Both Mafia III for consoles and Mafia III: Rivals share the same goals: as a gangster in 1960s New Orleans-inspired New Bordeaux, take down rival mobs and run the city.
Whereas in Mafia III you’ll achieve these goals through classic action-packed shooter gameplay in an open world, Mafia III: Rivals introduces a “completely different way to fight your way to the top of the criminal underworld” with “battle RPG combat.”
We’re not entirely sure what a “battle RPG” exactly entails, and without screenshots to extrapolate from, we’re assuming Mafia III: Rivals will be a turn-based or tactical RPG that focuses on collecting characters to battle with and items to equip them with. The mobile game will include 40 crime bosses recognizable from the Mafia III universe and plenty of weapons and gear to collect.
This is an entirely different approach than the series used with its previous iOS and Android game, Mafia II Mobile, a top-down shooter that attempted to emulate a full Mafia game without the console specs to back it up. Pocket Gamer said “Mafia II Mobile’s foray into the mafioso is fine, but ultimately forgettable.”
Maybe this new approach will prove to be as engaging a game as its original counterpart and sincerely enhance fans’ experience with the series. Mafia III: Rivals is made by Cat Daddy, the developer behind puzzle and strategy game Evolve: Hunters Quest, the Evolve companion app, which received mostly positive reviews.
You can pre-register on iOS or Android for Mafia III: Rivals for a limited time to receive a secret bonus character and weapon at launch on October 7, 2016, the same day Mafia III is set to release. The mobile game is free to play, but most likely will include in-app purchases.