Fourth expansion for Black Ops II dated for PS3 and PC

Fourth expansion for Black Ops II dated for PS3 and PC

The fourth and final DLC pack for Call of Duty: Black Ops II arrives on Sept. 26 with the release of Apocalypse for the PC and PlayStation 3.

The expansion, which arrived on Xbox Live last month, contains 4 new multiplayer maps alongside Origins, the all-new Zombie mode that reunites players with the original heroes stretching back to Call of Duty: World at War. As a result, Apocalypse closes the current chapter of the Zombies story arch for Black Ops II.

The DLC pack will be available for $14.99 or for download by Season Pass holders.

Here’s a list of what you can expect:

ORIGINS: Apocalypse also features Origins, the most horrifying and imaginative Zombies experience to date. Players will be deployed to a Dieselpunk-stylized World War I-era France where they will encounter the return of the four original heroes – Tank, Nikolai, Takeo, and Richtofen – from the very first Zombies map featured in Call of Duty: World at War, as well as hordes of undead that have overrun the French countryside’s trenches and fields, as well as the ruins of an ancient and mysterious location.

Pod: A failed utopian community from the 70’s has left stacks of dilapidated residential pods nestled into an abandoned cliff side in Taiwan. Its residents long gone, the modernist compound now hosts frenetic combat as players must run atop the pods, as well as navigate their multi-tiered interiors for a strategic edge.

Frost: Fresh snow meets explosive gunpowder in this snow-capped European city, where the bridge over a frozen canal separates it into two sides, requiring players to employ multi-level traversal strategies to outsmart and ultimately outshoot their enemies.

Takeoff: Fans of “Stadium” from the original Call of Duty®: Black Ops First Strike DLC will find themselves at home on “Takeoff.” Marooned in the middle of the Pacific Ocean, this remote launch site is all about close-quarters combat, combining tight corners with open spaces for intense encounters.

Dig: An adaptation of the fan-favorite “Courtyard” from Call of Duty®: World at War, where two archeological dig sites in Afghanistan become the perfect playground for combatants eager for hectic, unceasing confrontations. Treyarch, has retained the spirit of “Courtyard” with two major chokepoints, a wide open layout and raised platforms, but has provided fans with a fresh take on the multitude of paths.

Alex Coop
Alex Coop

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