them a lot in long, calculated battles. Yep, as most strategy aficionados know, the gameplay is where it counts—and Kronos mostly delivers on that front.

Units have access to a multitude of options as well, including counter-attacks, the ability to out-range enemies, repair themselves on the field, level-up independently, and so on. Combat is basic, with numbers flying about and no cool zoom-in effect like Fire Emblem or Advance Wars, but it’s functional, and I love how you can easily swap between units with the L1 or R1 buttons, even if others are in the process of moving.

Beneath Battle Worlds: Kronos‘ archaic veneer is a strangely satisfying strategy game. Just make sure you’re the right candidate for the job before buying in.





