Jade Raymond Leaves EA and Motive Behind

A new chapter for Jade, as well as Motive

Jade Raymond Leaves EA and Motive Behind

If one thing is for certain, it is that the gaming industry is “dynamic” to say the least. In other words, it’s a playground where the rules constantly change, and with Jade Raymond stepping out of EA, Motive certainly has a new beginning ahead of itself.

Jade Raymond’s EA narrative may not have been the longest, but it was filled with some remarkable successes. After years of working at Ubisoft, shaping the legendary sagas of Assassin’s Creed, Splinter Cell and Watch Dogs, Jade Raymond – with the help of EA – published the controversial yet beloved Star Wars Battlefront games.

But with a legacy left to be fulfilled, the Montreal-based studio doesn’t seem to be shutting its doors quite yet. Samantha Ryan, who currently runs EA’s mobile, Maxis and BioWare studios, now has a new set of challenges under her sleeve as the new head-executive of Motive.

“Samantha is known for driving creative design and supporting game teams so they can bring their visions to life. “said EA’s head of communications, John Reseburg, in Jade’s case, Reseburg added “In her time with us, Jade helped to build great teams, and our projects underway at Motive and other studios continue unchanged. We’re appreciative of all of her efforts, and we wish Jade all the best as she moves on to her next adventure.”

As of today, October 23rd, CGMagonline has reached out to EA for further comment on the story. If granted, this post will be updated with further details.

This post may contain affiliate links. If you use these links to buy something, CGMagazine may earn a commission. However, please know this does not impact our reviews or opinions in any way. See our ethics statement.

<div data-conversation-spotlight></div>