This month, CGMagazine explores the creative journey the development team behind God of War embarked upon. Featuring interviews with Narrative Designer, Matt Sophos, Composer, Bear McCreary, and Design Director, Derek Daniels, we learn how Sony Santa Monica evolved the God of War franchise, bringing forth a new, refreshing installment to the series.
CGM also talks about cults and chaos with Drew Holmes and Jean-Sebastien Decant, the lead writer and narrative director behind Far Cry 5. The team talks about the research that went into creating the riveting narrative the Far Cry franchise is known for, and the importance of the story they aimed to tell.
Here’s What else you’ll find this month:
- Night in the Woods Captures the Entrapment of Small Towns for Queer Youth
- The Best Indies you May Have Missed Out On
- Narrative Designer, Matt Sophos – God of War
- Composer, Bear McCreary – God of War
- Design Director, Derek Daniels – God of War
- Narrative Director, Jean-Sebastien Decant – Far Cry 5
- Lead Writer, Drew Holmes – Far Cry 5
You won’t want to miss a word! Get your copy today! Pre-Orders are available here.
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Don’t forget to tune in every Friday the Pixels & Ink Podcast to hear the latest news, previews, and in-depth game discussions!
Want more of some the topics in this month’s issue? Check out Kenneth Shepard’s review of Night in the Woods, and Jed Whitaker’s review of DJMax Respect!